FarowNES02

Nice update Farow. Were the Terra Trifluentia armies that did not make it to T'lur Pa hostile?
 
Nice update. Diplo to come later.
 
Nice update Farow. Were the Terra Trifluentia armies that did not make it to T'lur Pa hostile?
No, we weren't. We were going east to try to establish a border with you. I'll post the relevant part of my orders if you want.

@Farow: Nice update! Did I gain any rural economy?
 
Hey Farow, before you post that new map can you do me a fave and change my nation name on the map to Keeleh, and make it correspond to the color of my land please?
 
Hello everyone! Been following the thread for a bit so I decided to register and start a civ of my own if i'm not too late.

Nation: United Factions of Ishukon
Ruler/Player: Council of Tradeguilds/Rakes
Major Cities: Ishuko
Age: Bronze Age
Population: To be determined
Religion: Seifram
Government: Aristocratic Oligarchy
Economy: 1/1/0
Army: 1000 Infantry
Navy: 20 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects/Wonders:
Description: Originally the nation of Ishukon was three separate factions, each centered on its own trade guild. Though enemies, rivals, and trade partners in the past the three guilds have recently come to see a common ground and have united to benefit themselves and on occasion one another.

UU: "Kou'mina" translates to "Trade Spear" and is the type of sea vessel preferred by the Ishukon when voyaging into uncharted or dangerous waters. It's ample cargo space is well protected by its thick hull and armed crewmen, trained to mastery in both sailing and swordplay.

---

Aaand there we go. As for placement, if at all possible i'd like to have an island somewhere north or northeast of Keeland since I'd prefer my people to be strong seafarers and traders. As for Army/Navy I took off the 500 Cavalry and added in 10 ships because I figured horses wouldn't be on some far off island and that the people would make use of all the trees to build more ships anyways. I hope this all works out, and I hope to establish trade relations with everyone when I can. :)
 
Welcome to NESing! Hoorah for new player!
Give me 1 econ in tribute every turn or I kill you :-P j/k
 
Hello everyone! Been following the thread for a bit so I decided to register and start a civ of my own if i'm not too late.

Nation: United Factions of Ishukon
Ruler/Player: Council of Tradeguilds/Rakes
Major Cities: Ishuko
Age: Bronze Age
Population: To be determined
Religion: Seifram
Government: Aristocratic Oligarchy
Economy: 1/1/0
Army: 1000 Infantry
Navy: 20 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects/Wonders:
Description: Originally the nation of Ishukon was three separate factions, each centered on its own trade guild. Though enemies, rivals, and trade partners in the past the three guilds have recently come to see a common ground and have united to benefit themselves and on occasion one another.

UU: "Kou'mina" translates to "Trade Spear" and is the type of sea vessel preferred by the Ishukon when voyaging into uncharted or dangerous waters. It's ample cargo space is well protected by its thick hull and armed crewmen, trained to mastery in both sailing and swordplay.

---

Aaand there we go. As for placement, if at all possible i'd like to have an island somewhere north or northeast of Keeland since I'd prefer my people to be strong seafarers and traders. As for Army/Navy I took off the 500 Cavalry and added in 10 ships because I figured horses wouldn't be on some far off island and that the people would make use of all the trees to build more ships anyways. I hope this all works out, and I hope to establish trade relations with everyone when I can. :)

Your nation sounds great! I have a better spot for you if you are interested. It is on the Asian half of the world since you do have a Asian sounding name.

By the way welcome to NESing :)

@Justroke. I thought I fixed it. Oh well I will do so again. The maps seems all messed up.
 
Your nation sounds great! I have a better spot for you if you are interested. It is on the Asian half of the world since you do have a Asian sounding name.

By the way welcome to NESing :)

@Justroke. I thought I fixed it. Oh well I will do so again. The maps seems all messed up.
Heh thanks, I have a lot of little ideas I plan on asking about in the future. :)
Also I sent you a PM about nation placement~
 
The Maasliji Council
Council Members:
The Victorious:
There are sixteen spots in the council, to be decided upon once every eight years. For the majority of the council, members are decided by various contests held at an arena in the capital city. The contests held are:
The River-Width Dash:
Contestants race from one end of a body of water to the other. The first to cross is the winner.

The Arm of Heaven Boulder Toss:
Contestants hurl a large rock, and whoever throws it the farthest is the winner.

The Obstacle Course of Death:
Contestants race across a specially designed obstacle course of wooden catwalks, nets, blockades of various shapes/sizes, traps, etc. Many contestants are often injured or killed by the course, or something other contestants.

The Knockout Duel:
A one-on-one tournament matching all contestants against each other at least once. Rules restrict any contact except with elbows and closed fists to points above the shoulders.

The Eye of the Hawk Javelin Launch:
A wooden replica of a man is placed in front of each contestant. They have three chances to hit the target in the heart. Contestants with the most success are declared the winner. Often results in tiebreakers.

The Numbers of Aching Minds:
Contestants race to solve a series of sixteen numerical problems. Points are awarded both to speed of completion, and number of problems correct.

The Test of the Brilliant Tongue:
Contests answer three riddles, and the contestants that answer them correct continue until the tie is broken. A second round is often employed for entertainment purposes, where contestants are expected to finish poetic rhyming schemes with their own creative lines.

The Inquiry of Random Truths:
Contestants have fifteen seconds to answer each question in a series of sixteen.

The Elected:
Four spots are voted upon by the noble and merchant classes. Two of the council members from the past 8 years are elected to continue serving the people with their even wiser judgement. They are known as the Elder Members. The Most Beautiful Woman and the Most Pious Man are also elected by the nobles and merchants.

The Connected:

The remaining two spots are decided by the Elder Members personally. Each selects two members of his or her own family, depending on whatever grounds the Elder Member chooses for such a decision.

Making Decisions:
Any council member may call for a vote at any time. She may make this vote restricted to only the council, which is usually the case, to the nobles and merchants, or, rarely, to the entire population (save slaves and women).

A vote must pass with at least Eleven of the council members agreeing, or 75% of voters.
 
The Farow said:
Also, I am going to a major change in the rules once again. Some things need to be changed as countries are maxing out their stats very quickly. So no update next week due to that and the holidays.
Here are some possible approaches to this maxing out stats:

1. Have stat levels be Age dependent and reset at each new Age. Numeric stats (see Imagos game) make this pretty easy. A level 10 education in Bronze Age is about equal to a level 3 Late Bronze Age. If a nation maxes out at 12 EP per turn in the Bronze Age and resets to 6 EP for the Late Bronze Age, then the ep spent in the late Bronze Age buy significantly better stuff.

2. Or you could make things cost more. 1000 Lae Bronze Age troops cost 2 ep, but are significantly better than Bronze Age troops.

3. Or maybe you make the inflation factor kick in as population changes. Every 50 or 100,000 people ratches up the cost of non military items: at 50,000 people each education improvemetn costs 1 ep. At 75,000 they cost 1.5 and at 100,000 they cost 2. Larger empires will use up those eps much faster. For a large empire improving rural land to gain an ep would cost 4 rather than 2 ep. etc.

I think I like number 3 best.
 
Decloak: How does one spend half an EP? 3 should be integer-based if chosen. Decimals in payment don't work.
 
No, we weren't. We were going east to try to establish a border with you. I'll post the relevant part of my orders if you want.

@Farow: Nice update! Did I gain any rural economy?
Can you answer this?

@Symph: I allow fractional spending in JalNES...
 
The same way one spends half a dollar.
Yes, except the dollar can be broken into smaller units that can be paid with, like quarters, dimes, nickels, and pennies. You can't split a penny. What's to stop players from spending .3EP? Or .1EP? 0.25653EP? piEP? :p It's silly.

Unless the mod is willing to sit there and multiply figures out by whatever fraction the player chooses to spend it seems a better solution to set a limit and just multiply all figures by the lowest common denominator so that fractions simply don't appear. IE: your average player has 5EP, you want them to be able to use .5EP increments, instead multiply everything by 2, so they have 10EP, most things cost 2EP instead of 1, and you have a minimum of 1EP increments. It's easier to work with for most people.
 
Yes, except the dollar can be broken into smaller units that can be paid with, like quarters, dimes, nickels, and pennies. You can't split a penny. What's to stop players from spending .3EP? Or .1EP? 0.25653EP? piEP? :p It's silly.

Unless the mod is willing to sit there and multiply figures out by whatever fraction the player chooses to spend it seems a better solution to set a limit and just multiply all figures by the lowest common denominator so that fractions simply don't appear. IE: your average player has 5EP, you want them to be able to use .5EP increments, instead multiply everything by 2, so they have 10EP, most things cost 2EP instead of 1, and you have a minimum of 1EP increments. It's easier to work with for most people.
That's fine with me, as long as the players do the calculations themselves. And I'll round down, so they can't exploit fractional people.
 
Back
Top Bottom