Kael
Deity
Glad you agree!
Well, we can use this for Bannor
Previews:
Spoiler :Archmage
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Mage
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Adept
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Those three are Warrior-Mage. More warrior-ish than mage-ish, as I presumed that every Bannor child must study physical combat before else.
More important than how cool the unit looks is that a user be able to easily determine what type a unit is. That they be able to distinguish between units and that a quick glance tell them the general type. We would hate to have a user attack with a mage before he thought that was a melee unit, etc.
That practical concern usually trumps style. Unfortunately it means that we have to balance between making something unique enough to be interesting, but standard enough to not be confusing. SeZ is a master of threading that needle.
When you try to mix types (it would fit that the Bannor should have more warrior looking mages than other civs) it messes with clarity. Even though its right for lore, we can't use those units. In general if a unit has a backpack its a recon unit, thats our visual clue to the player. Mages should have staves, daggers or books. A mage with a spear is problematic.
Hopefully that makes sense.