Thanks, i appreciate the tipps. It's not a big deal in a single player game to reload if you didn't see the enemy coming, lairs poping etc. etc.
I remebered the first time with FF playing as dural - having a City on a Hill between Moutains (typical bridepoint of defense) - enough space for me to grow - keep the enemy away. Then sometime the whole world declared war and masses of Archers - even when the ai had champions blocking the city - every turn bombard - very view attacks (i had about 8 archers myself there - some axeman, horses, disciples, catapults, 3 Great Commandes watching over them. - but it was just a question of time that i would fail... to many of them - and counterattacks always costed much units - with no big effect. - one step outside the City and i'v been bombed to dust from 3 races... I didn't have the tech for Wizards/Fireballs/Storm whatever - it never came to it - even with about 30 Units in the City they killed it. I simple wasn't used to this new style of - long - war. I thought ok - let's how this works out.
No first rush possible anymore - because the ai goes for archers VERY soon. In ffh2 if a enemy was like 10 turns away - i always tried to rush it with about 12 warriors - now this time is too long - 1 archers ruins the rush. even with 12 axemen your chances drop to like nothing, even with champions you have bad chances. - so yes, i think archers are overpowered. They were strong before - without bombarding. But with bombard this getting really a ultimate defense for a long time.
And as multiplayer - i always play with friends nearly every day... reload etc. is not acceptable. there is always somthing going on - and as no rush is possible it is imminant to build settlers to fortify your possition. Less time to build warriors. Less time to build everything - and less time to scout around with a stack of warriors/recons to kill all the lairs (they are no thread anyway) - for fortresses - they pop often too - you need min. 3 archers & 3 warriors/axemen - if you bombard them - they leave the fortress - funny thing, if there is a saver spot nearby (they love hill+wood) - if you don't finish them off - they will come later (when you don't need it) and pillage everything - best thing when in a war - far away with your troops.
So whatever - now i'm more used to it. i can handle it better - but in the start it's really annoying. And my friends felt the same way several times....I heard them say: "ah... with 8 axemen i will crush this little archer..." and then they are really f...ed.
Maybe it's just a change in gameplay, but for sure it's a little bit unusual.