Bastian-Bux
King
- Joined
- Mar 29, 2006
- Messages
- 788
Is it a bug or a feature that my Scout doesn't gain experience anymore after reaching 100? Are basic units limited to 100, and will only gain more exp after upgrading?
kevjm said:Archers can get the enchanted blade promotion if you upgrade them from warriors / bloodpuppets.
Chalid said:No you wont get more than 100XP when fighting Barbarians. You have to attack other civs to get more than 100 XP.
kevjm said:@Chalid: I don't think it was to do with UNITCOMBAT, when I upgraded my bloodpuppet with the enchanted blade promotion to an archer, all the usual archer promotions became available rather than melee ones.
Thanks for the replies!
Chalid said:@kevjm:
good finds
The UNITCOMBAT should be changed on upgrad but still is not.
And the healing bug. i hope kael finds a way to disable the healing button not only if you are healthy but also if you do not heal (or heal with negative rate)
@Bastian-Bux:
Spell extension at the moment only works on "summoned" spells, (mosters and fireballs/meteors)
It will also work on targetet spells if the range limitation is in for them (is it already??)
It will not work for spells that require you to be on the same tile as the targed (Does it work for "Scorch" ? I think no.). And yes it should be mentioned in the pedia.
Moon Hunter said:well i concur...
i play a standard map, custom continents-4, players 8, raging barbarians and my wariors already got 120-140 exp for just battling orc spearmen... just recently lizardmen apeared...
one more thing, maybe the promotions for basic units could get altered a bit... right now i have a warrior with all combat, march, city raider1-3 and bonus movement... right now he only gains exp from fighting barbarians who cant kill him in any way... unless there are 3 attacking him
i would recommend allowing those units to keep the exp they get, but allow for only lets say 8 promotion for basic units... due to low quality equipment
even if i get 180 exp, i should keep it, but only be able to asign promotions once upgraded to tier 2
Sarisin said:Hi Moon Hunter,
I have played several raging barbs game at Prince on a huge map. As mentioned, I have never been able to exceed 100XP with my warriors/bloodpet, hunters, archers, etc. until several of the AI civs piled on and declared war on me. Then, when I killed one of them, I was able to exceed 100XP. I don't think I scored any XP then when I killed a barb unit again. I'll have to check that in the game I'm playing now.
Naphtali said:Apologies in advance if this is a duplicate.
Is it intentional that Luichurp's Iron Golems require Golem Mastery? Seems a long way up the tech tree. Its also a very long way between Stone Golem and the next golem currently, although I see that more golems (bone, clockwork etc) are on the drawing board.
If it is intentional (Iron golems requiring golem mastery), I'd suggest putting the iron golem symbol under Golem Mastery in the tech tree. At the moment its a bit disappointing getting Metal Casting, thinking you're about to get Iron Golems... and then realising you are still miles away.
I also commend you for the game balance suggestion of making captured workers the same type. Currently capturing workers as Luichurp rocks as they become Mud Golems O.O
MacV said:Version 011c playing as Bannor
The hero Donal Lugh is destroyed when using the recruit spell, the description would suggest that this should not happen.