There's a bit of debate regarding the Elohim, the Tolerant trait and the unusual combinations it allows for. I must admit, I didn't think that the Elohim were particularly suited to the Assimilation role and it felt a little like they were given it because it didn't fit too well elsewhere and that they "needed something".
I've been taking part in a discussion in this thread that has generated a few interesting ideas and I've got a fairly decent picture in mind of how I'd like to re-implement them (see that thread for the details).
The other side of this is that the Tolerant trait would be re-branded to something more conquest oriented and temporarily assigned to Decius. By his own claim, "thrones sit easily beneath him" and his presence as leader of three (very) different civilizations suggests that his talents are in leadership rather than pursuing a racial agenda. He would lorewise seem quite happy to use warriors, zealots or vampires as suits his needs and probably any other units that come to his hand.
I say temporarily because I had planned a civ that fulfills this role (and also was a 4th option for Decius to lead, along with the natural leader) for a later version. The more I think about it however, the more it seems to work with Decius.
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Any thoughts on this are appreciated - I'm sure there'll be a few...
and I'd really love to see the new civ you have in mind 
[to_xp]Gekko;7160906 said:... I'd like to see his choice of alignment restricted depending on who is leading, like no evil bannor/malakim or good calabim...
The two new main menus you mean? Aye - I intend to re-enable them, though they'll be titled "Sphener" and "Master of Magic" rather than being Easter-eggs...
Does Tarq need buildings done? I have some old Goth ones I could finish up at some point.
Vehem said:The other side of this is that the Tolerant trait would be re-branded to something more conquest oriented
! Actually I agree the "leadership" interpretation is the way to go. OTOH, as a civ-based mechanic it'd make sense for a highly goal oriented group rather than a race/culture with a strong history or identity. A combination could make the most sense - such a group would work best with a strong leader holding it together. The Elohim do *almost* fit all that - it'd help if they weren't so good/peace oriented.woodelf said:I think the Elohim would be better suited to assimilating via culture than conquest. Perhaps something could be coded where neighboring cities tend to like them more than their current civ. Breakaway cities would come to the Elohim, but retain their uniqueness.
Nevertheless...Vehem said:You knew that anyway

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. I am the first to admit that I am by no means the most computer savvy person, but I would really like this Modmod to work and would be very grateful for any advice on how to fix the problem. My PC is running Vista if that is of any help.
. When running the mod install, vista will begin installing the mod and after a few moments it will present an error window with the above mentioned error, it will then ask if you would like to abort, retry or skip. If I retry the error message repeats, if I skip the mod will install as a separate file within the BTS mods folder
. Is there any way of manually copying the files from one folder to the other, (or is it too laborious), and if there is where do I start?Betting Pride does seem to modify diplomacy correctly - the other option doesn't have any impact on diplomacy at all, but can be used every (or multiple times per) turn.

Sorry I get it entire content...whoops, I am still a slightly stoneage dwarf.

Oh yeaah do I need buildings: I've got a lot and they all use already-used models.
