FfH2 0.33 Bug Thread

[to_xp]Gekko;7224619 said:
Kael, would it be tons of work to put out the source code for the DLL that fixes the flames crash for Vista machines? it would allow mod-mod-makers to incorporate it into their work that much sooner. this is probably a dumb question, but asking doesn't hurt I guess :D

In CvPlot::doFeature :
Code:
[COLOR="Red"]		if (getFeatureType() != NO_FEATURE)
		{[/COLOR]

			iProbability = GC.getFeatureInfo([COLOR="Blue"]getFeatureType()[/COLOR]).getDisappearanceProbability();

			if (iProbability > 0)
			{
				if (GC.getGameINLINE().getSorenRandNum(10000, "Feature Disappearance") < iProbability)
				{
					setFeatureType(NO_FEATURE);
				}
			}
		}

The problem comes from the getFeature() if the feature already removed. Doesn't crash with XP but with vista :crazyeye:

Tcho !
 
May not count as a bug, but slightly annoying:
Mushrooms on peaks?

Another event related issue: The -1 food in a tile event should avoid striking cities, particularly the player's capital when he has no other city and no way to prevent the event.
 

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May not count as a bug, but slightly annoying:
Mushrooms on peaks?

Another event related issue: The -1 food in a tile event should avoid striking cities, particularly the player's capital when he has no other city and no way to prevent the event.

Remember that when you report a shroomed peak as a bug that you could loose a peak that can now be worked by a citizen...
 
I don't know if this is considered a bug, but it seems strange: Hell terrain seems to spread out of nothing from previously cleaned tiles. I suspect it spreads from the water, but in that case it would be really nice to be able to see this easily. In this game I had already killed Hyborem.

Hell terrain in this case was a bit of a micromanaging annoyance, as all relevant hell terrain had already been purged.
 
which is only useful under StW, since it's just 2 food

StW? It is useful to them starving dwarfs and its a plot that would normally not be used. TBH I think this is now considered a feature seeing that it has been reported many times over a number of patches, and with no word from those that would know that this is truly a bug.
 
@Sarisin: You sure a Vicar (Empyrean Priest) didn't wander by and Revelation your Shadow at some point? Other than that, I dunno what might cause that.

It's possible, but I haven't seen any Vicars in the game. Only one civ has Empyrean as its religion.

Is there any way to reverse this spell and get back the invisibility in case that is what is was?

Thanks!
 
StW? It is useful to them starving dwarfs and its a plot that would normally not be used. TBH I think this is now considered a feature seeing that it has been reported many times over a number of patches, and with no word from those that would know that this is truly a bug.
Even to dwarves, its useless. All that that plot provides is 1 extra population (no benefit in and of itself), and costs 1 population to work the tile. As mentioned, only useful under StW, if you get some other event that boosts yields in the tile, or if you're Calabim. I suppose it's useful to Sheaim Eaters of Dreams too.
 
It's possible, but I haven't seen any Vicars in the game. Only one civ has Empyrean as its religion.

Is there any way to reverse this spell and get back the invisibility in case that is what is was?

Thanks!
Other than WorldBuilder, I don't think so. Only Sidar Ghosts, Rathus Denmora, and Krakens get Stealth if I recall correctly.
 
I don't know if this is considered a bug, but it seems strange: Hell terrain seems to spread out of nothing from previously cleaned tiles. I suspect it spreads from the water, but in that case it would be really nice to be able to see this easily. In this game I had already killed Hyborem.

Hell terrain in this case was a bit of a micromanaging annoyance, as all relevant hell terrain had already been purged.

Heh, nice name there....

Not a bug but a feature. Once Hyborem appears, the hell terrain is pretty much here to stay. I have killed him one turn after he showed up and sent the Infernals packing, but the hell terrain still spreads. I think there is an obscure way based on the Armageddon Counter to finally rid the world of that stuff, but usually by the time he shows up, the counter is too high anyway.

I agree it has always been a micromanaging nuisance and to deal with it I select the "No Hell Terrain" option before I start my games.
 
Other than WorldBuilder, I don't think so. Only Sidar Ghosts, Rathus Denmora, and Krakens get Stealth if I recall correctly.

Wow, that is pretty harsh, but what a great way to deal with Shadows!

OK, note to self: avoid Empyrean civs next time with my invisible Shadows.

Thanks again!
 
Heh, nice name there....

Not a bug but a feature. Once Hyborem appears, the hell terrain is pretty much here to stay. I have killed him one turn after he showed up and sent the Infernals packing, but the hell terrain still spreads. I think there is an obscure way based on the Armageddon Counter to finally rid the world of that stuff, but usually by the time he shows up, the counter is too high anyway.

I agree it has always been a micromanaging nuisance and to deal with it I select the "No Hell Terrain" option before I start my games.

Whether or not a tile is Hell terrain is based on the plot counter and the Armageddon counter. Water, Ice, and Tundra tiles can have high enough plot counters to be considered Hell terrain, it's just that they have no Hell equivalent and therefore don't show it. In other words, yes, Hell terrain can spread out from the water as well.
 
Wow, that is pretty harsh, but what a great way to deal with Shadows!

On one of my previous games, I can regain the invisibility on level-up. Not sure which version though... (0.32?) Also not sure if this feature still exist.

Yes, avoid Vicars like a plague if you play Shadows. :lol:
 
press end turn on attached saved game

Question : is this a patch f only game ?

To continue your game :
_ change the unit_ai to reserve for :
Adept(Auric Ulvin) at [35, 3] (probably the cause of the WoC)
Adept(Einion Logos) at [20, 7]
Adept(Faeryl Viconia) at [43, 20]
Illusionist(Faeryl Viconia) at [35, 17]

Tcho !
 
Originally Posted by Chip56
I believe you can only transform it into an engineer when its a unit and not a promotion.
Thats why you would have to disband the unit carring it.
Oh, thanks.

As a suggestion, if you have RoK, you could use a Soldier of Kilmorph, and then rather than disband a unit for no benefit you can use the function to convert the unit to hammers.
 
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