Future Update - Speculation Thread

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Smoke and Machines?
Will they bring Rifleman and Gatling guns back to Civ 6?

I suspect a DLC and or expansion will fill in a lot of unit gaps. Riflemen, yes. Medieval melee, yes. Medieval Siege (Trebuchet), yes. Likely also Future Units (they confirmed previously they’d been working on some, but them shifted to just the GDR, and they also have stuff to work from after Civ BERT, so seems likely).

Did anyone notice they just announced a port for XCOM 2 to Nintendo Switch?

I have now! Freaking awesome.

In other news. Twitter for some FXS employees suggests everyone is working from home, and some are finding their VPNs have long delays meaning coding is taking longer. I suspect there is some real delay because of WFH.




Lots of good stuff in these posts. I agree with a lot (but not all) of this stuff.

Few random thoughts in response.
  • Survey. I recall the survey didn’t have options for new mechanics. It was more focused on new districts, buildings and units, in addition to leaders, civs, and scenarios. I don’t think there was any discussion of an Expansion, just big v small dlc and or patches, and paid v free content. I answered bigger stuff less often, happy to pay for it. Hadn’t realised that also meant “nonews for long periods of time”.
  • What’s planned and did plans change? Maybe big blow-out expansion. Who knows. I think mini-expansions and Civ + Leader scenarios dlc are still the most likely, with the dlc maybe coming with some limited additional free content (like units). Who knows what was planned or when plans changed. I’d originally thought the survey was about why to release after the next expansion. Just given the delay, that could still be right. Maybe there’s been no change in plans - they always intended a third expansion, and then dlc after that, and they always intended to release later in 2020 (with maybe some delay now bc CV19). Anyway. The longer the delay, the more likely I think it is we get an expansion (bigger than GS, GS sized, or somewhat smaller) plus a few leader / scenario dlc after that, which other than the Long wait would be an awesome outcome.
  • Is there enough content for a 3XP? What would it contain? Yes there’s enough space for a 3XP. And I’d guess it would cover Ideologies and war. My thinking is pretty simple.
    • First, Ed said he wanted to do more with ideology and global conflict.
    • Second, Civ 6 and expansions have been very consistent in bringing back previous mechanics, particularly from Civ 5, and Ideology was a big Mechanic.
    • Third, there is obvious Ideology stuff to do., eg
      • Ideological Pressure (game already has tourism, loyalty and happiness, so that’s easy; it’s actually easier to swap between ideologies, so Ideological pressure would actually work better; and tier 4 governments could create additional pressure, so that would work well)
      • mid-late game ideological focused governors (seems like a logical place to go given the existing governors are based on Civ V social policies, it’s a bit limited having only 8 governors which are the same for everyone every game (except for Ibrahim) and we really don’t really have an equivalent of Civ V Ideology Policies)
      • Ideological based wonders (maybe even return of National Wonders, which the District mechanism is just made for), maybe even Ideological units.
    • Fourth, Ideology would be an easy hook for expanded content like economics / corporations, economic victory, future tech, war and World Congress.
  • Patch. I expect we’ll get a fairly decent patch. My guess is a patch will tweak Religion, rebalancing beliefs (and hopefully adding more belief-linked unique units and improving religious buildings). If we’re lucky, and patch might also give us a few treats like more unique units for barbs.
  • Timing. I’d be amazed if we get anything before mid year, which is super annoying. I don’t get the silence other than just “thats what FXS do”. CV19 is clearly a factor in timing, but who knows precisely what that’s done to the timetable.
 
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Warrior monks are underwhelming. I wouldn't like to see more units like that tied to beliefs.
 
Warrior monks are underwhelming. I wouldn't like to see more units like that tied to beliefs.

I think the idea of unique units tied to beliefs is solid. I just think Monks were a poor implementation. I think the Guru could have worked better as a Belief linked unit. Overall, Religious units just feel very limited. Having more units but linked to Beliefs would be a good way to expand the units available.
 
I wonder if Runner and Plaid are codenames for specific Civs. If they are...what could they be?
 
I would have liked them better if there were a solid upgrade path or something...At least it was a unique concept.
You could have a few more in there - Pilgrims, Fanatics, Crusaders, etc. - that offer more unique playstyles for people wanting to use the religious units. I like Warrior Monks, but unless you're constantly at war, they're hard to keep relevant for long to upgrade them (and then the AI REALLY likes taking this one).
 
Call to Power 2 had some units you would get only from certain goverments.

Fascism would let you build fascists and some other goverment let you build eco-terrorists... :)
 
You could have a few more in there - Pilgrims, Fanatics, Crusaders, etc. - that offer more unique playstyles for people wanting to use the religious units. I like Warrior Monks, but unless you're constantly at war, they're hard to keep relevant for long to upgrade them (and then the AI REALLY likes taking this one).
Not to mention there are beliefs already named after these so called units. Fanatics could be under Missionary Zeal and be renamed to a Zealot.
 
I had an early mod idea of adding an additional belief tier with different units. Most were intended to just be another unit to add to the religious game, but some would be war units purchased with faith, and some were like builders or even settlers.

One day I may revisit it.
 
I wonder if Runner and Plaid are codenames for specific Civs. If they are...what could they be?
What if Runner was a Marathon/Greek City states vs Persia scenario. :p
 
Warrior monks are underwhelming. I wouldn't like to see more units like that tied to beliefs.
I think the idea of unique units tied to beliefs is solid. I just think Monks were a poor implementation. I think the Guru could have worked better as a Belief linked unit. Overall, Religious units just feel very limited. Having more units but linked to Beliefs would be a good way to expand the units available.
I would have liked them better if there were a solid upgrade path or something...At least it was a unique concept.
You could have a few more in there - Pilgrims, Fanatics, Crusaders, etc. - that offer more unique playstyles for people wanting to use the religious units. I like Warrior Monks, but unless you're constantly at war, they're hard to keep relevant for long to upgrade them (and then the AI REALLY likes taking this one).
Not to mention there are beliefs already named after these so called units. Fanatics could be under Missionary Zeal and be renamed to a Zealot.
What if they'd be given "Priority target" ability and flagged as religious units?
 
What if Runner was a Marathon/Greek City states vs Persia scenario. :p

In as much as they might be a clue at all, I would think Runner is either Ethiopia or maybe Apaches, and Plaid is Celts of some non-Scottish variety. But I would have to see some additional DLC code names before I am fully convinced they mean anything.
 
In as much as they might be a clue at all, I would think Runner is either Ethiopia or maybe Apaches, and Plaid is Celts of some non-Scottish variety. But I would have to see some additional DLC code names before I am fully convinced they mean anything.
I googled "running" and this popped up as the oldest running competition, the Tailteann Games, which first took place in pre-Christian Ireland.
I don't think it means anything but it sure is a coincidence.
 
Warrior monks are underwhelming. I wouldn't like to see more units like that tied to beliefs.

I do like the whole "spread religious pressure on kills" mechanic they have, but it's really hard to get there in the first place to even use it. What I would like is if they introduced a religious civ that had a unique unit that did just that. That would provide an alternative way to spread faith than just spam apostles. Spain and Poland both have unique ways of spreading religion and I'd like to see some more of that.
 
Remember when they fed us bones in the form of silhouette hints for Civ 5 leaders? I wasn't patrolling these threads during Civ 6 - will they do that here with these upcoming patches/dls/xps?
 
Maybe a epidemic system and bio labs.

The system will be look like.
1: Epidemics may randomly appear if the health level of your citizens are low.
2: Epidemics will spread across countries. Railroads and Aerodromes will increase domestic spread. Alliance, Open borders, trade routes or oversea military units will increase the chance of spreading to foreign country. Once a military unit is infected its strength is reduced and starts to lose health every turn. However, infected military units may spread disease to his enemy when attacking or defending.
3: Civs can react to diseases, such as lockdown cities, which prevents the disease from spreading further, but significantly lowers the overall yield of that city. Or put production into the "cure" project. (Must have a bio-lab in city) Once enough production is put into the "cure" project, you get a cure and the epidemic will no longer spread in your country. Cure can be traded. The cost of cure depends on the spread and evolve status of the epidemic.
4: Apart from 1, once you have built a bio-lab (unlock at maybe refrigeration), enable your spy to have a mission to put epidemic in foreign countries. However, even if it is successful it does not prevent the epidemic to spread back to your own country and maybe your own country will be infected and suffer much more than even the Civ you put the epidemic in, if your opponent controls the disease better than you.
5: Also, bio-lab themselves may leak too.
6: Epidemic itself may evolve during its spread. Previous cures may be inefficient if the epidemic evolves enough in Civs without a cure, that you need a new cure which costs much higer.
7: Although controlling the disease is costly, if you do nothing and let it spread, it will forcefully lower yields of your cities, killing populations, and lower the amenity. Great people recruited at cities with epidemic have a chance to die as soon as he is recruited. For example, you may have the event
"A new great person, Newton willingly joins your civilization. However, before he is able to do anything, he dies because of the epidemic in your civilization. Witnessing this, scientists look down on your civilization. The next Great Scientist will cost 50% more GP point for you to recruit. "
 
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Not to mention there are beliefs already named after these so called units. Fanatics could be under Missionary Zeal and be renamed to a Zealot.

Those are entirely different beliefs, imho. Missionary zeal is for those religions like the Christian denominations that are obsessed with converting people. Warrior monks are an insular expression of faith; when's the last time a shaolin warrior asked you if you've accepted the buddha into your life?
 
What is "app store"? Steam is an app store, so is Xbox Gaming app, so is Epic's launcher, so is GOG Galaxy...etc. So, you have 2 points left. I don't know if Linux supports Civ, and otherwise they might have their own builds too.

Those aren't usually refered to as Apps, mobile software (or non-game modern pc software) is usually refered to as Apps. By App Store he meant likely iPhone App Store, Android App Store or both.

Is it known or is it likely that the smokes correspond to different consoles/computer os? six builds could maybe be for
1. windows
2. Mac/Linux
3. App Store
4. Ps4
5. Xbox
6. Switch

Tests for Linux and Mac already have their depots AFAIK.

@Vandlys @Datgingah
 
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