Nad
Known Troublemaker
From the turns I've just played, we simply don't have enough units to attack anyone. By trading and brokering we've gone down the peaceful route, and that has been accompanied (quite rightly) by building infra. If we want to go to war we need 20-30 turns to build up units first...so if we had decided to go to war before gozpel's last turn, we would still now be building up units for that war! We are seriously outnumbered in terms of units, we can't just think that once deals expire we can go to war, we can't, we don't have the units. We might be able to raze a city or two in the openeing turns of war, but we would be risking losing cities of our own, such is the number of AI troops.
IMHO, we have chosen this route and now must stick to it. Indeed, given our tech situation we are in an excellent position, and can afford to let key buildings complete while we broker our way through the middle ages until we have the key unit... we cannot compromise now, by the time we built up a sufficient force of horsemen the AIs would be close to the industrial age. Horses vs pikes (or hoplites) is about manageable, which is what we were originally planning, but horses vs muskets (or rifles!) is distinctly messy.
IMHO, we have chosen this route and now must stick to it. Indeed, given our tech situation we are in an excellent position, and can afford to let key buildings complete while we broker our way through the middle ages until we have the key unit... we cannot compromise now, by the time we built up a sufficient force of horsemen the AIs would be close to the industrial age. Horses vs pikes (or hoplites) is about manageable, which is what we were originally planning, but horses vs muskets (or rifles!) is distinctly messy.