Nice update Farow. Were the Terra Trifluentia armies that did not make it to T'lur Pa hostile?
No, we weren't. We were going east to try to establish a border with you. I'll post the relevant part of my orders if you want.Nice update Farow. Were the Terra Trifluentia armies that did not make it to T'lur Pa hostile?
Hello everyone! Been following the thread for a bit so I decided to register and start a civ of my own if i'm not too late.
Nation: United Factions of Ishukon
Ruler/Player: Council of Tradeguilds/Rakes
Major Cities: Ishuko
Age: Bronze Age
Population: To be determined
Religion: Seifram
Government: Aristocratic Oligarchy
Economy: 1/1/0
Army: 1000 Infantry
Navy: 20 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects/Wonders:
Description: Originally the nation of Ishukon was three separate factions, each centered on its own trade guild. Though enemies, rivals, and trade partners in the past the three guilds have recently come to see a common ground and have united to benefit themselves and on occasion one another.
UU: "Kou'mina" translates to "Trade Spear" and is the type of sea vessel preferred by the Ishukon when voyaging into uncharted or dangerous waters. It's ample cargo space is well protected by its thick hull and armed crewmen, trained to mastery in both sailing and swordplay.
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Aaand there we go. As for placement, if at all possible i'd like to have an island somewhere north or northeast of Keeland since I'd prefer my people to be strong seafarers and traders. As for Army/Navy I took off the 500 Cavalry and added in 10 ships because I figured horses wouldn't be on some far off island and that the people would make use of all the trees to build more ships anyways. I hope this all works out, and I hope to establish trade relations with everyone when I can.![]()
@Farow: What happened to that city I founded? D:
Heh thanks, I have a lot of little ideas I plan on asking about in the future.Your nation sounds great! I have a better spot for you if you are interested. It is on the Asian half of the world since you do have a Asian sounding name.
By the way welcome to NESing![]()
@Justroke. I thought I fixed it. Oh well I will do so again. The maps seems all messed up.
Here are some possible approaches to this maxing out stats:The Farow said:Also, I am going to a major change in the rules once again. Some things need to be changed as countries are maxing out their stats very quickly. So no update next week due to that and the holidays.
Can you answer this?No, we weren't. We were going east to try to establish a border with you. I'll post the relevant part of my orders if you want.
@Farow: Nice update! Did I gain any rural economy?
Can you answer this?
@Symph: I allow fractional spending in JalNES...
Yes, except the dollar can be broken into smaller units that can be paid with, like quarters, dimes, nickels, and pennies. You can't split a penny. What's to stop players from spending .3EP? Or .1EP? 0.25653EP? piEP?The same way one spends half a dollar.
That's fine with me, as long as the players do the calculations themselves. And I'll round down, so they can't exploit fractional people.Yes, except the dollar can be broken into smaller units that can be paid with, like quarters, dimes, nickels, and pennies. You can't split a penny. What's to stop players from spending .3EP? Or .1EP? 0.25653EP? piEP?It's silly.
Unless the mod is willing to sit there and multiply figures out by whatever fraction the player chooses to spend it seems a better solution to set a limit and just multiply all figures by the lowest common denominator so that fractions simply don't appear. IE: your average player has 5EP, you want them to be able to use .5EP increments, instead multiply everything by 2, so they have 10EP, most things cost 2EP instead of 1, and you have a minimum of 1EP increments. It's easier to work with for most people.
2 people and two half-people tend to not work as well as 3 full people.![]()