Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
The citizen spawning was working fine in the version that AC uploaded the other day, though. This behaviour is different. I'd suggest looking inward for the source of the problem. Perhaps you did something to the python that broke it?
WinMerge shows the onCityDoTurn() from the release and the version of the Jotnar that was posted (think it was by Valk) to be identical. Mechanic is as follows.
AC is less than 10: 3% chance per city to spawn, (2 x number of cities) Jotnar Citizen max
AC is 10->50: 2% chance per city to spawn, (2 x number of cities) Jotnar Citizen max
AC is 50->75: 1.5% chance per city to spawn, (2 x number of cities) Jotnar Citizen max
AC is 75->100: 1% chance per city to spawn, (3 x number of cities) Jotnar Citizen max
AC is 100: 0.5% chance per city to spawn, (4 x number of cities) Jotnar Citizen max
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What you reported about capturing additional cities is accurate. You do need more cities to get more citizens. I think you may be supposed to upgrade the citizens as soon as is feasible rather than keep them around, as once you hit your limit you won't gain anymore for a while.
I'm also not sure why the number you can have "in reserve" increases with the Armageddon Counter. As I said - need AC to comment on this one as to what the behaviour *should* be.