Is there a way to be able to zoom out and still see everything on the map that I see?
Not sure exactly what you are asking here..is it for you or for us? Anyway, you can zoom in and out with the mouse scroll wheel...the globe button takes you all the way out.
1) So, you notice now that you have a trade route in Bombay with just that one road (start to think about little things like this ..worker management, when to build a road and how many you need early or if any to get up a trade route, what is the importance of trade routes?)
2) I probably woulda chopped that forested grass hill first (FGH) to get a mine up
3) Bombay should have taken rice immediately for now to grow onto the gold (note again here that because these 2 cities overlap not only does it save you in distance maintenance cost, which gets even higher on higher difficulties, but you can tile share between these cities. This really comes into play nicely when you start laying cottages for Delhi that need to be kept worked by a citizen to grow and get more commerce over time. You can also share food and hammers as well, as needed) If possible, compact empires are nice for these reasons.
4) I don't like the chop into warrior. queue up a settler to take the chop this turn, then grow to 4 on the warrior again which should time right to the happiness issue by working the 2 corns and 1 2F1H forest tile. Again, as described above, get about 70H into the settlers and then 2 pop into a worker, then start granary
5) Cows/Gold to the W is looking decent but I expect GK will settle near there very soon..it's about that time for him to settle. He may settle stupidly, so we will keep an eye on that for now.
6) E warrior should move North to bust that area and then stay on a hill there. I'm thinking the next spot to settle is that cow E of Bombay with floods plains. AH will be in before the settler whip so we can adjust as needed. Horses will be a factor too.
7) that warrior down SW went a bit to far. Heal him up and bring him N to spawbust SW of area of Bombay
8) You can see a little pattern here: We are not using any MP in cities at the moment, keeping them small and whipping settlers and workers, balance against the existing happy cap. We will start to grow more soon, but now the most important thing is to secure the surrounding land with those warriors and minimize barb spawn.
9) move warrior up N to 1NW to check for food (there is food there) and back to copper to bust, which is better position since you spawnbusting sea tiles.
---I have not reconciled the settling pattern for the N yet. I think a couple of cities can go up there and copper is obviously something you like to have, but I'm not sure the priority right now since it is a bit up there..you need more workers and roads before all that.
- Horse archers may be a good option here and you should be able to beat GK to them well before he brings Keshiks online. Zara generally a pretty nice fella, so no short term concerns, although you may want his land later. Ideally, I would rather not focus you on a HA rush, but GK can start to be a pain from either an attack or rapid expansion with his IMP trait
- I'm inclined to head to Alpha quickly after AH to backfill some techs and then to HBR to neuter GK. You'll probably want to start thinking Library in Delhi soon, but you need probably 2 more settlers and that granary first.
10) yeah, finish gold mine and might as well road for the extra happy. you want Bombay growing on that gold mine asap. worker can then move to forest just N of Bombay and start chopping immediately into granary to help finish that asap
(Note: Worker management is a very important part of advanced play. Knowing when and what to improve, when and when not to road, and making the best use of worker movement. This includes doing 1/2 build roads on tiles when moving from Point A to point B where the distance is 2 moves. Thus, you can use half move of worker to laid down a road or even another improvement like a cottage if that is suited to the city. With that said, you may have noticed that India has the "Fast Worker" with 3 moves. Just so you know this Unique Unit is considered by many to be one of the very top UUs. There's a reason for this. For one, the worker unit is the most important unit in the game. Understanding why is part of you learning process. Do not take workers and worker turns lightly) The bottom line is that the Fast Worker gets you more stuff more soonerer..and that is what this game is all about. Get stuff running sooner and it snowballs later
11) Lastly, run 1 turn of 100% tax, taking your research slider to 0, then back to 100% research to finish AH. we'll talk more about this method later on.