I am most intrigued.
Because, yeah... If you want to do civics even moderately well, you end up with a gigantic mess. The below - which, I believe, I have already posted somewhere - doesn't include every historical option
by far, as I tried to restrict each category to five, ten, or a similar number of options - and it's already gigantic mess (I suppose 'juche' could be scrapped, and 'feudal monarchy' could be added):
-Government
Chiefdom
Noble Oligarchy (small group defined by bloodline)
Aristocratic Oligarchy (small group defined by ability)
Plutocratic Oligarchy (small group defined by wealth)
Clerical Oligarchy (small group defined by religion)
Absolute Monarchy (all power)
Constitutional Monarchy (bound by law)
'Military Monarchy' (find a better name, controlled by military force; Praetorian Guard, Iron Guard...)
Privileged Democracy (ancient Athens)
Parliamentary Democracy (while not true in reality per se, this has a separate head of government and head of state, both elected, to differentiate between this and a Constitutional Monarchy)
Presidential Democracy (no separate head of government and head of state, like the USA)
Direct Democracy (from Switzerland, all the way to 'no representatives, everyone votes for everything')
Authoritarianism (generic dictatorship)
Totalitarianism (charismatic, the leader is great, legitimate, we all love him and his ideology - this could be fascism, or Ba'athism, or what have you)
Junta (military dictatorship)
Theocracy (ruler is god, laws are divine revelations, et cetera)
Ecclesiocracy (religious leaders rule)
Fascism
Juche
Technocracy (the difference with aristocracy is that this isn't a small group of able people, but generals would govern the military, economists would deal with the financial side, et cetera)
-Structure
Hegemony (indirect conquest, fear of aggression keeps other regions in line - this doesn't have to be a totalitarian hellhole, this would work for city states (ancient Greece) too)
Confederation (federal authority is accountable to the states)
Empire (centralisation, direct conquest)
Federation (states are accountable to the federal authority)
Unitary State (one single unit, one central authority)
-Foreign
Universalism (spread our culture and ideals)
Tolerance (we have our own culture and ideals, they have their own)
Colonialism (colonise stuff, naval)
Imperialism (invade our neighbours before they become a threat / conquer the world)
Isolationism (as if we care about others, pfah)
-Military Structure
Militia (citizens, defend yourself)
Mercenaries (we'll just hire people for our armies, make use of natives, et cetera)
Warrior Code (honour and all - culture, slower build time, more experience, small elite army)
Social Status (voluntary, but used as a means to advance one's status, greatly appeals to the poor (but would also work for prisoners and slaves), like Marius' reforms - come to think of it, the modern USA is moving towards this)
Levies (your lord requires one of your sons to become a knight)
Warrior Caste (you're born in the military caste)
Pacifism (a military? Maybe a defense force at best)
Military Conscription (everyone (or every man, whatever) is required to serve for some time)
Voluntary Force (a voluntary profession in the modern sense)
-Military Doctrine
Raiding Parties (probe for weakness, take loot, not very organised)
Preclusive Security (keep the military on the border behind fortifications, nobody can kill them anyway, and logistics (excellent roads) make sure the military can outlast any invaders and can quickly get the needed resources)
Guerilla (withdraw, strike, withdraw, et cetera - anything from the Parthian shot to Mongol tactics to Vietnam)
Chivalry (glorious (hugely inefficient, too) charges with cavalry; the elite nobility)
Grande Armée (huge land armies sweeping over the enemy's territory in a coordinated and organised fashion)
Rule the Waves (focus on naval power)
Human Wave (swarm the enemy with infantry, like Russia sort-of-not-really did, or like trench warfare I guess)
Blitzkrieg (rush the enemy with tanks, smash their fortifications, win)
Shock and Awe (bomb the enemy into oblivion with airpower and missiles, mop up with ground support)
-Economy
Self-sufficiency (agriculture gets a boost, trade a malus)
Palace Economy (Masonry (?), ancient version of communism (Egypt, Tawantinsuyu, et cetera))
Merchant Capitalism (Currency, Rome, Islamic nations, although the traditional form comes from 900+ AD Europe, but I feel there needs to be another economic policy between Masonry and Guilds / Optics)
Guilds (Guilds (but really, shouldn't the tech 'Guilds' come much earlier?), boosts Cottages)
Mercantilism (Optics, considering mercantilism originates from the the Atlantic (England) and Mediterranean (Venice et cetera) trade routes)
Unregulated Capitalism (Liberalism, free market)
Regulated Capitalism (Economics, social market is an ahistorical name (1949, West Germany, CDU))
Corporatism (Corporations (?), both the third way of fascism as well as just corporations being dominant (like a more extreme USA))
Communism (Communism, utopia)
-Religion
Animism (speaks for itself)
Pantheon (sort of paganism, religion is now institutional, Civilization is way too focused on monotheism / Abrahamic religions)
Free Church (church isn't linked at all to the state, apparently it's like a random guy declaring his home to be a church and that's that, originated in the USA according to Wikipedia, but Wikipedia also mentions Constantine I, Luther, et cetera, so who knows - how about using this for Persia? Basically, state religion with tolerance)
State Church (sanctioned but not necessarily owned by the state, Rome, for example)
Fundamentalism (church controls the state, no segregation between church and state)
Divine Cult (leader of the state is a god)
Tolerance (like various Muslim nations; there is a state church and followers of another religion are discriminated against (taxes, for example), but they are tolerated and not treated as inferior human beings)
Secularism (free religion)
State Atheism (forced atheism)
Then there's IV's 'Legal' and 'Labour' category... Which are just weird. For labour, I thought up the following:
-Labour
Corvée
Slavery
Serfdom
Caste System
Indentured Servitude (I'll work for you for an X amount of time, like a slave, and after that I'm free to go - widely used to finance a trip to the Americas for example)
Industrial Labour (factory workers, deadly conditions, child labour, nineteenth century horribleness)
Civilian Conscription (everyone (or every man, whatever) is required to serve for some time, but no military duties here)
Labour Unions (Emancipation effect?)
Automatisation
But... This doesn't make much sense to me, as many of the options can, do, and have existed together. And the 'Legal' civic is so weird, I haven't even touched it.
But civics have always interested me, and it's rather educative to research them too, so... I'm interested!
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)