Fall To Pieces: Modular Mods by Iceciro

Yeah, but I don't want Naxus' priests getting Death I like Cecilia's do. (Cecilia's Agnostic like the emperor so she only has access to the Scion priests, which should enable her to get a walking army of Scion priests and skeletons. She's also Spiritual, so the focus on zombie-making priests should serve you well. And addtionally, the AI "gets" the skeleton summon spell.)

The reason the Skeletons are getting Melee unitcombat is specifically so they CAN take promotions. Since it's a Scion leader, the skeletons should make good front line troops you can use as opposed to the slow pondering standard units. I was going for an army of the walking dead with Cecilia... been toying around with weakening the standard frontline units to compensate but since they're undead that doesn't make a whole lot of sense, lore-wise.

Bah, using my leader art. :lol:
Told you I was gonna make a Scion leader with it, though :D
 
That pic fits her so well, I say you find another pic for the other leader. :D

Speaking of leaders, do I have another spoiler? I guess I do (and I stole more stuff from Valk :D a trait idea this time)
Spoiler Captain Kamas :
nzrlfb.jpg
 
I like the look of swashbuckler.

But maybe it should be a civ trait for the lanun.

It's also worth pointing out that with financial as well, you've made him the most powerful lanun leader by far, which pretty much destroys any choice as to what leader to pick. You'd have to be stupid not to use him
 
I dunno, Raiders is monsterous.

It was either Financial or Charismatic and Charismatic stacking with Ambition (from Swashbuckler) would be VERY ridiculous. There are a lot of other cases where I look at two leaders and can't decide why I'd ever pick one, though.

EDIT: Thought - would Ingenius/Swashbuckler be a viable trait combo?

EDIT2: I'm so used to playing Charismatic leaders that I feel like any leader without Cha is weaker than any leader with - and I know how good Financial is, I used to play a lot of Flauros. I'd probably play Falamar over Kamas.
 
No, ingenious is barely a trait. But charismatic/swashbuckler is perfect!. Go with it.

suddenly, you've created a leader perfectly suited for raising pet units. And it gives a viable alternative to hannah's ridiculous economy.
 
Charismatic: +25% less experience to get promotions.
Swashbuckler gives melee/recon +25% experience from combat through the Ambitious promotion. If the consensus is that it isn't overpowered I'll run with that, though. It suits the leader, and would make him the "pet unit" leader.

Also, I feel bad for whoever gets swept down on by Cha/Swb Kamas after his units have been hitting some barbs. "What, combat 5 already?"
 
Dangerously open question: What sort of mods would you, the non-big-modding public, like to see for FF?

Off the bat of course, I'd like to see either of the ideas I threw out when I first joined the forum:

http://forums.civfanatics.com/showthread.php?t=330570 -- a suggestion for increased uses for animals and beasts

http://forums.civfanatics.com/showthread.php?t=330656 -- a suggestion for cross-civilization embassies

Separately, I have a couple other ideas that I'm still chewing on that I hope to have up on the board soon.
 
It would allow a total of 66.6666666666666666666% faster levelling

Well, I'll play with it. If he starts eating me and my playtesters or whole other civs too quick, I can always change it back.

This sudden flurry of comments has inspired me to work more fasta. The reason these leaders aren't out yet is that they're compatible with Less Psychotic AI Relations, which I haven't put out yet :D
 
That pic fits her so well, I say you find another pic for the other leader. :D

Speaking of leaders, do I have another spoiler? I guess I do (and I stole more stuff from Valk :D a trait idea this time)
Spoiler Captain Kamas :
nzrlfb.jpg

:lol: I wanted someone to suggest a scion leader for the pic, but noone did. Contest is over, so I have to put in the winner. :lol: I'm going to try and find a similar pic for the scion leader though...

Charismatic: +25% less experience to get promotions.
Swashbuckler gives melee/recon +25% experience from combat through the Ambitious promotion. If the consensus is that it isn't overpowered I'll run with that, though. It suits the leader, and would make him the "pet unit" leader.

Also, I feel bad for whoever gets swept down on by Cha/Swb Kamas after his units have been hitting some barbs. "What, combat 5 already?"

Do it. Do it now. :lol: The Lanun are already overpowered.... All you're doing with this leader is moving them from a ridiculous economy, to a ridiculous army. About the same, honestly. ;)
 
Another thing holding me up is that my iteration of Tethira is horridly overpowered, giving free Regimental Discipline to every.single.unit. Hahaha. But I dunno what I'd replace that with yet.
 
I have a module request, actually.

1. Take Fort Commanders from FF+
2. Take Maxastro's extra fort commander UUs
3. Squish them together into an ff-compatible module. Use modular python.
 
Hmm... My Tethira has Instructor.

Instructor - Grants one free promotion to all built units.

Seems rather more reasonable than regimental discipline.... And can be used to make corporals out of the gate, so it can have exactly the same effect if that's what you choose to use it on. :lol:

It ignores siege/naval units.
 
I have a module request, actually.

1. Take Fort Commanders from FF+
2. Take Maxastro's extra fort commander UUs
3. Squish them together into an ff-compatible module. Use modular python.

Right at this moment I'm working on UUs for every civ. ;)

I'm also looking into making the culture a bit more... significant, adding a small portion of culture to the tiles. The Commander promotion after Expanded Influence will provide the effect... All I really have to do is add your civ's culture to the plot when I expand the territory. Also looking into making it cross shaped... :lol:

Edit: Although the one UU isn't a UU. :lol: The Kuriotates get the Pioneer unit, which can sacrifice itself to build a fort, with a Fort Commander that has Expanded Influence. First ring of culture from the start.
 
Did you need Python to make Instructor work? (also as a response to Kirby):
I'm not touching Modular Python yet because of the way it finds the folder, last I'd heard it would only look for one folder, and I have no less than three folders, two of which would need access to Modular Python (my testbed install and my play install would need Modular Python, my unmodified install of FF wouldn't.)
 
Woops, forgot you're doing modules. Yeah, needed python... No way to add a free promotion pick via promotions. Could do buildings, but can't use python to get the building in your cities either... :lol:

Code:
if pPlayer.hasTrait(gc.getInfoTypeForString('TRAIT_INSTRUCTOR')):
	iSiege = gc.getInfoTypeForString('UNITCOMBAT_SIEGE')
	iNaval = gc.getInfoTypeForString('UNITCOMBAT_NAVAL')
	if unit.getUnitCombatType() != iSiege and unit.getUnitCombatType() != iNaval:
		unit.changeFreePromotionPick(1)

Edit: Personally, I'd just write the python so it only runs if the mod is installed. Yes, that means they have to overwrite files... But if they uninstall, nothing new runs.

So:

Code:
iInstructor = gc.getInfoTypeForString('TRAIT_INSTRUCTOR')
if iInstructor != -1:
	if pPlayer.hasTrait(iInstructor):
		iSiege = gc.getInfoTypeForString('UNITCOMBAT_SIEGE')
		iNaval = gc.getInfoTypeForString('UNITCOMBAT_NAVAL')
		if unit.getUnitCombatType() != iSiege and unit.getUnitCombatType() != iNaval:
			unit.changeFreePromotionPick(1)
 
last I'd heard it would only look for one folder, and I have no less than three folders, two of which would need access to Modular Python (my testbed install and my play install would need Modular Python, my unmodified install of FF wouldn't.)

It's pretty simple to mod it so that it doesn't do that. You can just remove the reference to the marker file, and hardcode the path instead.
 
It's pretty simple to mod it so that it doesn't do that. You can just remove the reference to the marker file, and hardcode the path instead.
Then everybody'd still need the exact same path - I'm just not up to it quite yet.
 
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