My abomination (with the raider promotion) seems to like pillaging haunted lands. I believe pillaging haunted lands should be impossible?
(I dont remember what the default auto pillage does
Edit 2: Are the abominations supposed to be immortal?
Im extrodinarly certain. They also just destroyed a giant steading.
Which reminds me (this is actually probably related): Giant Steadings can be razed, allowing them to be destroyed without being explored. Also probably means that the barbarians are allowed to raze them.
Are you certain? No chance at all that it was an invisible unit on the same tile? They are blocked from the spell as completely as is possible really:
Code:def reqRobGrave(caster): pPlayer = gc.getPlayer(caster.getOwner()) if not pPlayer.isHuman(): if pPlayer.getAlignment() == gc.getInfoTypeForString('ALIGNMENT_GOOD') or [COLOR="Orange"]pPlayer.isBarbarian()[/COLOR]: return False return True
CTD after checking worldbuilder. ( not immidiately but when loading autosave, starting new game...)patch E
The code would work if savages are indeed marked as barbarian. After the changes in splitting the barbarians into three factions, does the isBarbarian() method return true for them??
Similar behaviour for me - I keep having to restart and load autosaves to continue, because I CTD when trying to load in game. It seems to have built up to the point where my latest game now CTDs every time it's loadedPosted earlier, but since people seem to be mentioning similar above, I guess I'll comment that my CTD problems seem to be limited to "anytime you've reloaded a game", doesn't matter whether it's going back to an earlier save and replaying a few moves you wish you hadn't made, while in the game, or shutting down, restarting FF and loading a game. That is, problems seem to be tied to deciding to load a game for any reason, at any time. A CTD often happens within one turn.
Again, take it for what it's worth, I've done this with both the "Play Now" option, and with Custom Games with any number of flags clicked on (for stuff like Living World, Blessing of Amathon, Raging B's, you name it).
Similar behaviour for me - I keep having to restart and load autosaves to continue, because I CTD when trying to load in game.
The code would work if savages are indeed marked as barbarian. After the changes in splitting the barbarians into three factions, does the isBarbarian() method return true for them??