I wish to report some bug, or at least strange things experienced in my last game.
Monarch, Epic, Small, Hemispheres. Played as Sidar. Aim: time victory.
The shades are a great thing, but:
No problem when i used some level 6 warrior: casted wane, then i has my shade.
But i built lots of Adepts and Confessors. And here the bug:
The adepts took hundreds turns to rech 20 XP, and stuck there. Upgraded to Mages, reached 26 XP in few turns. But when i tried to caste Wane the box does NOT appear. So i used WB, put there an archer, gave him 26 XP. Next turn i could promote him, and the "caste wane" box was there. So i killed one of my Mages to find him resurrected in Capital (i owned Blood of Phoenix). And he resurrected with the "caste wane" box.
Repeated the same thing (kill/resurrection) for almost every mage and confessor.
Please note "almost", some of them, say 1 out of 10 has the "caste wane" box regularly, without need to kill him.
BTW confessors need too much turns to reach level 6.
If you read the manual (FfH 2m Manual v1.pdf 2009/01/07) you don't see the need to upgrade Adepts to Mages to reach level 6.
If can be of help, i can provide some saves.
Another thing i noticed in my games, often with Lanun as opponents: they never build their wonderful pirate coves, never seen one.
Last, please remove the "Score" victory from the Trophy Hall, it's a nonsense.