Final Fantasy Mod Progress Thread, Part III

Okay, I'll release the Mesoamerican monunment (it's that one famous Mayan temple at Chichen Itza.... Can't rememeber the name) separately... I'll even see about making a nice wonder splash for it.
 
Okay, I'll release the Mesoamerican monunment (it's that one famous Mayan temple at Chichen Itza.... Can't rememeber the name) separately... I'll even see about making a nice wonder splash for it.

You're a gentleman and a scholar :thumbsup:

Best,

Oz
 
Progress updates:

Attached are pics of Razfahd with and without the helmet, plus the current working versions of Ultima's base model... Some of the textures and props may change.
 
Hey Hikaro, I scoured the net and found a bunch of pictures that could help you out for some of those SWs you need finished. They're attached on the bottom. I'd like to suggest changing the name of the Cape Terrigan Quest to "Trial By Wind", since that's what the quest to get Garuda was called in the game. I Also found out that Garuda is located in the same area as the wind protocrystal.

Oh yeah, I decided to update the city and leader lists for the FF3 civs to bring them inline with the official translation, since the old ones came prior to the DS release.. :viking:

Spoiler :
SASUNE

Leader - Princess Sara

Cities
Sasune
Saronia
Ur
Kazus
Canaan
Tokkul
Gysahl
Amur
Tozus
Vikings' Cove
Replito
Duster
Falgabard
Nelv
Miranos
Ancients' Village
Tower of Owen
Doga's Village
Unei's Shrine
Temple of Time
Forest of Healing
Parmeni Mtns

MGLs
Luneth
Arc
Refia
Ingus
Prince Alus
Desch

SGLs
Cid Haze
Doga
Unei
Topapa
Aria Benett
Owen


FORBIDDEN LAND

Leader - Grand Tyrant Xande

Cities
Syrcus Tower
Eureka
Hein Castle
Goldor Manor
Argus Castle
Bahamut's Lair
Ancients' Labyrinth
Cave of Shadows
Gulgan Gulch
Altar Cave
Cave of the Seal
Nepto Shrine
Cave of Flames
Cave of Tides
Water Temple
Dragon Spire
Dalg
Cave of the Circle
Lake Dohr
Land of Darkness

MGLs
Hein
Hecatoncheir
Gigameth
Amon
Kraken

SGLs
Goldor
Gutsco
Scylla
Medusa


BTW, I think both of those versions of Razfahd look nice. Can't wait to see how Ultima will turn out. :cooool:
 

Attachments

Chris 85: Thanks for the info... Done, done, and done! All info for the Final Fantasy III civs is now up to date! (I just copied your text and dropped into the appropriate boxes in the editor :lol: ).... I'll update the list for Summoned SWs. (Trial by Wind sounds better, too!). I'll be looking over those pics soon.

Personally, I like Razfahd without the helmet better... I just can't seem to come up with a good texture for his helm. :(

Also, how I'm planning on handling the transformation sequence for Alma/Ultima is to manually set the transparecey for the outer layer of clothes incrementally to 100% during the "fortify" animation, at the same time that I start with the wings at 100% and decrement them to 0... Of course, that means I'll likely be trying to find an alternate way to civ-color this girl, becuase fading in/out will play utter havoc on anything that's civ-colored (I'm thinkiing about adding a civ-colored belt that remains in place for both forms). I'll also likely re-color the wings white (in the transformation sequence, I'll see if I can get her hair to change from gold-blonde to white as well, but may just leave it blonde so that you can see the head-wings better at civ scale).
 
WOW this looks really awesome. As a fan of FF (mostly FFVII XD) I must say this is great! It's good how you're putting so much work and effort into it too! Really awesomes.
 
Well, I did find a couple of bugs (namely one of the Aht Urhgan Corsair's animation file's name was misspelled, and the Imperial Armada ship UU did not have the "starts golden age" flag checked).

I also, thanks to Weasel Op's chart, managed to figure out how to prevent Airships from being loaded onto transports (they're freakin' huge, plus I gave them paradrop and re-base abilities, so they don't need transport), and the Merc army type units from being loaded into armies, but still be able to be loaded onto transports (basically, I flagged the airships as tactical missiles, and flagged all the units, except the merc armies as foot units, and set the Armies to "transports only Foot Units").

I also got a few other things done:

The New and Improved Ghost Ship (Barbarian unit):

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The Myrrh Trade Great Wonder:

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Also, I upgraded FireFox, so hopefully Final Fantasy Wikia will stop crashing on me every time I try to go to there.....
 
Yyyyyyyyowza! Holy moly! I eagerly eagerly await this man! This is coming together really well!

And yeah, the civ-coloured belt is the best option of all on that front :D
 
Glad you like it so far... BTW, I'm posting this screenshot, just because of the sheer irony of the AI building a wonder in the town it actually would be found at in one of the games:
 
Well, I've made a few updates, and since it's my birthday, here's my presents to you:

First up is what hopefully will be the final version of Alma/Ultima's base models, and a quick pic of how the transformation sequence will work:

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This is a pic of the end results of my latest play testing session:

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Well.... I've done it before, with the Esperling (Terra Branford) unit's death, and it looked alright to me.

Actually the purplish bit in the initial part of the translucency is OK, since much of Final Fantasy games, especially the later ones, have defeated monsters turn red or purple before fading out, and tend to use purplish effects for initiation of certain spells.
 
Well, here's proof that I'm still working on this mod:

"And here we have Alma, a normal young lady from Lesalia....."
 
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