Fox08 - The Bad Joke Continues

We still have monopoly on Literature, so you can switch immediately to Paya before continuing with GL. It also gives time for worker to complete the quarry. This way, you should MM the city to maximize specialist since we don't need hammers for Paya, and return to maximizing hammers for after revolt GL. By then, the whip penalty would have gone, so can grow to size 10 too.

I thought about this as well, but I think finishing the GL first is the correct choice. The GL provides 12*1.25=15 beakers, whereas the Paya with FR will only provide a 10% research bonus. I can't see the save but I'm guessing we have less than 150 beakers base research, so the GL first will provide a few extra beakers (assuming we can't grow big enough to produce >150 beakers in the time it takes to complete the GL). Yeah, it's only going to make a 10-20 beaker difference but we need all the research we can get.
 
Ah, you are right. So, the correct sequence is to swap to Swegadon Paya, rush it, completes GL, then revolt. IIRC, rushing a wonder would cause the hammers in that turn to all overflow, so we would not lose any turns on TGL. Plus, we have monopoly on Lit, but not Aesthetic. Better to rush Paya first.
 
You guys are in for a rough road if you start using your great people for anything other than settling them. Settling them gives you those extra hammers all game long...and youre gonna need that....especially when and IF you get to building space parts.

I also noticed that you were working farms instead of putting workboats on the sea resources....that is a weedy move. Why would you throw that extra commerce away? Early in the game, ....before COL and caste, you have a ton of excess food that whipping and specialist cant help you with. Had you put cottages on those floodplains, you would still be able to have 2 scientist, an engineer, and still have excesss food......and those cottages would help you pull further away in a tech lead.
 
No better timing! I just got a few minutes to play and BAM! Here we are!

@Cabledawg: I read you. Your strategy is like Obsolete's impossible walkthroughs. But I do think using this engineer for the Papaya is good. It'll help us diplomatically later...
With all these happiness, the Globe is getting its priority lower and lower this time..

I'll see where the Buzz will take me! :mischief:
 
I played only 6 turns because I ran out of time. Buuuut, many things happened.

For starters: What connects the computers in Sauron's office?
Spoiler :
A Tolkien Ring network.


So, as discussed, I started rushing the Papaya:
fox08rushpapayami5.jpg


I mmed the city for max specialists this turn and got 10 hammers of overflow to the next turn. Then I mmed back to max hammers. This is fun. ;)

In the IBT:
fox08tokuaskspersiahu2.jpg

I agreed as we only had OB with him and Darius was the last on the scoreboard.

Then, for anyone who, like me, hasn't seen this yet:
fox08papayaqo5.jpg


I ordered the worker to farm the rice for the health, but I'm not as comfortable as I should be with HRE... There are so many troops around that rice tile. I'll make a gamble. If he declares, we're toast anyway..

I think this proves my decision with Toku to be right:
fox08dariusdeadih5.jpg


Then, in the same ibt we had this:
fox08dramalu6.jpg

And this:
fox08greatlibrarytl4.jpg


So, I revolted:
fox08revoltsav1.jpg


In the last IBT, I got this:
fox08jcdeallt5.jpg

He'll toss AH in that too, if someone wants it.
I mmed the espionage screen too. Like this:
fox08epscreenvw3.jpg

I see Toku almost founding Christianity and Gilly is on his way to feudalism. It will be good to know what JC and Izzy are up to, right?

Someone said something about getting CS next, so I started on CoL. The 15 beaker that is there already is because of the anarchy, I think. So you can treat this as a "no turns invested". But the revolt took 2 turns off CoL. Nobody founded Confucianism yet... I was going to try trading for currency but no sugar. JC and Gilly, I think, have it already but are unwilling to trade. It's gonna be a good check every turn as it'll speed CoL up if we can make it.
Oh! And I put the Parthenon on the building queue. I think we can toss a WB out first. In one turn, if we mm the city to starve. Then it'll grow faster.
Another thought: how are we gonna link that marble? If we build a fort, will that link the tile to our trade network? Or should we need Izzy's OB for it to work? Well, I'm building a road in the forested hill, as it won't be wasted anyway and we should hope for her to finish the road to that city of hers near the marble.

Spoiler autolog :
Logging by BUG Mod 2.0 (BtS 3.13)
------------------------------------------------
Turn 124/500 (225 AD) [20-Oct-2007 12:08:50]
Munich begins: Shwedagon Paya (11 turns)
Munich finishes: Shwedagon Paya

IBT:
Attitude Change: Gilgamesh(Sumeria) towards Julius Caesar(Rome), from 'Pleased' to 'Friendly'

Turn 125/500 (250 AD) [20-Oct-2007 12:20:20]

IBT:
Attitude Change: Darius I(Persia) towards Tokugawa(Japan), from 'Cautious' to 'Annoyed'
Civics Change: Gilgamesh(Sumeria) from 'Despotism' to 'Hereditary Rule'

Turn 126/500 (275 AD) [20-Oct-2007 12:22:40]
A Quarry was built near Toledo

IBT:
Persian Empire has been eliminated

Turn 127/500 (300 AD) [20-Oct-2007 12:23:07]
A Farm was built near Mainz

IBT:

Turn 128/500 (325 AD) [20-Oct-2007 12:23:52]
Tech learned: Drama
Munich grows: 10
Munich finishes: The Great Library

IBT:

Turn 129/500 (350 AD) [20-Oct-2007 12:25:19]
Research begun: Code of Laws (10 Turns)
Munich begins: The Parthenon (15 turns)
Munich begins: Work Boat (2 turns)
Munich begins: The Parthenon (12 turns)

IBT:
Civics Change: Fox08(Germany) from 'Paganism' to 'Free Religion'

Turn 130/500 (375 AD) [20-Oct-2007 12:30:48]

See you Monday!
 

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You guys are in for a rough road if you start using your great people for anything other than settling them. Settling them gives you those extra hammers all game long...and youre gonna need that....especially when and IF you get to building space parts.

While this logic would normally be true if we weren't playing OCC (since you'll need hammers for military), our goal requires us to maximize research. It's very rare that you'll be production limited in building the spaceship parts as the beakers needed to research space race techs is very high compared to the hammers required to build parts. The settled engineer would only provide 3 * 1.25 = 3.75 beakers at this point, and the Paya provides a bigger research bonus than that. I think... Granted, the Paya bonus will only "last" until we get liberalism but even then, I think it'll earn us more beakers than the settled engineer will for the length of the game (especially once the Globe is built and we grow to 20+).

Any non-GE/GS should immediately be settled but for GE's, settling will depend on the availability of current wonders and how much value those wonders have. Building wonders slows down AI tech rates as well (e.g., ToA, Statue) so burning a GE on a wonder isn't necessarily bad.

As for GS's, We may want to bulb part of education if we get a well timed GS so that we can build Oxford earlier (or an academy too - forgot we don't have one yet) but any GS's after liberalism are probably better spent settling them (assuming our game will go until the mid 1900's).

I think we're just going to have to gamble on HRE. If we can keep Julius pleased or better, we should be able to bribe him against any of the other civs on the map... I think. That will relieve any AIs with too much on their hands. HRE is impossible to bribe into wars, as is a non-pleased Toku. I don't think Gilgamesh can be bribed either, so our two war bribing civs are the Spanish and the Romans. But keeping good relations with both will be very difficult... If we have to pick one to butter up, I'd say go for the Romans - Caesar is much much easier to manage and doesn't have negative modifiers for close borders with us.
 
I think we're just going to have to gamble on HRE. If we can keep Julius pleased or better, we should be able to bribe him against any of the other civs on the map... I think. That will relieve any AIs with too much on their hands. HRE is impossible to bribe into wars, as is a non-pleased Toku. I don't think Gilgamesh can be bribed either, so our two war bribing civs are the Spanish and the Romans. But keeping good relations with both will be very difficult... If we have to pick one to butter up, I'd say go for the Romans - Caesar is much much easier to manage and doesn't have negative modifiers for close borders with us.

I have to agree... with the death of Darius, we are officially the trash player and I'm sure that HRE sooner or later will try his luck on us ( probably when he gets his UU in sizable ammounts ). Toku is a :nono: in terms of help and Gilgamesh is not worth the effort of buttering him... That leaves our favourite religious zealot ( that may try a stunt against the hindu by herself, but I doubt that she helps us by request... ) and JC, that is not exactly trustable, but it makes a decent hound dog with some asskissing.... I vote for JC.
 
Pretty good analysis, Shyuhe. You are the resident diplomatic expert here, so I will defer to your opinion ;)

I think a DoW is eminent, so maybe now it is the right time to go for workboats and net the remaining two seafood so that we can fall back to those if farms get pillaged.

-- GreyFox == But my phone do not have a redial button ....
-- Shyuhe == Skippy Skippy Skip
-- Feedback == One Ring to Rule Them All
>> Imhotep == UP
-- r_rolo1 == Next Domina To Be
-- Pholkhero == Damned, why do I have to play between the whiners?
 
Sorry guys, I'll need a permanent skip due to unexpected and pressing RL issues. I'll post when I can play again... Sorry :(
 
Well my recommendations are already in the previous posts ...

- Time to get some workboats out ... we need some high food tile to fallback to

- Charle is bound to declare during your turnset, so it will be wise to add one or two axes/spear (sword are useless ... we are playing defensively)

- get Parthenon if you can

- theatre > Globe not so high in priority compared to workboats/axes/spears/Parthenon/Colossus

- Consider trading for some requisite tech for Feudalism (i.e. Monarchy). If we can reach longbows before HRE declare, we would be safe.
 
swords are NOT useless ~ i've found them, w/their 6 str, to be good archer killers when needed, esp when their on forests or hills. Axes are just too unreliable imo.
 
The bad joke:
Spoiler :
What to you get if you cross a elephant with a ant?
Spoiler :
A smashed ant

Turnset

Turn 0 – Changed prod to military until we can connect marble ( stupid barb archer in the way )

Turn 1 – TOA built elsewhere ( F9 says roman lands but not in Rome )

Turn 2 –Both Izzy and JC are buddhist now... How about getting new religious friends?

Finished axe, started another ( road to marble is still not finished )

Turn 3 – Christianity FIADL

Connected marble ...Parthenon will follow

Turn 4 – OB with JC, in the line of what our diplo advisor ;) said
No one with hands full ATM... we still have some turns of safety
Started Parthenon (10 turns ATM )

Turn 5 – Toku is christian.... A scary thought comes in the mind: Toku with AP
Some MM to maximize hammers ( Parth 7 turns ATM ) and to avoid passing hap cap

Turn 6 – IBT Spain wants Aesthetics:
Spoiler :
Izzydemand0000.jpg

Tought call.... We are still building Parthenon and caving in can put our wonder in risk. But Izzy is one of the AI that we should not antagonize... and a almost burned tech ( do we have any interest in Zeus statue? ) for 10 turns of peace and a + in diplo seems to be a decent price. Caved in.....

Turn 7 - Solomon BIADL. Connected wheat

Turn 8 – We got CoL and founded confu ( 1 religion founded in Immortal OCC? Wasn’t expecting it.... beated HRE by 1 turn ). Postponed revolt to caste... need to discuss religion flavour with team. Research Maths ( 5 turns ATM )
Spoiler :
CoL0000.jpg


Civ4ScreenShot0057.jpg

Turn 9 – Izzy gets theo....rechecked hands full status: no hands full ATM

Turn 12 – Finished Parthenon:
Spoiler :
Civ4ScreenShot0058.jpg

Started theatre ( to raize hap cap and open Globe ). Karl is still pilling units, but still without hands full

Turn 13 – IBT Gilga offers this:
Spoiler :
Gilgadeal0000.jpg

After some negotiation, I got this:
Spoiler :
Civ4ScreenShot0059.jpg

Monarchy in the way of LB and construction for cats

Finished Maths. Research set on CS (17 turns )

Got a GS....

Decided to stop the game here. Some discussion needed

Brief state of the world

HRE SoD
Spoiler :
Civ4ScreenShot0060.jpg

City screen
Spoiler :
Cityscreen0000.jpg

Techs
Spoiler :
Techs0000.jpg

Glance
Spoiler :
Glance0000.jpg

Thoughts

I decided to stop the game here, because we need to make some decisions. First of all, religion : Izzy and JC are budha and in a normal game in a game in my confort area I would think seriously on ganging with them, but I’m not sure of this in here.... maybe it is better to stay unnoticed
Second point is what to do to the GS.... We have a good bulb in table ( Philo.... in spite of we don’t need it for Pacifism ), a academy option and settling. I would go for Philo, but maybe one of the other options is better....
Third, research path: I choosed CS ( no brainer ) , but maybe a Feud detour is in hand for LBs
Fourth, build order: we’re building a theatre and have workboat queued. We have other options after finishing theatre : National , Globe and even the HG is still open :eek:
Fifth, civics: I postponed caste for two reasons. First, caste will only be fully effective after globe. Second, wanted input about pacifism ( that needs a religion ). Like I said above, the diplo had changed and maybe a state religion may be in hand. If that happens, pacifism may be a option....

Roster

GreyFox - On deck , sharpening his whip's tip
Shyuhe
Feedback
Imhotep *permaskip until further notice*
r_rolo1 - just played, and changed joke's theme
Pholkhero - Up, waiting to be whipped by fearless SG leader :lol:

Good luck!
 

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I see you promptly ignored all my advices ... one wonders why you asked for them n the first place :crazyeye: ...

... ah, that's precisely why you'd asked for them!!! :lol:

Good turns by the way. There isn't much to whip except for the lack of specialists ... the early GPs (or lack thereof) are going to make or break this game.

@pholky: with the change in AI war behavior, you are not going to see lone archers wandering around. Plus we already had two. We need no more. It is now the lack of spears that worry me.

I still think we should go for feudalism first ... I would definitely feel safer. CS is of-course undeniably important for OCC .... so maybe a trade for feudalism later (provided we had not already crossed the WFYABTA limit)?

Pholky is UP
 
I've got it, and not entire sure what to do atm ~ if we're not too far along with CS, i will go w/feudalism first. I have a sinking feeling Charlie will DoW me during my set.

Also, i'll throw in a spear or two during my set, after the theatre finishes to ease Fox's worries. I will also try to check, double-check and triple-check everything before I am done. :yup:

Will play tonight or tomorrow/report tomorrow.
 
I think the lack of specialists may break us... I would have built the two workboats earlier and sent them out and stopped working the mines to hire scientists etc. We need to get CS ASAP. I think CS first is more important than feudalism. HRE is piling units because that city is at the border and subject to a culture flip.
 
As you guys can see in other threads, I'm with time issues right now. However, I won't ask to be out of the roster in this game. I'll just stick to Mr. Fox's overseas policy. If I don't say otherwise in a few hours, skip me. This stands really strict for weekends, where I'll have very limited internet time. :sad:

I can still tell you bad jokes for each skip, but playing will be tough. :)
 
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