Kael said:
The barbarian isnt as good at late game because it prioritizes units so much more than buildings that it starves itself in the late game. Which is what the barbarians are supposed to do.
I just played a game as the Lanun and I garuntee the barbarians have no problem attacking them.
Thanks for your explanation, Kael. It is interesting that the 'barb civ' will build some large cities complete with many improved tiles if you don't go after them.
You are probably right about the Lanun/Falamar, however, here are the reasons I thought barbs were not attacking them:
1. My religion (ROK) spread to 4-5 of Falamar's cities. I have 'Show Enemy Moves' turned on. If barbs approached these ROK cities, I would have seen it.
2. By the middle of the game, I counted at least 15 Falamar cities with plenty of improved tiles. I just cannot see how anyone could protect that many cities and improvements from raging barbs. I had all I could handle protecting my measly 3 cities and still lost improvements constantly to Worg Riders and Barb Mercenaries.
3. On several occasions I would see Falamar units in my territory. With a barb unit, my unit and the Falamar unit all adjacent to each other, can you guess which unit the barb unit attacked each time. Yep, mine. I wonder if there is an AI-controlled feature that has the barbs attacking you first, then other AI players later?
Thanks again. I have started another raging barb marathon game as Flavos this time. I love the variety in units in the Calabim civ, BUT...no copper within many miles of my civ, so difficult to build the Moroi.
One question I could never find the answer to:
When starting the Custom game, the Fantasy Map (my favorite) the choices for Resources Appearances:
Illogical
Logical
Crazy
Could anyone explain this?
Thanks.