ashendashin
King
- Joined
- Sep 19, 2016
- Messages
- 989
They always do well in my games, but maybe it depends on the map.So, in the end we have the same question. Are Iroquois underperformers?
They always do well in my games, but maybe it depends on the map.So, in the end we have the same question. Are Iroquois underperformers?
It has to do with how the AI runs them. They tend to favor rapid peaceful expansion and science. I have never seen them start a War, and most civs don't want to to fight them due to their technology lead and size so they spend most of the game playing city builder.They always do well in my games, but maybe it depends on the map.
Having forest start bias and free pass in the forests is pretty good for AI, since it stalls early war attempts before they get to UU. They don't provide anything interesting for the player however.So, in the end we have the same question. Are Iroquois underperformers?
I have a very different experience. Whenever I'm near them I prepare for an invasion, because they tend to declare war on me. Once they did before turn 100.It has to do with how the AI runs them. They tend to favor rapid peaceful expansion and science. I have never seen them start a War, and most civs don't want to to fight them due to their technology lead and size so they spend most of the game playing city builder.
In my experience they usually end up being REALLY friendly, as end they end up friends forever with every civ who isn't militarily inclined. They only seem to declare war on people settling up land they want. I tend to favor tall play so I rarely provoke them.I have a very different experience. Whenever I'm near them I prepare for an invasion, because they tend to declare war on me. Once they did before turn 100.
I've experienced this, too.I have a very different experience. Whenever I'm near them I prepare for an invasion, because they tend to declare war on me. Once they did before turn 100.
It'll be theirs soon don't worry.I've experienced this, too.
In fact, it's almost impossible to defend against them if they attack your city that has a natural wonder nearby. The combat bonus for being near a natural wonder should really only apply if that NW is within your own borders...
It'll be theirs soon don't worry.
you are seriously thinking about nerf polynesia ? is it a cool feature ? Polynesia, the wonder crusaders ?

Just for fun, I compiled a ranking from this community survey (created by Grabbl):
https://forums.civfanatics.com/threads/the-vox-populi-player-statistic.620720/
Each time a civ received a vote for strongest Player or AI civ I added +1, while each vote for the weakest Player or AI was worth -1. Elite tier (S, S+) is a score above 30, A+ is 20-29, A is 10-19, etc. all the way down to C which is -40 or below. The results are
S+ Poland, Mongolia
S Ethiopia, Songhai
A+ Aztec, Zulu, Inca, Carthage, Maya, Rome
A China, Arabia, Iroquois, Greece, Celts, Shoshone
A- Babylon, Indonesia, Huns, Korea, Egypt, Polynesia, Russia
B+ Sweden, Persia, England, Byzantium, Ottomans, Brazil
B Netherlands, Germany, Austria, Japan, India, America, Denmark
B- France, Siam, Assyria, Spain, Morocco, Portugal
C+ --
C Venice
There was also a question about how interesting each civ is to play. I checked which civs are in the top 30% or bottom 30% by strength, and also top 30% or bottom 30% by how interesting they are to play. Results:
Strong and Interesting
China, Mongolia, Rome, The Inca
Strong but Uninteresting
Ethiopia, Poland, Songhai, The Zulu
Weak but Interesting
India, Japan, Venice
Weak and Uninteresting
France, Morocco, Siam
Some unique results:
- Venice was voted both by far the weakest yet also the most interesting to play!
- Korea received zero votes for most interesting civ even though they can win games.
- Mongolia & The Aztecs were the only two to receive zero votes combined for weakest civ.
- Nobody pays much attention to Persia. They only received 17 votes in all 5 categories combined.
The early game only matters when you start next to a warmonger. In such cases you are almost forced to pick Authority just to survive.It's been a while since this thread was active, with many changes implemented since then.
Taking that into account, what are, in your opinion, generally the 5 weakest civs for humans to play with on Pangea/Oval map, standard size&speed and standard settings (+ no events or ancient ruins)?
My thoughts, considering I'm usually playing on Immortal and sometimes on Deity (I'm omitting Venice because it's such an outlier in so many ways):
1. Austria (imho the weakest bonuses to its early game)
2. Germany (also generally starts with little bonuse to its early game)
And that's where my list ends, as I have no idea how to rank the rest of the civs. (I'm omitting Venice because it's such an outlier in so many ways) The rest of the civs all seem to have something to lean on in the early and early-mid game that enables the human player to carve out a decent position to carry into the mid game.
Your thoughts?
They are definitely hard to play early on, but you are pretty much forced to play Authority with them and it is going to be okay. Their late-game bonuses negate weakness of Authority.1. Austria (imho the weakest bonuses to its early game)
2. Germany (also generally starts with little bonuse to its early game)