Maybe artillery will be too devastating this way.Legionary37 said:I like their idea with the artillery damaging all units in the stack.
In Call to Power 2 you could lose 2 or 3 stacks within
a few turns because the artillery units.
(Off topic) In Warcraft 3,I'm already avoiding units like
the Bloodmage with Flamestrike by simply building air units.
Losing a whole army,while the opponent's army survives,
means in a lot of games a defeat.
Hopefully there is a target selection,so the artillery units can
be taken out first.