Fall Further 050 Bug Report Thread

So, let me get this straight, the old patch that I am using is buged (as proven by an ireperable save game), but the new patch is also buged but only minor.
Is it safe to assume that there will be a M2 to fix the minor things weary soon? (possibly next few days)
 
Amurites are still building Mage Guilds instead of Wizard's Halls.
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Also if you put one in the city with the editor, you still cant build the Catacombs.
 
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It seems AI_improveBonus() in CvUnitAi always returns false for workboats (atleast on Patch M)
 
  • When Rock Ravens attacked my spiders the message said "a 2________Rock Raven" instead of just "a Rock Raven". ("_" = " "; the site eats my spaces.)
  • The extra Giant Spider promotions don't heal the spider. I can see why they shouldn't count towards levels, but I wish healing worked.
  • Mucros gives Sword Spiders but the Argyroneta promos give Giant Spiders. It should probably be Water Striders/Spiders. (I didn't get around to the others.)
  • Advanced Giant Spiders show up as Animals, not Beasts, in the Military Advisor.
  • I thought Baron Duin had created a Blooded Werewolf in combat, but now suspect I got a Ravenous + Enraged woof + a victim, so it upgraded automagically. (Got a 3-woof chain reaction later.)
  • The Hunter event doesn't let you buy animals.
  • The "Mother Wants" Quest said I could get a cow resource some other way if I didn't want to conquer my neighbor. I obtained three extras by expanding and pasturing and one more by trading. It gave me the bad result anyway.

Raging Barbs + Living World:
  • Not a sea creature in the whole world.
  • Plenty of land barbs & animals... which didn't ramp up until after I went into the WB and gave Bhall the Ancient techs - no Hunters or Galleys or Hill Giants or (Frostling) Archers or Wolf Riders until after turn 200. Shouldn't they advance as fast as the players?
 
I've also noticed a complete lack of sea critters. Currently on patch L. Did that happen because the Jotnar use those units?


What is the intended functionality of subdue animal? It is working...sometimes. I'd say maybe a 25% chance? Is that a works as designed change or an unintended glitch?


Bradeline's well isn't spreading hell terrain. Is there a particular AC number where this starts happening?
 
Speaking of bizarre barb placements...

I play only land maps. The AI constantly places groups of 5 barb Galleys in 2 or 3 tile water bodies where they can do nothing but sail back and forth in the tiles.

When I delete them using the WB, they are back the next turn.
 
Two minor Cosmetic issues. I'm still on Patch L, so apologies if these have been fixed.

1. The Button for Command IV, uses the button image for Command III.
2. Pax Diabolis uses the monument button image, which looks silly. There's no real need to make a unique image, just use either Hyborem's button or the Infernal Pact tech button.
 
I didn't see a separate thread for cosmetic issues, so posting this here:

The 'pedia entry for the Jotnar says that their cities grow to size 10 rather than the correct size 8.
 
Just a general question about CTDs. I seem to be getting them constantly. I'm aware of the MAF error and this isn't it (I usually get that when I reload a save a few times without exiting out of the game and restarting it).

This is just a general crash to the desktop sometimes when founding a city (happened to me after I switched to Hyborem and founded the capital, though that is understandable as I probably should have saved and reloaded to let the game refresh a bit). Or just during the AI's turns at varoius times during the game. It gets to be quite frustrating though and was wondering if there is something people are doing to alleviate them or if it is something on my end.
 
Hey Xien/Vehem/etc...?

You guys copied my code for the Svartafar shrouded woods a little too closely in buildinginfos without going back to the Svart's civ entry and giving them proper access to the Shrouded Woods (which are now classed as a UB version of the Hunter's Hall) so instead nobody can build it currently. :D

Code:
				<Building>
					<BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType>
					<BuildingType>BUILDING_SHROUDED_WOODS</BuildingType>
				</Building>
Needs to be
Code:
				<Building>
					<BuildingClassType>BUILDINGCLASS_HUNTERS_HALL</BuildingClassType>
					<BuildingType>BUILDING_SHROUDED_WOODS</BuildingType>
				</Building>
 
Same problem that exists with the Hunter's Hall exists with the Field of the Horselords.

Also, the Amurites were given the Wizard upgrade and new Battlemage UU from Fall Flat, but this is not mentioned in the changelog (and is rather important.)
 
...And the Imperial Cenotaph also hasn't been given to the Scions as a Courthouse replacement.
 
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