xienwolf
Deity
One of the BtS patch notes stated a fix which might be for precisely this one. We'll see.
Couldn't quite find info on this using the search function, so just one issue:
Playing my first game of FF 0.50N, Lanun warriors seem to show up as big red blobs. Not sure what the problem is.
I found a really really strange bug. When bool CvUnitAI::AI_update() is run after one particular AI has finished his turn, most of his units (many are from a large stack of hunters/axeman/fawn) for some strange reason have UNITAI_WORKER_SEA, which causes a lot of trouble (no errors but loops).
By changing one(!) line of code I was able to cut down the turn time from 50secs to less than 15secs. I hope someone who knows more about the FF code can take a look at it.
To make it even more weird, it only happened when the AI player was at war with me.
Most likely you have BtS v3.19. FF is not compatible with that yet. If so, your choices are to rollback to a previous BtS patch, or wait for the next FF patch which will be compatible