FfH2 0.12 Bugs:

Oh on the Vampire Governor issue it's come up in one of my Hippus cities.
Cant make any and he's faded out as such but he's still there...
 
Horacio said:
2. The Dragons Horde still gives 3 Gems, but to obtain it you must kill the Dragon and conquer the city. This is first "Quest" which has been introduced to FfH.
I played an Epic game and it was built around turn 600 - even on Epic rather late.**

3. Ever since FfH2 (I hope this is correct) animals can get promotions. Particularly nasty if you have some level 4 bears strolling around your borders.
On the other hand they can help a great deal in defending early cities when you manage to capture them.***

**Thanks for your explanation! I play at Marathon and the Red Dragon showed up sooner than turn 600. It was close to my city and with a power of 14, no way I could go after him that early in the game. Actually, his city continued to grow, several cities were added and a small barb empire grew that kept spawning barbs which headed my way.

Has Orthuss been eliminated in this update? I haven't seen him in my last two games and kinda liked it when the ole cuss came knockin' early in the game. :D


***You are right about the bears, and they have given me somewhat of a dilemma in my current game.

I managed to capture 3 of them and sent them to my city. I found they are great attackers/defenders in the early game against barb orc spearmen and goblins. They have maxed out on XP and are big helps against the raging barbs. However, my city has grown so that I need a dancing bear now to entertain vs. attack/defend.

Do I use one of these high-level bears or keep them as attackers/defenders?:confused:
 
Don't know what i'm doing wrong - the feed ability of loshna valos(?) doesn't work in this save... (but i tried it out before and it worked without problems...)

Also it seems that the unhappieness from feasting on population doesn't work correctly or is not high enough (never had any unhappienes from feeding in this game)
 
Sarisin said:
**Thanks for your explanation! I play at Marathon and the Red Dragon showed up sooner than turn 600. It was close to my city and with a power of 14, no way I could go after him that early in the game. Actually, his city continued to grow, several cities were added and a small barb empire grew that kept spawning barbs which headed my way.

Has Orthuss been eliminated in this update? I haven't seen him in my last two games and kinda liked it when the ole cuss came knockin' early in the game. :D

Nope, Orthus is still in.
 
black_imperator said:
is it normal that most of the units are invisible ?

i play with a french version , i don't know if it does problems

Definitly not normal. Anyone else having this problem?
 
Kael said:
Definitly not normal. Anyone else having this problem?

I see (or don't see!) some invisible units, too, when playing on low resolution. Those units include: goblin, orc spearman, and fire elemental. The skeleton is only partly visible (head, shield, and sword).

My computer is partly to blame -- I can start the game in high resolution, but once I've saved and closed it out, I can only reload if I've lowered the settings -- but I also wonder if possibly some of the new units in this mod don't have a low-resolution image associated with them for display on the low-resolution setting. (That's a total guess. I have no idea if that's how it works.)
 
On the tips for Blitz it says pretty much any type of unit can get it, as long as they already have Combat V (Recon, Melee, Archer, etc.), yet when I had a Dwarven Hammerfist w/Combat V, he didn't have the option of getting the Blitz promotion on the next opportunity. Only my Recon based units had it.

Yes, I'd researched Celerity already.
 
JBK180 said:
I see (or don't see!) some invisible units, too, when playing on low resolution. Those units include: goblin, orc spearman, and fire elemental. The skeleton is only partly visible (head, shield, and sword).

My computer is partly to blame -- I can start the game in high resolution, but once I've saved and closed it out, I can only reload if I've lowered the settings -- but I also wonder if possibly some of the new units in this mod don't have a low-resolution image associated with them for display on the low-resolution setting. (That's a total guess. I have no idea if that's how it works.)

Fireelemntal is definetley low graphics setting as its effects get deactivated.
The others could be the missing mipmaps (low resolution grahics, some of our units don't have them (some accidentially, some on purpose)). Maybe it could also be related to missing non shader versions of the units. If you can list some units you do not see and some units you do see we can investigate the differences between them and find the problem.
 
Before I switched out my graphic card for a better one I also experienced quite a bit of invisible units, most of them because I had effects disabled. My old graphic card didn't support shaders either, perhaps that's your problem?
 
I have been also experimenting some problems with invisible graphics with the following units: Pyre Zombie, Lizardman Druid, Elven Immortal, Infernal Lord, Law Bringer, Fire Elemental, Losha Valos, Elven Macemen, Sect of Flies, Goblin, Skeleton, Treant and Orc Spearmen, as showed by the following picture:

http://img146.imageshack.us/my.php?image=ffh27iw.jpg

Other units like the others lizardmen, the Executioner, the Orc Axemen, the Doviello Axemen, the Elven Rider, the Elven Paladin, Basium and the Elven Warrior change models when walk. Basium, for example, is a blue-skinned warrior when static and a floating helm and skull club when walking.

I hope anyone can help me and congratulatins, again, for the mod.
 
I have investigated it and its a shader problem. Basically whoever made the models did the nif editing only for teh shader nif and renamed it to non shader. when your graphics card does not support shaders that is a problem.

I'll mention it to C.Roland and SeZereth as well.
 
bebematos, you rock!
 
Here is a bug that I don't think has been mentioned yet, It happened when my witch doctor cast Wither.

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civ4screenshot00006cm.jpg
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PS: Rampaging Butterpecan? Where did that come from

PPS: Don't worry I wasn't taking time off from SW. Well maybe I was... YOUR MOD IS SO GOOD THOUGH!
 
Chalid said:
@Marnid: The spire does not add the gold into the city that has the spire but each temple gives one additional gold (in the city the temple is built).

Chalid is correct. I'm thinking it's a common misconception that the Twisted Spire should give all the gold in the city in which the wonder is built, like the official-religion wonder does. Thanks for clearing this up, it was confusing me :crazyeye: Maybe a mention of this in the 'pedia entry would clear things up for any other confused people.

On another random note, I had a game where Orthus captured my 2nd city, and my capital's culture expanded and it converted back while Orthus was in it, apparantly causing Orthus to vanish entirely. Sorry I don't have a save.
 
Civmansam said:
Here is a bug that I don't think has been mentioned yet, It happened when my witch doctor cast Wither.

PS: Rampaging Butterpecan? Where did that come from

PPS: Don't worry I wasn't taking time off from SW. Well maybe I was... YOUR MOD IS SO GOOD THOUGH!

Wither is fixed in 013.

Rampaging Butterpecan describes my mood well, as terrifying and dangerous as ice cream can get (ie: not very).
 
playing duel and the game went into the infinte circle thingy (that is, the game hung up) had to shut down to get out - reloaded and same thing happened - and heres a bonus - on re-start my task bar switched from being on the bottom (normal for me) to being on the side

btw how are all you all getting third level spells? my magic users never seem to get past 2 ...
 
sorry i wanted to upload the save for you
 
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