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FfH2 Bug Thread

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Jan 26, 2009.

  1. Sephi

    Sephi Deity

    Joined:
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    :lol: It's not a FFH2 bug though :p those freebies are part of the Handicap Mana Gameoption which gives the AI some free mana. Will block it for vassals.
     
  2. clearbeard

    clearbeard King

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    Oops, wrong forum. Comes from too little sleep, no doubt. :blush:
    Thanks for responding anyway Sephi :lol:
     
  3. Valkrionn

    Valkrionn The Hamster King

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    I think that's from the Wild Mana modmod.

    Edit: Woops, didn't notice there was another page... I lose. :lol:
     
  4. DirtyFinger

    DirtyFinger Prince

    Joined:
    Apr 20, 2008
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    369
    Luchuirp World Spell - Gifts of Nantosuelta


    When the AI casts the spell it doesn't seem to know what to do with the resulting hammers. I'm just playing a game and am firendly with the Luchuirp. Looks like every city has a hammer lying around, which is fine with me because they are mine now. Anyway, I'm sure that shouldn't be.

    Btw. I played a fall further game. Not sure if it's happening with FFH, too.
     
  5. Emptiness

    Emptiness []

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    The AI in FfH2 seems to use hammers fairly well, either settling them in cities or picking them up with units. Hammers sitting idle in cities is rare.

    Bugs for other mods, or for FfH2 modmods, should be reported in the appropriate place (which isn't here). Check the Fall Further subforum for the appropriate bug thread for the version of FF you are using, and report this bug (and other FF bugs) there.
     
  6. Broken Hawk

    Broken Hawk Emperor

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    On a hill
    I have found an exploit that probably has already been reported but just in case...I have the Blood of the Phoenix wonder and units with the associated promotion that are normally consumed for some purpose reappearing in my capital. The exploit is a single captured animal can be used over and over to create pens/cages in all your cities. You only need one Thane to spread RoK. Great Persons can be recycled. I have a Great Prophet that I can build the Altar of Luonnotar with if I choose. This is especially powerful with Obsidian Gates.
     
  7. Gutentag

    Gutentag Chieftain

    Joined:
    Aug 8, 2007
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    31
    The promotion is one-shot only, so they can be used twice for actions that consume them, not indefinitely. Also it's known and not a bug.
     
  8. Sailormand68

    Sailormand68 Chieftain

    Joined:
    Aug 20, 2009
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    3
    Hello

    I haven't been able to spot a report regarding this problem, so I will put it forward here. We're two players that like to use PBEM to play against each other in Civ 4:BtS. A few days ago, we decided to try out FFH2. So we upgraded to Civ4:BtS, ver 3.19, downloaded and installed FallfromHeaven2041d and the Mediapack and started a game. Unfortunately, we haven't been able to get past turn 1.

    We use two human players and 6 AI players on a huge, fractal map. No problem generating the game, although I discovered that it didn't work out, if I pushed "Enter" after entering my password, instead of activating the OK-button. If I pushed "Enter". I ended up in a "pause"-mode, I couldn't get out of. No big deal in itself.

    The real gamestopper is that we can only get as long as the first players second turn, then something goes horribly wrong. After Player 1 has played turn 0, a savegame file is generated, looking like this: Gamename_AD-0001_to_Player 2. He can play his turn, returning a file to me: Gamename_AD-0001_to_Player1. I have no problem playing the game, but when I end the turn, it insists on overwriting the first savegame. If we try to open the saved game, it is still on Player 1 and the game is in a Paused mode that is impossible to exit.

    Are we doing something wrong or is it a bug?
     
  9. Emptiness

    Emptiness []

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    It's a bug. The initial turn of a FfH2 game is turn 0, but when asked to save it tries to save it as if it were turn 1. This problem is not restricted to pbem mode. FfH2 should save the first turn as turn 0, or be changed so that the initial turn is turn 1.

    As a workaround you can try renaming the very first save (the one after the first player's first turn) from "Gamename_AD-0001_to_Player 2" to "Gamename_AD-0000_to_Player 2" before you e-mail the save to player #2. I don't know for sure that it will fix the problem, but it's worth a try.
     
  10. ExMachina

    ExMachina Warlord

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    EDIT: sorry, wrong thread.
     
  11. megamanx06

    megamanx06 Caswallan

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    Orlando
    Kael? You there? Your people are getting impatient.
     
  12. WCH

    WCH Prince

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    Can't you see? Kael has abandoned us. Here, come, let us worship this golden calf!
     
  13. Tasunke

    Tasunke Crazy Horse

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    Paula Abdula Oblongata
     
  14. Sailormand68

    Sailormand68 Chieftain

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    It seems to work like a charm:D. Thank you very much for your help.
     
  15. Avahz Darkwood

    Avahz Darkwood Emperor

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    Na Keal still shows up every few days on the public forums (more on the private ones I am sure), I am hoping he is merging some of the Wild mana mod in the the next patch and that is one reason he is a bit incognito. I mean he surely isn't writing a book or spending time with his family =)
     
  16. Lone Wolf

    Lone Wolf Deity

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    My game hanged up after I selected a catapult that was down to 0.0 health (such things can happen sometimes, in cases of the game over-enthusiastically rounding up values). Apparently the engine had difficulties reconciling the 0.0 value with cats having separate offence/defence strength.
     
  17. Nor'easter

    Nor'easter Emperor

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    Playing version 0.41d, encountered a bug involving the Illians.

    The Illians completed the Draw, thus declaring war on everyone in the game. Many turns later, the event happened with Illian forces showing mercy to Elohim forces, resulting in Auric and his vassals making peace with Ethne!

    I'm sure that's not supposed to happen, since once they complete the Draw the Illians are supposed to be at permanent war with everyone else in the game. They can't conduct diplomacy with their opponents, so they shouldn't be able to circumvent that via a random event -- at least, I'm sure that's not the team's intention.

    So, the "heroic gesture of mercy" event needs to be blocked from happening to or for the Illians after they've completed the Draw. Hope it's not too hard to program.
     
  18. Kael

    Kael Deity

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    Thats funny :goodjob:

    Hmm.. I'll see about putting a block on that event so that it doesn't trigger if its permanent (ie:locked) war.

    edit: I checked this and the mediator event already doesn't allow for it to break permanent wars. The Draw wars aren't permanent (its okay to declare peace during them).
     
  19. Nor'easter

    Nor'easter Emperor

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    Really????? I'm surprised, I thought the intent WAS for the Draw to cause the Illians to be at permanent war with everyone, since they can't conduct diplomacy with anyone with whom they're at war.

    If this can be circumvented by certain events, or by the Seven Pines (can it?), then it would be helpful to add something to the Draw 'pedia entry, so people know that Draw wars aren't necessarily permanent.

    I really thought it was a bug.

    EDIT: I saw this in the first post describing patch e: "24. Tons of text fixes by Nor'easter." Thanks, I hadn't seen any feedback from you in the cosmetic issues thread (not casting blame, I know you have RL to deal with), so I'm glad to see it was helpful.
     
  20. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    could this bug be fixed in patch e? it's very annoying and we already know how to fix it :D

    "Bugs Reported with Fix Reccomended

    1. If an HN unit is blockading and the owner is actually at peace with you, by revealing nationality (willfully or by Revelation spell) the blockade becomes permanent. This can be fixed by updating all blockades for a unit (CvUnit::updatePlunder) whenever changing HN status (CvUnit::changeHiddenNationality) Check the code below for best method (Emptiness - Post 863)

    Code:
          updatePlunder(-1, false);
          m_iHiddenNationality += iNewValue;
          joinGroup(NULL, true);
          updatePlunder(1, false);
    
    "
     

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