Game Schedule 2023-2026

I finished mine when the system was totally down, then retried in late June. Won by domination, but no 'prize' winner.
Not a concern to me if my game result is posted. But I most certainly appreciate and enjoy the games. Someday I'll add
an old Microshaft OPSYS so I can play the GOTM;s again. Will install a bare metal hypervisor on Linux core, then
install Zorin, W11, and one of my old Microshaft OPSYS versions that is more CIVAssist friendly than W11.
 
I see that nobody has volunteered to make ptw gotm 200 Egypt yet. I would be willing to do it. Any update on the gotm website yet? How many people are still playing civ 3 gotm and is there still interest in continuing?
 
I'm curious about the GOTM website too. It's like someone just stopped updating it out of nowhere.
 
You don't "migrate servers" over four months. The server migration was finished the same night it was announced. I think Thunderfall has dropped us.

In the best case, there is some funny technical problem connected to server migration and no one there to fix it.
 
The current problem is as follows: when a .sav file is uploaded for the GOTM, it is received by a PHP script, which then passes it on to an executable that parses the Civ3 save file format, checks for cheats, calculates the Jason score etc. The PHP files were written for an old PHP version and had to be upgraded to the new PHP version supported by the new server. No one knew these files any longer, so it is not clear, whether the upgrade was done correctly... And what is even more difficult: the executables were written in C and compiled for a 20 year old 32bit Linux version. And now it turned out, they no longer run on the new 64bit Linux version... And nobody has the source code anymore...

Someone with a bit of PHP, Linux and C experience is currently trying to help Thunderfall to get these things up and running again, e.g. trying whether there is a compatibility pack that could be installed on the Linux server to make these old executables run again.
Same problem is currently affecting the scan tools for Civ3, Civ4 and Civ5. Only the tools for Civ6 and Civ7 seem to be new enough to be compatible with a modern Linux (or the people who wrote them are still around).
 
The current problem is as follows: when a .sav file is uploaded for the GOTM, it is received by a PHP script, which then passes it on to an executable that parses the Civ3 save file format, checks for cheats, calculates the Jason score etc. The PHP files were written for an old PHP version and had to be upgraded to the new PHP version supported by the new server. No one knew these files any longer, so it is not clear, whether the upgrade was done correctly... And what is even more difficult: the executables were written in C and compiled for a 20 year old 32bit Linux version. And now it turned out, they no longer run on the new 64bit Linux version... And nobody has the source code anymore...

Someone with a bit of PHP, Linux and C experience is currently trying to help Thunderfall to get these things up and running again, e.g. trying whether there is a compatibility pack that could be installed on the Linux server to make these old executables run again.
Same problem is currently affecting the scan tools for Civ3, Civ4 and Civ5. Only the tools for Civ6 and Civ7 seem to be new enough to be compatible with a modern Linux (or the people who wrote them are still around).
Anyway, I still enjoy playing a 25 year old obsolete computer game. It is nice to know that some others do too. I hope that our friendly little competition is able to continue in one form or another.
 
Just as Michael Stipe sang it:
It´s the end of the GOTM as we know it
It´s the end of the GOTM as we know it
And I feel fine

:D
t_x
 
It´s the end of the GOTM as we know it

I have trouble hearing "GOTM" as one syllable. "M" in english has an "e" sound before it. So, it sounds to me like "It's the end of the GOTM as we know it" has to take longer to sing than "It's the end of the World as we know it".

I might lack the imagination here as to some way to interpret "GOTM" though to take the same amount of time to sing as "world" does though.
 
It´s the end of GOTM as we know it
It´s the end of GOTM as we know it


There!

If 'T' gets pronounced as a 'Y' or 'I', then it works. GOTM - "goim", "goym". Before, one, hypothesized some way to make 'TM' into a single sound, but failed.

When do consonants shift to vowels though?

Alright, when the Greeks made their Alphabet from the Phoenician Abjad, they put in vowels on the basis of Phoencian consonants, one supposes. According to Wikipedia, Greek Epsilon came from Phoenician 'He'.

Maybe someone could find some way to make 'tm' into one sound?

'World' in R. E. M.'s song works, because it hovers with one vowel sound. It sounds elongated. If we have two vowel sounds, one doesn't believe it could make musical sense.

If 'o' got suppressed, then the 'm' sound could become the only vowel sound, if we figured out some way to suggest the other consonants. But, how would 'o' as suppressed make sense?

"goim" or "goym" seems to fit, no?
 
in my ears, it came across as "Go-om" right away, no problem... ;)
t_x
 
Sounds like GOTM as we know it is done? :D

I wouldn't give up yet. However any progress on the Civ3 GOTMs is unlikely to be for a month or two. As @Lanzelot says, there were huge problems because the php scripts running the GOTM website needed to be modified to work with the latest php version, but noone who wrote the original scripts is around anymore. And then we hit the additional problem that we couldn't track down the source code for the game parsers - originally compiled from C/C++. We (well really, me ;-) ) are now making very good progress on the Civ4 games - which share many of the same php scripts, although hugely helped there because it turned out someone did still have the source code for the Civ4 parser. I'd expect the Civ4 competitions are now not too far off running normally again. Once Civ4 is working - well, I'm still hoping we'll find someone who has the source code for the Civ3 parser. If not, I have a couple of ideas to try (packaging the executable up in a 32 bit sandbox, although that didn't work for the Civ4 one :-( or as a last resort attempting to decompile it).

At any rate, I'll see if anything can be done, but it's not going to be straight away. One thing at a time...
 
I wouldn't give up yet. However any progress on the Civ3 GOTMs is unlikely to be for a month or two. As @Lanzelot says, there were huge problems because the php scripts running the GOTM website needed to be modified to work with the latest php version, but noone who wrote the original scripts is around anymore. And then we hit the additional problem that we couldn't track down the source code for the game parsers - originally compiled from C/C++. We (well really, me ;-) ) are now making very good progress on the Civ4 games - which share many of the same php scripts, although hugely helped there because it turned out someone did still have the source code for the Civ4 parser. I'd expect the Civ4 competitions are now not too far off running normally again. Once Civ4 is working - well, I'm still hoping we'll find someone who has the source code for the Civ3 parser. If not, I have a couple of ideas to try (packaging the executable up in a 32 bit sandbox, although that didn't work for the Civ4 one :-( or as a last resort attempting to decompile it).

At any rate, I'll see if anything can be done, but it's not going to be straight away. One thing at a time...
I really appreciate your efforts! Unfortunately I have no skills to assist in it, but I hope it works.
 
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