From A to Z: #3 Augustus

So you clearly must find a new one, and i must send you a new friend's request quickly before i forget too :D
Accepted :) Didn't realize who you were immediately when i reacted to your post but i have a good idea now ;) I got the game running again, maybe i'll post some more about this game or i'll do a shadow as i haven't had more info right now then that there's stone and apparently no marble nearby.

I realized later on that we're playing an industrious leader here so my earlier remark about the hammer math was wrong. It's 30 H for 1 oracle forest (no marble) and 50 H for 1 mids forest (with stone), sorry for the confusion.
 
I don't know. I haven't played Civ 4 for years and just when i wanted to take a look at this i realized that the game isn't installed anymore and worse that i have no idea where my BTS disk is :blush:

It seems as though everyone is kinda making their comeback to Civ 4~ I am very happy to see this trend, as I myself have recently returned from my hiatus too!

So i need to find a new one and then i'll take a look. I didn't build oracle much back in the days and overall i think Mids (with stone) is a much better bet as it's benefits last until liberalism/constitution. Oracle can give you a jump start towards early war but that's always a bit iffy on higher levels and without early war the effects tend to peter out over time as everyone is trading. I'm quite sure btw i'll lose your ultimate map as things are now :lol:.

Understood. Oracle's benefits is just that one-time free tech deal, so obviously Pyramids' benefits are clearly more ever lasting.... for three games in a row, I had built the Oracle for different reasons, and it is always a gamble to get it built because if you go for it and miss out on it, no amount of fail gold makes you feel any better.

Oh you should try the "Evil" map. It should be a good warm up for you. Either that or the "Winnable" map. Lately I've been taking too much of a liking with cooking maps!

Also you may be able to trade MC+priesthood for alpha+poly. Alpha+poly is 400 :science:, and MC+priesthood is 510 :science: 400/510 is ~.78, and I know the deity trade limit ratio is .7.

I think you should trade it. Unless you are planning on going for the Colossus during your wonder spamming, you can use it as trade bait. It should help you instantly catch up on tech, as long as you trade it away to most of the AI's and not let the AI's trade it to other AI's.

Colossus doesn't seem to be useful for me right now, as I have higher priorities. So I think it is perfectly okay to trade Metal Casting away, and I absolutely agree with your assessment that I should trade it away to everyone so that AIs can't broker it among themselves. I was also thinking Alpha and Poly as well. Once I get Buddhism into my lands, Organized Religion and even Theocracy looks very attractive right now!

The only way to truly compare the oracle vs the mids is to test it. Although it's a moot point for Gwaja, since she got both. Gwaja, you seem to be lucky in this series getting wonders sometimes fairly late. :lol:

I don't want that luck as a trend and let me ride the wave throughout my games. The events that unfolded with Stonehenge delayed the Oracle a lot. Even though the next game after this one is with Bismarck, I am gonna try not to build the Oracle again unless there is a really good reason to do so.

Maybe with enough shadows on either side of the camp, the comparisons can be made. Both the marble and the stone were kinda awkwardly positioned, so even if we can say that I had the stone, I literally had to settle my 3rd city on that awkward spot to get it. Not sure if Dirk would have done the same just to grab it....

I think the best tech path (in part because of IMP) would be Ag->Bronze->Wheel->AH->Myst, so I don't think avoiding AH for a bit implied you would skip it entirely. The worker would first farm the corn, then mine 1W of corn, then head to the tile 1SW of Rome, where it could road while the settler gets 2-whipped, and then chop the forest into a second worker. This worker could then pasture the pig while the first worker mines the gold for the second city.

Sounds solid to me. Of course, I wasn't planning on entirely skipping AH... but I just put it aside in favor of the Oracle prerequisite techs... then I realized a bit later that I wanted it regardless. It was that, and the fact that I wanted to work the tiles that gave me at least 1 commerce rather than nothing at all, so all that honky dory changed my opening quite drastically. I will go back and revisit the beginning and play out this way and see how it plays.

Personally I think dealing with barbs is the most difficult part of the early game. I'm impressed that you managed to build just warriors for so long and still manage the barbs okay, because they always want to pillage me to death so I feel like I have to connect copper/horses immediately for better units. I think I'm just not very good at fogbusting.

I got desperate because I was getting overwhelmed, and it seems like a major waste of hammers and turns replenishing your lost warriors to barbarians. You can fogbust, sure, but you can only do it for so much, and given the situation that I was putting up 3 wonders in this turnset, I didn't do as well as I normally could with fogbusting. The jungles are problematic.... at least they become useful after you clear them, but until then.... it is barbarian heaven!

I don't understand why you wanted fail gold from Stonehenge. It's a strong wonder because you finished it, which saved a lot of time on a critical border pop on your second city and will probably help with other cities also. If some AI had beaten you to Stonehenge I don't think the fail gold would have been much help compared to the extra warriors, settlers, or workers you could get by not attempting it at all.

You are probably right, now that I think about it. Everyone else seems to agree as well. I surely could have used extra warriors and settlers/workers and whatnot...

In retrospect I'm pretty sure that my advice about putting beakers into Alpha was wrong. I have a bad habit of trying to make all my trades "fair" even when it involves sacrificing on my part and sometimes missing out on a good trade that I should have made.

Bah... the AIs don't trade fair at all... NEVER. I think one of the hardest thing that I have had to learn the hard way was... THIS, as I moved up in difficulty level. I am reckoning it is even worse in Deity.... gone are those days where I was freely trading Agriculture for Mysticism and etc... ^_^

Umm..he has 2 of my favorite traits, will that do? ;)
He's better than Nappy, and with Louis it just depends on what you prefer they are both good.

I don't like playing Industrious leaders.... not because I think the trait sucks, but it is because of the fact that I like building wonders a bit too much, and industrious only encourages me to do just that. It is more for my benefit actually. And I think Napoleon is great. I love both of his traits.

Other topic..i always thought a few beakers into techs you want helps with making trades cheaper, but maybe that always was an illusion.

Of course. But just how much of turns are we talking about into Alpha? Sometimes AIs are not willing to cough it up even if you are 2 or 3 turns away from finishing it youself. By that point, you might as well just self tech it completely, and I don't want to take that chance. It'd be probably better if Lizzy had Alpha as well, but considering that 2 AIs seem to be missing on this continent, plus 2 others without Alpha, price would be rather expensive. These AIs never trade fair... UGH!

If land is food rich, then it lends itself better to Pyramids. If not, then Oracle tends to be more practical as you get an extra settler (and a half) and those hammers compound...

Welcome kossin! ^_^

City 1 of the coast is absolutely fine. In a usual game you don't grow to 20 anyhow but simply need something like 4-10 good tiles to work in a city.

I think even up to Civ 3, overlapping city tiles and settling 1 off the coast was even bigger of an absolute "must not do" stuff... I like how Civ 4's game design makes it so that sometimes you have to be more flexible and weigh the pros and cons of early benefits vs long term benefits when settling cities.

I'd think about settling the next city on the Horses. It's a 2 :hammers: tile and the spot reaches Pigs + Corn. I think it also had at least 1 green hill, so it could probably be used as a GP-Farm or to run Specialists in general while have an ok production or even good production via the whip.

I was hoping someone would suggest that. I thought about maybe settling closer to the river and all, but that just seems a bit pointless. Since that area is a gateway to Lincoln's land, I would prefer to have a city with good hammer production. And I just love 2-hammer city tiles!

Building SH because forgetting to stop it :lol: . You're not alone with such things Gwaja, trust me... (Read the current SGOTM if you want ;) ) .

I guess I am not the only goofy player around here... that's good to know! ^_^

I didn't btw. get why Priesthood against Hunting would be a mistake. For me its no good trade but there's also nothing wrong about it.

Well.... because I don't need Hunting nor Archery in this game.... unless I can claim the jumbos but that seems like a pipe dream, considering their locations. Eventually I might need Hunting, but right now, no... so why trade for it and have it put against "WFYABTA" BS tech count? ^_^

However: I think that you're definately in a strong position now with your game. If I were you, I'd evaluate on PS + Forges to get extremely cheap Praets or REP + PS to have good Research and probably the possibility for 2pop-whips.

Since with Police State + Forge, Praetorians will always be a 1-pop whip if I wanted to whip it out directly, so I am thinking probably some sort of overflow trick into putting hammers into Praets after whipping out something else may be better? We are talking exactly one half of the cost of a worker here, which is gonna be dirt cheap. Too bad the AIs aren't placed ideally for early conquest.... too much land in between, especially jungles!

I wouldn't think about settling any further city except the Horses one.

Pretty realistic at this point. Other sites would probably be claimed very soon anyway. I'd need to see if I can get a decent trade to get Iron Working from somebody.... hopefully Alpha + IW for MC and something else?

Btw, what would you do with the Great Prophet?

I liked btw. how you planned for the Mids with 2pop-whipping the Forge in them and having Forrests pre-chopped. To get this right, there's nothing wrong about the Mids, also not Oracle + Mids. Wrong was somone, or something different. Maybe still is, I don't know.

I am a strong believer in pre-chopping forests. It makes rushing wonders a breeze at times if you plan it right. I believe I whipped out both the granary and the forge and applied the overflow into the 'Mids. The forge was a no brainer since both it and the Pyramids would get hammer bonus either way from direct whip and the overflow, unlike most situations where you only get bonus for one or the other. I'd reckon it would be the same story for Bismarck with granaries and harbors? I can't wait to play him.

I got the game running again, maybe i'll post some more about this game or i'll do a shadow as i haven't had more info right now then that there's stone and apparently no marble nearby.

I realized later on that we're playing an industrious leader here so my earlier remark about the hammer math was wrong. It's 30 H for 1 oracle forest (no marble) and 50 H for 1 mids forest (with stone), sorry for the confusion.

Well, marble is also nearby... but you have had to move your settler to claim it at the very start of the game. It basically required 2 border pops from the capital to claim it. The general consensus was that waiting for the marble to be hooked up to apply it to the Oracle was gonna waste too much time, hence why marble was passed early on. You will see if you attempt a shadow. I went out of my ways to settle near the stone to claim it, but quite frankly, even that could have been passed for other sites as well.

And gratz on getting the game and being able to run it again! I hope to hear more from you about the game and anything else in general. ^_^
 
@Gwaja I would have probably went the mids given the amount of room you had. I would never insult going praets immediately with Rome, because it's just very hard to lose with a lot of them. Mostly the reason I think Oracle and mids are bad together isn't that they aren't both worth it, it's just they play to different timings. If I'm going mids I usually want a while to build up my economy, run specialists, get the wonders that synergize with it and probably breakout at cuirs. If I'm going Oracle I'm looking more for early game war, or just to quickly accelerate tech trades if there's some jovial guys around me.

I think specifically with stone and marble going the Oracle isn't that good, because there's a lot of great marble wonders you'll want to build on the top line, the GP points aren't that valuable, and when I have marble I like to leave the option going for the oracle real late. This is different from of course actually building the oracle, it's more like going slowly for failgold and then figuring you might as well complete the wonder. After 2000BC the cost for trying to build the Oracle is a lot less, since you've probably got more crucial techs already, have a bigger empire, and have marble hooked up. And then if you win you can potentially grab a better prize.

As far as the tech trading goes, have I misunderstood it that the computer knows how many beakers you've put into a tech? I figured that's why (especially after aesthetics) you might have to throw a turn in a tech for the AI to trade it.
 
Shadow as Sid

Spoiler :


- SIP

- AG, Mining, BW, Myst, Med, PH, Writing, Oracle Alpha

- Monty is the biggest threat on the whole map, by far. Once he started taking cities, he had to be bribed out of war a few times. Even so, he got Lincoln as a vassal.

- Without any traits or uniques I simply settled land, surprisingly Liz was very slow to get the jungle NE so I got it even after picking up currency, through a combo of settling and unlocking HE via swords on barb cities.

- I lost Lib but picked up circumnavigation

- With my slow pacing, I opted to cottage up the NE and play the late game. Once I picked up democracy, rifling, and steel I started to cash rush rifles and cannons.

- Monty didn't quite have rifles when I declared, but had them + machine guns before I won the war. Still, his biggest stack was long gone by then (had like 60+ units), and while MG's made cannon attacks a bit more costly it wasn't too difficult.

- I bribed in Hatty + atomic Betty when I DoW, using gold of course (had over 1k per turn). Betty PAvassaled to me, which I accepted. Monty died and Lincoln was kicked to an off continent city w/o vassaling.

- Justinian followed shortly after, and at that point Hatty adored me so whichever out of her or Betty built UN I would win regardless. I decided to take the UN win, although afterwards I wanted to see if I could get conquest, and the answer was that I could have easily. Pictures:







Simple ICBM spam + eliminating lincoln would allow easy capitulation of both remaining AI. I even got Hatty to give away her 40k culture city by nuking it into low pop :p.

 
:lol:
Was curious since your achievements are like The Flash's (DC character btw).
 
@ Gwaja:

You don't need Jumbos, you got Praets. They got the same STR and Praets can get City-Raider. That unit simply makes Elephants obsolete from the start (unless for some mounted-defense of course, but there aren't any mounted units that beat Praets anyhow before Knights, and then, usually Pikes are also available) .

Regarding Wonders / Economy: With IND + Stone + Marble you always have very decent returns for failing into Wonders, like i. e. chopping Forrests into Wonders, get 2-4k Failgold, run 100% all the time.

I personally wouldn't build any more Wonders fully from this point on onwards or even make my economy with them, but simply build Praets in all cities, go to war (maybe / probably with Catapults on top, unless the numbers would already be so great earlier that I'd have to "get rid" of some Praets because, like when having i. e. 15 Praets but still no Catapults) .

Maybe you'll find an AI without strategics, Praets have 97% chances against Archers and can declare war with something like 5 Praets, with AI having Strategics, 10 Praets should still do very well though with replacements following.
 
Spawnbusting with warriors is a bit of an art. You actually do much better if sac some early exploration in favor of rooting warrios in good locations early. With this start you can reasonably spawn bust by building 5 warriors + :) garrisons...4 if you settle city #2 since he's then in the city. Basically you need ~3 in northern jungle belt, 1 down south below the blue square gold city, and 1 west. Of course if one dies you have to replace it also, and sometimes that does happen though it's pretty rare to get trounced. You know very early on due to meeting an AI and having EP that there are more (as in during worker build or just after), so it's likely that creating such a sphere of spawn bust that whatever remaining barbs appear will instead prefer AI lands to your own since they're closer.

When you don't meet an AI for a long time (IE 10+ turns or even 15+) and/or you meet one and have no espionage and know there's nobody in one or several directions, it's time to plan carefully around a barb incursion. Fortunately you can know whether warriors only is reasonable pretty quickly though so such countermeasures are plenty doable.
 
since you already landed SH, Oracle, Mids... I think you could showcase nice SSE+WWE game

next logical approach would be TGL, NE in cap and concentrate all wonder GPP there and settle all specs...

I think we didn't saw good SSE game for long time now...
 
Gwajas game:

Spoiler :
Good start so far, although it was extremely lucky it turned out the way it did :cool:

Getting SH made that 2nd city placement really good, but without SH that cityspot would have been abysmal to start with as you settled on top of the only forest. Culture from capital would have given you access to the floodplains eventually but before that the city would have been pretty meh.

Also the hammers into SH would have been better used for fogbusters. Jungle usually means tons of barbs and as TMIT explains it wouldn't take that many to secure the area. Better to wait for failgold when you have the resource hooked up, and even if SH is gone by then, you have a ton of marblewonders to abuse (and marble close). Skip the AH as you planned initially and the failgold could have waited (not that you got any :O)

Good job so far though, landing both Oracle and Mids (and SH). Curious to hear if you would have played it the exact same way if you had the chance to replay it (not knowing if you would get the late Oracle again) ? :)
 
@Gwaja I would have probably went the mids given the amount of room you had. I would never insult going praets immediately with Rome, because it's just very hard to lose with a lot of them. Mostly the reason I think Oracle and mids are bad together isn't that they aren't both worth it, it's just they play to different timings. If I'm going mids I usually want a while to build up my economy, run specialists, get the wonders that synergize with it and probably breakout at cuirs. If I'm going Oracle I'm looking more for early game war, or just to quickly accelerate tech trades if there's some jovial guys around me.

A very simple analysis that makes a ton of sense. There is this something in me that refuses to allow someone to build the Oracle and get a free tech out of it when I am industrious, so part of the reason had to do with my rather stubborn nature. And also the fact that we are Rome means you almost feel obligated to do something with Praetorians. Sigh... As I have played up to now, early warring looks less desirable... just too much room... AI too far away. The good news is that I can still leverage the Oracle in a way that I can use Metal Casting to do some trades and get me going. I can trade for Alpha and Poly using MC with Lincoln, and then on the next turn, use MC again to get Iron Working and Monotheism. Chances are both Elizabeth and Justinian are gonna spam missionaries, so I am 99% sure that I would get both religions, and if that's the case, I can either use Organized Religion, or if I want to be funky, I can even bulb Theology, run Theocracy and build loads of Praetorians using Police State. But the latter option makes you think... just who are you gonna attack at this point in time?

Another thing to consider is to use Alpha and Metal Casting or some other techs in combination to bribe Monty to wage war against Justinian. Having him on the same continent with bunch of non-aggressive AIs is a bad news, but at least Justinian usually can hold his own. It's also better to have him war against his Buddhist buddy and not Jewish Liz, who is his worst enemy, at least in my opinion, just so that I can keep him busy on the other side of the map while I eventually take out Liz. Lincoln's position isn't ideally placed right now, so even though there is heavy jungle towards Liz's direction, I think it is probably best settling the horse city first, clear the barbarian cities in the jungle to the north, and then eventually take Liz out while keeping Monty busy with Justinian.

I think specifically with stone and marble going the Oracle isn't that good, because there's a lot of great marble wonders you'll want to build on the top line, the GP points aren't that valuable, and when I have marble I like to leave the option going for the oracle real late. This is different from of course actually building the oracle, it's more like going slowly for failgold and then figuring you might as well complete the wonder. After 2000BC the cost for trying to build the Oracle is a lot less, since you've probably got more crucial techs already, have a bigger empire, and have marble hooked up. And then if you win you can potentially grab a better prize.

I didn't think about that. In hindsight, it might have been an overkill, since I built the Oracle without marble. It is my stubbornness to get the Oracle myself while I am industrious, but at the same time, I would have gladly taken the fail gold. As for potentially better prize... I really didn't have any other techs in mind other than Metal Casting, since it synergizes with Augustus really well. And I knew that it was unrealistic for me to expect anything bigger than that anyway... I was already pushing a late date completion, and I barely squeezed in Pottery just in time for it. I lack enough skill to make it better, otherwise.

As far as the tech trading goes, have I misunderstood it that the computer knows how many beakers you've put into a tech? I figured that's why (especially after aesthetics) you might have to throw a turn in a tech for the AI to trade it.

Of course not. You are correct in your assumption. But there are times where even if you put enough reasonable number of beakers into a tech that you are trying for, the price for tech trades seem outrageous or downright impossible. I've seen it especially with Alpha, monopoly techs, and in situations where not enough other AIs have the techs available to trade. In case of Alpha, I think it is even worse, since the tech itself allows tech trade to begin with. Besides, if I went through the trouble of building the Oracle, why not use the advantage right away...? As previously mentioned, I agree that letting AIs have Metal Casting and allow them to build Forges and even the Colossus may benefit me more in the end by capturing them and getting them for free.

@ Gwaja:

You don't need Jumbos, you got Praets. They got the same STR and Praets can get City-Raider. That unit simply makes Elephants obsolete from the start (unless for some mounted-defense of course, but there aren't any mounted units that beat Praets anyhow before Knights, and then, usually Pikes are also available) .

Oh I know... it's just... the presence of the jumbos in that location bothers me. I have this mentality, especially with strategic resources like that, to grab them myself than to allow someone else to have it. I am just greedy like that!

Regarding Wonders / Economy: With IND + Stone + Marble you always have very decent returns for failing into Wonders, like i. e. chopping Forrests into Wonders, get 2-4k Failgold, run 100% all the time.

Something to think about, isn't it....? Do you purpose try for fail gold or do you just build the darn things? I know that Rome can churn out wonders so easy, that it would take immense discipline and determination for me to purposely fail at building these things.... I may have to be in a situation where I have multiple wonders in queue at 1 turn away from completion and then wait it out until someone else builds it!

I personally wouldn't build any more Wonders fully from this point on onwards or even make my economy with them, but simply build Praets in all cities, go to war (maybe / probably with Catapults on top, unless the numbers would already be so great earlier that I'd have to "get rid" of some Praets because, like when having i. e. 15 Praets but still no Catapults) .

Maybe you'll find an AI without strategics, Praets have 97% chances against Archers and can declare war with something like 5 Praets, with AI having Strategics, 10 Praets should still do very well though with replacements following.

Here is the thing though. Just whom would you war against? And how early? Right now given the map situation, nobody is really close enough. There is just so much room in between myself and either Liz or Lincoln, the two closest neighbors, with Monty and Justinian even further away. With Liz, there is all that massive jungle even. Assuming that you are not suggesting immediately military action, what would your next moves be? If I really want to do military buildup ASAP, I do have the option of trading for Monotheism eventually, and then use the Great Priest to bulb Theology, and then switch civics into Police State and Theology, build barracks, and crank out CR2 Praetorians right out of the gate at 30 hammers a pop. At that point, I may eventually even be able to trade for Math and go straight to Construction even.

Or do I wait it out a little, settle peacefully towards both Lincoln and Liz, clear some jungles and play the economy with wonders or even an SSE/WWE game that vranasm mentions below. In that case, I'd just settle the GP now, run Representation and Organized Religion... but the window of opportunity for using Praetorians may shrink quite a bit. And in the meantime, I am afraid Monty may start trouble with Liz, whom I prefer to take out myself... I certainly don't want him getting big, but most importantly, I want to make sure that not everyone on this continent is running the same religion... I'd prefer some strife in this land.

Anyways, I'd really like your analysis on the map situation right now, and hear from you, how you would go about the next turnset.

since you already landed SH, Oracle, Mids... I think you could showcase nice SSE+WWE game

next logical approach would be TGL, NE in cap and concentrate all wonder GPP there and settle all specs...

I think we didn't saw good SSE game for long time now...

If we were some other industrious civ other than Rome, I would have had no hesitation. It's those darn Praetorians that always makes you feel like you are obligated to using them. I was a big fan of Obsolete's writeup of SSE/WWE economy, and I know it is very well doable. Capital can spit out wonders like there is no tomorrow, but this means that purposely trying for fail gold will not be an option obviously, and early warring is definitely out of the question as well. Something to think about.

I think Obsolete even went as far as building below-average wonders like Hagia Sophia or Chichen Itza just because he can, and for the purpose of stacking as many wonders together as possible. That's probably an overkill, but I don't think I am gonna have trouble doing that if I really wanted to.

Gwajas game:

Hiya! My response in purple inside.

Spoiler :
Good start so far, although it was extremely lucky it turned out the way it did :cool:

Very much so!

Getting SH made that 2nd city placement really good, but without SH that cityspot would have been abysmal to start with as you settled on top of the only forest. Culture from capital would have given you access to the floodplains eventually but before that the city would have been pretty meh.

I hate settling on top of a forest too. It was a gamble of some sort, because I settled Antium exactly 7 turns before the completion of the Stonehenge, which meant that I had no guarantee that I was even gonna get it. I actually fully didn't expect it to get it, so my thinking was more towards long term goal. Besides that, what was of primary importance was the gold. The cows and the copper are nice to have, and definitely I wanted the copper sooner than later, but I was still sorta managing with just fogbusting warriors and stuff... In fact, I was even gonna chop that other forest that is not in the 1st ring to get the Monument built there, if necessary. I wanted that commerce city with all 3 resources. Something totally against my philosophy of settling cities that give me immediate and short-term benefits rather than a long-term one, especially for a 2nd city!

Also the hammers into SH would have been better used for fogbusters. Jungle usually means tons of barbs and as TMIT explains it wouldn't take that many to secure the area. Better to wait for failgold when you have the resource hooked up, and even if SH is gone by then, you have a ton of marblewonders to abuse (and marble close). Skip the AH as you planned initially and the failgold could have waited (not that you got any :O)

With some practice, I've kinda gotten better at fogbusting, and obviously, I managed to survive the barbarian onslaught with just warriors, so I think I managed okay. But yeah... those hammers could have been used for more warriors, or even a settler or a couple of workers. I admit that I am not very good at doing fail gold, but I was pretty certain that I'd fail the Stonehenge early, so I didn't expect to put that many hammers into it, let alone finishing the darn thing!

Good job so far though, landing both Oracle and Mids (and SH). Curious to hear if you would have played it the exact same way if you had the chance to replay it (not knowing if you would get the late Oracle again) ? :)

Most probably not 3 wonders. I admit that I like to gamble a lot, and it sometimes can backfire on you, so I am always open to trying things out with the safest approach. Given the amount of room that I have, I am starting to feel that Stonehenge and the Oracle may not have been necessary. I am beginning to fear that Praetorians may be out of play here.... unless Seraiel can show me otherwise and make me happy. ^_^
 
Sorry about the lack of update the past week. It's been super crazy this week.... I promise to get it up ASAP... I am hoping tomorrow will be a bit slower day.
 
We are all waiting with great anticipation :)
 
Finally had a chance catch up on all the wonderful things happening in your "new" Augustus thread. Stonehenge, The Oracle and The Pyramids! No, its really the thread that is wonderful.

You are playing really well so far! Perhaps a bit distracted by the Barbarians enough to let Stonehenge (nearly) complete. I agree that allowing Stonehenge to complete actually helped your game more than the fail wealth would have. Given that The Great Wall completed 10t later, I think an AI would have completed Stonehenge a few turns after you did and thus your wait for the 50% profit on the fail wealth would not have been long in coming.

Bulbing Theology with the Great Prophet would be an excellent move. You will be able to trade Theology for many very useful technologies like Currency and Construction.

I agree with Seraiel that you should build world wonders for fail wealth and not complete them. You get the fail wealth and later capture the wonders with your Praetorians. Adopt Representation + Bureacracy (when available) + Slavery + Theocracy. Whip Barracks + several Praetorians into World Wonders. The fail wealth and city pillage will fuel your economy. Get Currency and Code of Laws to build Courthouses to reduce city maintenance costs.

Waiting with anticipation of what your next turn set reveals!

Sun Tzu Wu
 
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