This isn't quite true. I have the civilopedia working using the deathangel.kfm, and with the nif now named seraph_v2.1.nif
The problem is that the deathangel.kfm needs a deathangel.nif in the same folder as the animation, to make it work. Now, renaming my nif to deathangel WOULD solve the problem, but it's not the only way. But a better solution is to have the animations in ploeperpengel's angel of death folder, and just point the seraph artdefine at that. Then it works, because deathangel.nif is also already in that folder, and I can have my nif with any name I like.
FFH's way of doing things like this always confused me. But now you can see it's unnecessary. Unless a unit is using custom animations made specifically for it, the nif can be named anything you want as long as you're pointing to a kfm elsewhere in the same folder as an appropriately named .nif
I love the new version, he looks awesome!
The reason we usually point to special animations in the directory (and not in another) is to minimize the dependancies. If we pointed to the AoD animations and later on we remove the AoD, or rename the unit, or change the model to something else, we have just broken the Seraph unit. Which I would undoubtably forget about until one of you nice folks pointed out that the Seraph isn't working.
Well, this is understandable for the occasional units that use custom animations, but why do it for those that use firaxis animations? You're never seriously going to remove "axeman" or "swordsman" from the pack, are you ?
Those never get modified either, and are mostly referenced as placeholders. So they're in there anyway, but I think the organisational benefits of properly named nifs outweigh the tiny amount you'd shave off the download by eventually removing those models. Even if they're entirely supplanted as placeholders by unique versions, you could just keep the models, textureless. They average <100 kb apiece, which isn't much on a >400MB download
will you be using it ?![]()
BtW, your sword texture is pointing to a full path name on your hard drive. You will want to change that to the local dir so it works for others.
edit: Okay I played with him a bit and he's awesome. He's definitly in. Thanks WarKirby!
While I like the wings and the sword, I'm not really a fan of the parts that you just kept from the old Seraph. The old Seraph's wings may have been the worst part, but I never thought any part of that model was particularly good. The robe seems to stiff, the shoulders overdone, and the headgear a bit silly. I don't really like the robes being white either. The Burning Ones (as Seraphim is generally translated, although there is some speculation that it could instead mean serpents or dragons) might look better in gold and silver robes rather than in grayish white, or possibly with no clothing other than their wings and fire to cover their bare burnished bronze colored skin. Although Basium and most of his angels are from the precept of Life, this name seems to imply that these angels may have been those angels of fire loyal to Brigit instead of Bhall, so Brigit's color scheme might be better for them.
Remember that seraph? It's obsolete already!
I present, Seraph v2.1
Now with 200% more wings, and a non-broken civilopedia
Click for image
Spoiler :![]()
Download: http://forums.civfanatics.com/downloads.php?do=file&id=12446