Fall Further - The Original Thread

I don't think the Warrens should give double workers and settlers. That really cranks out the cities.
 
As you probably know by now, I am strongly of the opinion that Assimilation needs to be based on the city's culture rather than who built it. I'd personally rather it be a game option than a trait too.
 
There's a bit of debate regarding the Elohim, the Tolerant trait and the unusual combinations it allows for. I must admit, I didn't think that the Elohim were particularly suited to the Assimilation role and it felt a little like they were given it because it didn't fit too well elsewhere and that they "needed something".

I've been taking part in a discussion in this thread that has generated a few interesting ideas and I've got a fairly decent picture in mind of how I'd like to re-implement them (see that thread for the details).

The other side of this is that the Tolerant trait would be re-branded to something more conquest oriented and temporarily assigned to Decius. By his own claim, "thrones sit easily beneath him" and his presence as leader of three (very) different civilizations suggests that his talents are in leadership rather than pursuing a racial agenda. He would lorewise seem quite happy to use warriors, zealots or vampires as suits his needs and probably any other units that come to his hand.

I say temporarily because I had planned a civ that fulfills this role (and also was a 4th option for Decius to lead, along with the natural leader) for a later version. The more I think about it however, the more it seems to work with Decius.

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Any thoughts on this are appreciated - I'm sure there'll be a few...

I like the idea of Decius getting Tolerant trait, it makes sense, but I'm not a fan of the bannor and malakim led by a possibly evil leader, nor do I like the tought of Calabim led by a good decius. I'd like to see his choice of alignment restricted depending on who is leading, like no evil bannor/malakim or good calabim ;) and I'd really love to see the new civ you have in mind :D
 
[to_xp]Gekko;7160906 said:
... I'd like to see his choice of alignment restricted depending on who is leading, like no evil bannor/malakim or good calabim...

I disagree. While good Calabim isn't really fitting, Evil Bannor makes a lot of sense. I usually role play with him as a leader of the Bannor after it had become a corrupt and oppressive regime led by priests who used the name of Junil to justify anything they wanted, including their attempts to hunt down and kill the last of Junil's true followers (like Valin Phanuel).
 
The two new main menus you mean? Aye - I intend to re-enable them, though they'll be titled "Sphener" and "Master of Magic" rather than being Easter-eggs...

Sweet. Honestly, I have to say that I like the new Sphener background better than the either the standard FfH or FF.
 
Does Tarq need buildings done? I have some old Goth ones I could finish up at some point.

Oh yeaah do I need buildings: I've got a lot and they all use already-used models.


Vehem said:
The other side of this is that the Tolerant trait would be re-branded to something more conquest oriented

:borg:! Actually I agree the "leadership" interpretation is the way to go. OTOH, as a civ-based mechanic it'd make sense for a highly goal oriented group rather than a race/culture with a strong history or identity. A combination could make the most sense - such a group would work best with a strong leader holding it together. The Elohim do *almost* fit all that - it'd help if they weren't so good/peace oriented.

woodelf said:
I think the Elohim would be better suited to assimilating via culture than conquest. Perhaps something could be coded where neighboring cities tend to like them more than their current civ. Breakaway cities would come to the Elohim, but retain their uniqueness.

That'd be neat - something like that (without the "retain their uniqueness" part) could be good for the Scion's too. Maybe I could lower the culture-production a notch.

Vehem said:
You knew that anyway
Nevertheless... :woohoo: :)
 
another module that would work great if merged with FF: http://forums.civfanatics.com/downloads.php?do=file&id=8884

edit: btw, the new volcano graphics are awesome, but they kinda mess up the looks of the surrounding tiles. for example, instead of seeing the little house that means the tile is being worked, you just see a couple white pixels. what gives?
 
Hi and sorry to butt in but I am really new to this.
Firstly I would like to say that I absolutely adore FFH2 and what an totally amazing job all those who worked on it have done:bowdown:.
Now to the real issue of my post, I have just downloaded Fall Further and its patch “b” however when I go to install it I am given this very convoluted message [The source file “C:\ Program Files\Sid Meier’s civilizations 4\Beyond the Sword\Mods\Fall from Heaven 2 033\*” does not exist.] I know for a fact that it does and that it runs perfectly fine and am beginning to tear my beard out over what it is that I am missing or doing wrong:confused:. I am the first to admit that I am by no means the most computer savvy person, but I would really like this Modmod to work and would be very grateful for any advice on how to fix the problem. My PC is running Vista if that is of any help.
Cheers.
 
Bradeline's Well is finished and ready for download

[LINK]



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Edit: oh and i agree 100% on the elohim / tolerent changes. sounds perfect. especially the unique feature pilgrimages
 
Gekko: The issue probably has to do with the size of the volcano bleeding over into adjacent squares. As the original thread for them explained, think of it as lava flow on that side and mudslides on the other. It might can be fixed by playing with the scale on the volcano.

Lost Dwarf: Verify that that is indeed where you have FFH2 installed. Mine on vista is installed in C:\Program Files\2K Games\Sid Meier's Civilization IV Gold\Beyond the Sword\Mods\Fall from Heaven 2 033. I had an issue with that when first installing FFH2. Also verify your permissions, make sure your user account that you play on has full access to at least the mods folder and all subfolders. This is something you will have to redo whenever you add another mod in which you might be making changes like copying or saving over files.
 
Hi Jhoniten

I have checked the path as you described and it is as I have listed above, I also checked that I am logged in as the administrator on my PC. The error however persists:mad:. When running the mod install, vista will begin installing the mod and after a few moments it will present an error window with the above mentioned error, it will then ask if you would like to abort, retry or skip. If I retry the error message repeats, if I skip the mod will install as a separate file within the BTS mods folder:confused:. Is there any way of manually copying the files from one folder to the other, (or is it too laborious), and if there is where do I start?
 
It is supposed to install as a seperate folder named Fall Further 042. the installer grabs the FFH2 files from its folder and copies them to the fall further folder then installs fall further over them. If it is indeed installing partially you can try renaming that folder and making a new Fall further folder and copying all of FFH2 to that folder then copying FF over that.
 
I have tried copying ff then copying ffh into it and copying ff back into that folder, if that is what you mean. I then started up ffh2 and it runs normally without any of the additional goodies of ff. If I attempt to run the ff mod halfway through loading it presents with a stack of errors referring to its inability to locate the appropriate script needed. I hate to sound ******** but would you mind walking me through exactly how to do the copying you mentioned above. It is most likely an ID10t error on my behalf.
 
1. Install Fall from Heaven 2 033, including patch C, (media pack optional)
2. Install Fall Further 042, including patch B
3. Rename folder, Fall Further 042 to Fall Further Install
4. Make new folder named Fall Further 042
5. Copy entire contents of Fall from heaven 2 033 to Fall Further 042
6. Copy entire contents of Fall Further Install to Fall Further 042. Click apply to all files, yes and copy and replace wherever applicable.

edit: I started over with fresh installs to make sure it was a clean install and not bugged in any form.
 
I now have a fall further folder with a “ffh2” and a “ff install” folder in side by side it did not ask me any ware to copy and replace files.
 
Betting Pride does seem to modify diplomacy correctly - the other option doesn't have any impact on diplomacy at all, but can be used every (or multiple times per) turn.

A lot of posts since my problem with Somnium :)

I DID bet pride against Jonas. I've played several games of Somnium, all but the first couple played 'betting pride' ... I've lost some and won a couple, and it always displays a message about gaining/losing attitude - but I've never once seen an actual modification to attitude. With Jonas for instance I had -2 before playing and still -2 after winning ... the -2 resulting from his being evil to my neutral, with no event modification.
 
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