Gator01 - Team B - 100K

Any one of mad-bax, ainwood, or Kaiser_Berger would probably be eligible to take the save at this point.
 
bed_head7 said:
Any one of mad-bax, ainwood, or Kaiser_Berger would probably be eligible to take the save at this point.

Tactfully put. :D

I haven't had time to look at the save yet, but that all sounds good. :goodjob:
 
Kaiser_Berger said:
Hmmm....perhaps so....I'm not sure though, and don't care enough to find out. I'll play anyway.

Yes, please do. I wouldn't care if you'd played the last three rounds at this point.
 
Our builds look good, but we should swap the projects in Grand River (to galley) and Cattaraugus (to spearman) so that the galley is produced by the town with a harbour.

We need to exploit the settlement opportunites to the west and south as aggressively as our production of settlers allows. Grand River, which is close to the size-six ceiling, should build a settler after the galley. Probably our next two foundations after Bed Head's gems city should be a serious city in the west and a junk city (this settler also travelling by galley) to claim the southern silks.

Perhaps we should make a virtue of necessity and go to war only after we've entered republic, in about 35 turns. It'll probably take us that long to accumulate a good force of Mounted Warriors anyway.
 
Preturn- Swap builds as told.

950 BC

Our horses are connected.

I also ship furs to England for Mathematics. Math, 95g and 1gpt go to Germany for Polytheism.

900 BC

Persia complete the Lighthouse.

875 BC

Our first Mountie rolls off the line. Our settler pair beat a Russian settler pair to the gems spot.

850 BC

St. Regis founded by the gems.

800 BC

Germany declares war on the English.

775 BC

I land an unescorted settler on the Silks, revealing an English settler pair right next to them. Hopefully they delay for one turn.

750 BC

Crap, the English settle. There is another patch to the SW, I will send the settler toward it.


Summary

Our military is up to a mighty 4 mounties. We still have a chance of claiming some silks from the southern site. We should keep building settler as our cities get big to fill the western area.
 
As I said at the end of my log, galley builds were intended as MW prebuilds, not for actual galleys.
 
I only built one galley, as it will prove useful for getting settlers to the western peninsula. The rest were swapped to mounties, just as you had forseen.
 
bed_head7 said:
As I said at the end of my log, galley builds were intended as MW prebuilds, not for actual galleys.

But then you made the good suggestion that we should let a galley complete as a galley. I suppose I should have been more attentive to the fact that your micromanagement and your post represented different phases of your thinking. :D

Space, ideally MB or Ainwood should play now. But since they've had trouble finding time for this one, just go ahead if one of them doesn't post a got-it within 24 hours of KB's post.

MB and Ainwood, we'll fit you in whenever you indicate you have time to play.
 
Right, I do tend to write in a stream of consciousness style that makes sense to me but does not necessarily make sense to others. Or when it does, can lead to misinterpretation (from my point of view) of what I said, even when in fact it was not.
 
NP, my home computer has sadly some problem with its power supply, I can't do anything with it. Since this is straightforward Vanilla I could play on my laptop but I'd rather not. Hopefully I'll be up and running again this weekend. Can't promiss anything. :(
 
Unfortunately work has really bitten me over the last couple of weeks and I have barely been able to browse the forum.

I need to be skipped until Monday, at which time I will have a clearer picture of what my workload will be. My apologies, but I can't do anything about it I'm afraid.
 
Since I can fit in a round now, I will. :)


750 (0): Oil Springs temple --> harbour, Salamanca MW --> settler.

The Romans extort 20 gold and our TM out of us.

The Germans complete the Great Library and then establish an embassy with us. The GL is in Heidelberg--not a bad location, from the standpoint of our taking it eventually.


730 (1): Republic is in general circulation--though we still can't afford any deal for it, of course.

The Russians and the Germans go to war--very useful.

Grand River settler --> MW.


710 (2): Monarchy is now well distributed too.

The Persians join Germany's war with England.

Cattaraugus galley --> MW.


690 (3): Niagara Falls and Allegheny MW --> MW.


670 (4): Salamanca settler --> MW.


650 (5): A forest chop near Allegheny reveals BG.

Mauch Chunk temple --> barracks.


630 (6): We found Centralia on the western peninsula, on a reasonably good site with grassland wheat and a BG. As devoted Iroquois players will know, Centralia always ends up in a peripheral location. :lol:

We found Akwesasne to claim the two southern silks. We may get them hooked up before we win--but only because we're going for the 100K victory. ;)

Our western scout discovers what might be the game's last goodie hut, but it produces only a deserted Mayan village.

The Romans have a worker for sale, so I sell our WM around for 83 gold (and a couple of Territory Maps) and then buy the worker for 120 gold.

The Roman-English war ends.

Grand River MW --> MW, Cattaraugus MW --> settler.


610 (7): We discover iron on the western peninsula, and we should be able to claim it.

The Romans are the first to Construction.


590 (8): A twofer becomes possible--though only by the skin of our teeth, since the Japanese don't prove too enthusiastic about the second part. Currency from the Egyptians for 13 gpt, 78 gold, and WM; then Construction from the Japanese for Currency, 6 gpt, 21 gold (raised by desperate map-pimping), and WM.

We enter the Middle Ages, joining all of our rivals except the Germans (who'll get there next turn thanks to the GL). Engineering was Russia's free tech, and three civs have it.

Tonawanda barracks --> MW.


570 (9): We found Tyendenaga, claiming the western-peninsula iron. Given that we're the Iroquois, there's no rush to hook it up, of course.

Germany's free mediaeval tech is Monotheism, so that one's in circulation too.

Germany and Egypt make peace.

NF MW --> MW, Salamanca MW --> settler.


550 (10): Not much.
 
Our overall schedule looks fairly good: get Republic in ten turns, wait out our anarchy, attack Russia with at least twenty Mounted Warriors, trigger non-despotic GA. The Russians are clearly being weakened by their war with Germany, and have lost Minsk.

We're behind the tech leaders by Monotheism and Engineering, and it'll probably get worse before it gets better. We may not be able to afford any more twofers until we're in our GA. Looking at it another way, we're fortunate that Feudalism didn't appear as anyone's free tech.

We've claimed the two best sites on what I've been calling the western peninsula, but we can still settle the peninsula beyond that, starting with the two-wheat spot. Cattaraugus is about to complete a settler, and we have a miniature ship chain (two galleys) set up to give the settler and its escorting spearman a fast start in that direction.

Our homeless scientist is in Akwesasne. Keep him moving.

We'll have gems hooked up in seven turns.

The furs we're sending to England will become available again in two turns, although we can't do anything with them which would involve Russia's roads or coastline.

Space, MB, and Ainwood, we understand your various situations. Step in when you can.

Bed Head, if you'd like to play another round before the weekend (when the others might be able to take it), go ahead. It'll be a quick buildup round, unless something surprising happens.
 
The western peninsula:

Gator01B-550BC.JPG
 
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