FfH2 0.23 Bug Thread

Spirit mana doesnt affect Gp:
Spoiler :

I should have 85*2,05= 174GP


Combat 1-5 is bugged while defending:
This crossbowman has iron weapons, sheut stones, combat two and 1first strike. (8 normal strength + 1 other)
Spoiler :


I believe combat is bugged because of the sheut stones:
Here a imp (3 normal strength +1 other) with combat
Spoiler :


I had a short look at some other units of Hyborem and every unit that had sheut stones didn't show the bonuses from combat 1-5.
Those without sheut stones worked.
 
Spirit mana doesnt affect Gp:
Spoiler :

I should have 85*2,05= 174GP

You have 174 GPP, look at the right. (it's showing as 170 in the calculation, but in your GPP bar its showing correctly)



I believe combat is bugged because of the sheut stones:
Here a imp (3 normal strength +1 other) with combat
Spoiler :

I think Niki-Knight's example was with the Orthus axe, so maybe +STR bonuses makes it wacky somehow?
 
If you cancel your build in one city. then start it again in a different city, the first city will get money back when the second one finishes.

Ah. That may well have happened; I believe that I moved the project to another city to speed things up. Thanks. ..fritz..
 
is it purposed that ressource tiles, that have been transformed into a snake pillar are purged back by an archmage into a DIFFERENT ressource, for example bananas to rice ...?
 
I've noticed that the Bannor version of the warrior has lost it's unique art and now just looks like a regular warrior. I am playing a MP hotseat game. Thanks.
 
I've noticed that the Bannor version of the warrior has lost it's unique art and now just looks like a regular warrior. I am playing a MP hotseat game. Thanks.

This was intentional. It was moved to the Bannor Pikeman unit (it looked too advance for a warrior), and the old Bannor Pikeman graphics was moved to the Bannor Shieldwall.
 
i built a tower of divination without law mana, not sure if its the pedia thats wrong or the game

also, are pirates supposed to be able to attack coastal cities?
 
i built a tower of divinity without law mana, not sure if its the pedia thats wrong or the game
That's cause you only need 3 out of 4 resources for any building requiring 4. (Tower of necromancy is the only tower that requires all resources, but then, it only requires 3 total)

also, are pirates supposed to be able to attack coastal cities?
I think that is some kind of bug with Hidden Nationality...
 
Late in the night in Northern Germany a Community of FfH2-Fans wanted to download the new version, but we must discover that Link to download the Mod is BROKEN! Please fix it! Because our Holidays ar just a week, so we wanted to play all the time!:scan:
 
The Mud Golems weren't updated to +1 strength, there still at 0/2 defense like before the patch, they were forgotten like amurite swordsmen.
 
I'm losing holy strength units left and right on defense.

A combat 2, fortifications 1, morale, homeland, 14 strength paladin with full fortify bonus lost to a single, combat 1, 13 strength knight while defending a city at 20%. A combat 5, guerilla 1 14 strength paladin on a hill tile lost to an unupgraded 13 strength flurry, and another one lost to a combat 4 berserker. Just one or two of these every now and then I'd chalk up to the random number generator liking that 2% chance of failure, but I'm getting an awful lot of dead paladins at what should be near 100% success rates, and only on defense. On offense everything looks just fine and I'm cremating them without defense bonuses.
 
Gameflood is much, much faster than the old host, so look it as an improvement.

not for me, even with 4 segments at once it's way slower than 3D Downloads, there you had to wait about 7-10 minutes but when it started it was fast. But this is OT.
 
Combat 1-5 is bugged while defending:
This crossbowman has iron weapons, sheut stones, combat two and 1first strike. (8 normal strength + 1 other)
Spoiler :

I tested Combat + Sheut Stones and it works in defense.
This is a Crusader (Strength 6 + 1 Holy = 7) vs an Imp with Combat II and Sheut Stone (Strength 3 + 1 Unholy, +1 Death from Sheut Stone = 5). As you can see the +40% strength bonus from Combat II is listed and is null with the -40% strength of Crusaders' vs. Demons ability.

My question though is Sheut Stone gives -10% vs Holy Damage and the Crusader has 1 Holy Strength, but this is not listed in the combat tooltip, maybe it influences only the damage, in this case... how ?
 

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I'm losing defensive combats on forested hills against enemy troops that are 100% chances if I attack them instead. There's got to be something wrong here. I went straight to .23B, an oops in the patched version?
 
Werewolves!

having built the barron and gone a rampaging i was a little upset to find that even though i got the 'lycan has spread' message no little baby werewolves turned up, not in my stacks, not in my cities ... checked in worldbuilder and the only homicidal hairball in the game world was the barron

attacked about 10 different units with him, so i dont think its a one off

i want my hairballs!

thanks
 
I built him too (0.23b) and it worked the first (and as of yet only) time. Do you have the most recent version and patch?
 
I had no feedback on the Amurite swordman still having strength 3. Possibly Pyre Zombies and perhaps tar demons were forgotten too in the update.


Bug to report also:

If you have a unit on an ancient tower, moved automatically by the termination of a open border agreement, the promotion stays.
 
I just had a short look at combat odds involving combat 1-5
Here is what I have found out so far:
Since Onedreamer tested sheut stones after my post I started a new game to test em too:

These were given it by worldbuilder:

This one normally by building:

So it is not sheut stones in specific that screws up.
Then I went back to my Basium game to have a further look:
I found these little imp to volunteer:

Now the combat odds:

Seems neither the combat nor the empower were taken into account.
But in fact they are!
Look here what happend after I removed the empower and the summon promotion:

Then I removed combat 1:

Some nice little -50%
(I put some new angels around him to make sure that no promotion from my death angel was taken into account.)
 
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