Gator01 - Team B - 100K

We can settle on the coast near the horses and use harbours for connection. No problem. We may need to peel a couple of workers out of our core in order to pop-rush the far away harbour, even if the town riots as a result.

Switch the rax to settler and take a settler, two workers and a spear to the horse site.
No time to waste. Now map making is a higher priority than HBR apparently.
 
Since we want to get an escorted settler heading towards the horses as soon as possible, probably Salamanca (which has a granary) should switch to a settler, and Niagara Falls (which has a barracks) should switch to a military unit.

We should be sure to build a second-ring city three tiles directly south of Niagara Falls. A fishing village three SE of NF comes into consideration too.
 
pre-turn
As requested I switched builds in:
Salamanca(with Granary) from Rax to Settler;
Niagara Falls(with Rax) from Settler to Warrior;
Allegheny from Worker to Rax.

Hmm, Map Making seems pretty far off ATM. We don't have any brokering opportunities either. We might be quicker when we hand build a road to the
Horses. :(

IT
NF Warrior -> Settler

turn 1: 1725BC
Scouting the Russian lands...
MM Salamanca.

IT
Salamanca Settler -> Rax (growth in 5)

turn 2: 1700BC
Start mining the grass near NF to get to that magical 5 spt.

IT
Berlin completes the Pyramids.
Moscow cascades to the Oracle.

turn 3: 1675BC
A-hah, green and dark blue borders.
OK, settler pair on it's long trek to the Horses (8 turns).
One of our contacts is now known, so I decide to Sell Contact with the English to Persia for Warrior Code, Alphabet and 16g.
Buy Writing from England for contact with the Russians, 2gpt, 64g.

Start MM on min.

turn 4: 1650BC
We meet Germany... :)
Russia hasn't sold it's contact and Germany lacks knowledge of Alphabet, so sell Germany contact with England and Alphabet for HBR and 12g. (From the price I'd say Germany was already researching Alphabet).

turn 5: 1625BC
Sell Writing and 18 gold to Germany for Myst and BW to near parity.
A-hah, red borders in the west.
Some more MM-ing ends this turn.

IT
Cattaraugus Temple -> Rax

turn 6: 1600BC
Can't reach the red border yet.

turn 7: 1575BC
Zzzz

IT
Persia start the Lighthouse

turn 8: 1550BC
Both Persia and England have MapMaking, Germany and Russia lack it.
The red Civ is Rome, they have IW, MM and Masonry, but lack HBR.

Buy MapMaking and TM from Rome for contact with Germany, HBR, WM and 18g.
Trade Russia MM, contact with Egypt and WM for IW, TM, contact with Rome and 37g.
Sell Writing to Egypt for Masonry, TM and 20g.
Sell WM to England for their TM and 39g.
Sell contact with Egypt to Germany for WM and 5g (seeing where Egypt is it's
only a matter of time before they meet anyway).
Sell contact with Egypt and WM to Rome for contact with Japan and 9g.

Japan lacks Writing and HBR and have 4 gold, no contacts, so we are at full parity have all contacts and good knowledge of the world.

Japan will give us TM and 4 gold for our WM, I make the deal to decrease value for the other AI.

The nearest Iron visible is far to the west, near the Romans. :(

IT
Grand River Temple -> Harbor
NF Settler -> Warrior

turn 9: 1525BC
Very quiet turn after last turns' turmoil.

turn 10: 1500BC
Germany is willing to pay 69g and a worker for MM. I'll leave it to the next better player to make the deal or not.
The scout is exploring north of Rome, the Horse settler pair arrived at the pot.
The other settler should move 1 south.

I started CoL at min, but there's only 2 turn in it, we can easily change this if need be (to Literature?).
 

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Nice trading. :goodjob:

a space oddity said:
I started CoL at min, but there's only 2 turn in it, we can easily change this if need be (to Literature?).

Yes, as long as it's a question of a min tech run, I think Literature is more likely to help us.
 
I assume Ainwood's "on vacation until January 24" means he's not available to play. So, I've got it.
 
1500 (0): We send Map Making to the Germans for a worker and 69 gold.

Salamanca barracks --> settler.


1475 (1): We found Oil Springs next to the horses.

Building a harbour in Oil Springs by letting it accumulate twenty shields normally and sacrificing three workers there would take twenty turns. Constructing a road to the horses should only take 21-23 turns, bearing in mind that we'll be roading three hills by founding cities on them; and we'll have our three workers, and an invaluable strategic road for our Mounted Warriors, at the end of the process. Consequently I'm going to start building the road rather than setting up the pop-rush.

We buy a Russian worker for 120 gold.

Niagara falls worker --> spearman.


1450 (2): We found Tonawanda south of Niagara Falls.

Allegheny temple --> barracks.


1425 (3): Our western scout finds a goodie hut, but it's just a deserted Inuit village.


1400 (4): Not much.


1375 (5): The Romans are the first to discover Code of Laws.

Salamanca settler --> spearman.


1350 (6)-1325 (7): Zzzzzz....


1300 (8): Our western scout finds another hut, and the Chehalis people teach us Code of Laws.

I set about selling CoL...and everyone but the Japanese already has it. We got it just one turn too late. From the Japanese we get five gold and their WM.

Niagara Falls spearman --> spearman.


1275 (9): A forest chop between Allegheny and Cattaraugus reveals BG.

The Russians discover Literature and begin the Great Library for us. :satan:


1250 (10): Some trading possibilities have finally arisen. We buy Literature from the Persians for 92 gold and 3 gpt, send it on to the Germans along with 3 gold for a worker, and trade it to the Egyptians along with 1 gold for Philosophy.
 
Our settler should found a city--which will at least support a temple--where it stands. The three workers now next to Tonawanda will then be able to hook up the horses in twelve turns, one more turn (21 versus 20, counting from the founding of Oil Springs) than pop-rushing a harbour would have taken. :)

I did NOT trade our maps during my round, and our WM has some accumulated value (worth 19 gold to the Persians, for example).

The whole world is at tech parity at the moment, except that the Japanese lack Literature and Philosophy.

It's important that we regularly swap tiles between our core cities so that no one town is disadvantaged. At the moment Grand River is only at +1 food (which will change when it completes its harbour), and Cattaraugus is working an unimproved grassland square.

We can't stop producing settlers in Salamanca, since we'll want to have several on hand when we go to war. Also, it would be useful to found a fishing/temple village three tiles SE of Niagara Falls, and another on an island (see below). Probably Sal. should alternate between producing military units and settlers.

We should settle the land west of Grand River, even if it's only a one-tile island, as seems to be the case. So GR should build a galley after its harbour.


The roster now:

Northern Pike
Mad-bax (UP)
Bed Head
Kaiser Berger
Space Oddity

Ainwood (thinks he's escaped, but he hasn't :lol: )
 
Sorry, I've had veryy little internet access. I can't play until Monday night I'm afraid. If anyone can take it before then, please do. I'm sure everyone is aware that I work abroad during the week, and it really isn't on for me to play computer games over the weekend.
 
mad-bax said:
it really isn't on for me to play computer games over the weekend.

No problem; that's understood.
 
Sorry NP I've been working late. I really do apologise. Yes please skip me 'til Monday. :(
 
mad-bax said:
I've been working late.

Another argument for early retirement. :D Don't worry about it.

Bed Head, you're up then.
 
Oops, forgot to post a got it. Should get it done and be able to pass it off in the next 24 hours.
 
1225 BC (1) - Mauch Chunk founded.

1200 BC (2) - I check, and our WM has lost some value, so I set to trade. Rome has a worker available. I give them our WM, 3gpt, and 42g. Trade WMs with Egypt straight up. Persia gives WM and 7g for our WM and 3gpt. Now, Russia will give us 22g and WM for our WM. Germany gives us 11g, WM for WM. England gives us WM and 10g for our WM. Go back to Rome and they give us 16g for our WM. Go back to Persia for another 11g. Then go back to Russia for 10g. In the end, we get what is the complete WM, which was worth about 110g more than ours and a worker for the cost of 75g.

1175 BC (3) - 84g and 2gpt gets us a worker from Persia.

1125 BC (5) - Get another 35g in map trading.

1000 BC (10) - Make a bit more in map trading.

Final notes - We could trade furs with a few nations (Persia, England, Japan). We could get another luxury from the first two, plus gold, or we could opt to use furs to help pay for techs. A few turns ago, Polytheism popped up. This turn, all but a couple had Polytheism and Mathematics, so no chance of a twofer.

I tried hard to pay attention to micromanagement. While I was not perfect, I feel I did a good job for the most part, but I didn't really have any organized means of doing so. If I were to play another turn, Niagara Falls would give a BG to Salamanca and take a grass, as it will only need 3s to complete the spearman. Salamanca would give the game to Allegheny and take a grass. That way, no waste in Niagara Falls and Salamanca and Allegheny grows faster.

Galleys could be Mounted Warrior prebuilds. If we switched something else to building settlers, we could instead build the galleys and start settling some land over the sea to the west. I actually like this idea better, now that I suggest it. Maybe we should discuss as a team. Grand River could be switched to a galley from spearman and then to Mounted Warrior, but my MM hadn't planned for that.

The settler in the south is headed for gems. The spot is awful, but a lux is a lux.

I think that covers everything.
 
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