>.< *starts to cry*
i remember looking at this mod a couple years ago, just got on to see how things were doing... but no dl anywhere

heh so with my deductive reasoning i have concluded that its gonna be a little while longer
Not too awfully much longer: I've got the tech tree set (need to finish up assigning the icons and writing rudimentary pedia entries for the techs).
Next on my list of things to complete will be adding all the Summoned creature Small wonders, Alignment-specific small wonders (Good = "Adventurer's guild or "Þe Olde Inne" that acts as Pentagon/Generates Hero Parties (see the Munits folder), Neutral = "Mercenary Guild" which acts as Pentagon/generates Mercenary Armies (I'm going to be making an Munit for that soon, but currently am using the Asian Munit that was made a good while back), and Evil = "The Great Horde" which acts as Pentagon/generates Barbarian Hordes (Kinboat's Golden Horde unit)), and a few other alignment specific buildings/wonders (i.e. Good gets a GW called "Aeris' Church" (which is already implemented) that makes 2 people happy in every city, improvement called "Cetra Shrine", which has 0 maintainance cost and makes 2 people happy, since good civ's best government, Democracy, has WW and no military police, Neutral civs get a wonder called "the Myrrh Caravans" which puts a marketplace in each town as well as an improvement called a "Myrrh Tree" which generates additional wealth, since Constitutional Monarcy, Neutral Civs' best government has no trade bonus, and evil civs get Sorceror's Towers, which produce Death Mages, since they can't build regular mage towers, A Chaos Shrine GW that makes people in all cities happy, but not as many as Aeris' Church, Temples of Yevon, which have the same happiness traits as churches, but also double "Fayth Conversion" (sacrifice) because the victims are being turned into fayths for powering summons and what-not).
After these buildings are set, all that's needed is to add any remaining units, and then I'll release the Beta version.
I should have that out BEFORE the 4-year anniversary of this mod's start (April, 2004)....
Oh, here's an updated list of summoned creatures:
FFI & II Good: Tech: Divine Revelation, SW: The Great Gospel, Summoned Creature: Archangel (Shiro's Archangel)
FFI & II Evil: Tech: Daemonology, SW: The Temple of Fiends , Summoned Creature: Daemon (Aaglo's Horned Rat)
FF III: Tech: Elementals, SW: Some volcano or something... Need to go to FF Compendium and find out where you get Ifrit, Summoned Creature: Ifrit (Kinboat's Balrog)
FF IV: Tech: (need name) SW: (need info... I think you find Odin in Baron Castle, but I'm not sure...), Summoned Creature: Odin (Kinboat's Black Pegasus)
FF V: Tech: Legendary Creatures, SW: Phoenix Roost, Summoned Creature: Phoenix (Have, converted from Kinboat's giant eagle by someone)
FF VI: Tech: Espers, SW: The Esper Statues, Summoned Creature: Alexander (one of the last two Space Marine Dreadnoughts that Aaglo made... I think I may use the white one, since it looks the most alexander-like of the two).
FF VII Good (a.k.a. AVALANCHE): Tech: Summon Materia, SW: Huge Materia, Summoned Creature: BAHAMUT!!!!!1111shiftone (Kinboat's Black Dragon or some-such)
FF VII Evil (a.k.a. Shinra Corporation): Tech: Shinra SOLDIER Program, SW: The Jenova Project, Summoned Creature: Sephiroth Clone (Shiro's One-winged angel)
FF VIII: Tech: Guardian Forces, SW: Garden, Summoned Creature: Leviathan (Orthanc's Oriental Dragon)
FF IX: Tech: Eidolons, SW: The Eidolon Wall, Summoned Creature: Ramuh (made by me)
FF X: Tech: Aeons, SW: Cavern of the Stolen Fayth, Summoned Creature: Yojimbo (Kinboat's Kensai)
FF XI: Tech: Avatars, SW: Need to dig up info on how one gets Garuda, Summoned Creature: Garuda (Aaglo's Keeper of Secrets)
FF XII, Tactics & Tactics: Advanced: Tech: Totemas, SW: Zodiac Stones, Summoned Creature: Ultima (Kinboat's female angel)...
FF CC: Tech: Unknown, SW: Mag Mell, Summoned Creature: Carbuncle (using the Beaver warrior Plot made as a place holder)
Orcs: Tech: Orcish Lore, SW: Earthgift Shrine, Summoned Creature: Titan (Aaglo's Stone Giant or Earth Elemental)
Dwarves: Dwarf Lore, SW: Hall of the Mountain King, Summoned Creature: Dwarf Lord (Aaglo's Rune Smith).