Git Update Log

New update: updated CvGameCoreDLL
 
New update:
- adjusted Greek settler map
- corrected Roman colonist spawns
- encouraged the AI to build more settlers
- removed incorrect capes in the Southern Cone
- corrected Azores region
 
New update: helped AI find defenders to include in settler transports
 
New update:
- improved selection of city defenders when in danger
- changed maximum Spaceport latitude to 35
 
New update: fixed a crash.
 
New update: fixed additional specialist slot civic effect
 
New update: improved improvement building AI
 
New update:
- new Gur-e-Amir art
- corrected Taj Mahal interface scale
- Hanging Gardens also provides one Date resource
- flip and advanced start only trigger after acquiring the first city
- improved Roman, Italian, Mongol great people names (thanks to manio curio and SOVNARKOM)
- refactored and optimised great people name code

Note: make sure to only update past this change after completing your current game.
 
Last edited:
New update:
- renamed Khosrow to Shapur
- new Alfred art
- restored Cleopatra to Hatshepsut
- new Egyptian leaders: Djoser and Ptolemy
- new Roman leader: Scipio
- new Khmer leader: Neang Neak
 
New update:
- renamed Globalism to Geopolitics
- added civ specific great historians
- added civ ranking by population
- removed civilization ratings
- added display of civilization significance, strengths, and challenges
 
New update:
- fixed Rus barbarian victory goal for hidden nationality units
- grouped buildings, unique buildings, and wonders by era in civilopedia
- ordered techs by tech tree position in civilopedia
- updated technology quotes
- renamed Automation to Cybernetics
 
New update:
- more accurate AI evaluation of local enemy strength to decide whether to be scared to build settlers
- improved Old Synagogue AI preferences
- new second Portuguese UHV goal: acquire 2000 gold by blockading, pillaging, and conquering cities in Asia and spread Catholicism to eight cities in Asia by 1650 AD
- new third Portuguese UHV goal: acquire 16 trading company resources and generate 10000 commerce from city trade routes by 1700 AD
- Portuguese Carracks can pillage and blockade
- new Temple of Artemis effect: free Harbor in every city and +1 food from improved Fish, Clam, Crab resources
- new Great Lighthouse effect: +4 trade routes, +100% trade route yield
- added a Clam resource near Alexandria
- new Egyptian War Chariot: +25% attack on desert, +10% withdrawal chance
- Nubian Medjay: reduced city defense modifier and strength vs light cavalry to 25%
- added production flavour to Leverage
- animals get bumped from tiles that are covered with culture
- Assyrian Siege Ram: reduced cost, city attack increased to +75%
- added Oil on Sumatra
- new Prambanan effect: +1 production for each happiness from resources
- allowed temporary happiness to stack beyond +1
- corrected Casimir civilopedia entry
- encouraged more aggression in the ancient Middle East
 
New update:
- updated tests of victory goals
- adjusted Spanish, Portuguese, Italian research priorities
- added more barbarians near Nubia
- adjusted civilization research modifiers
- increased medieval technology costs
 
New update: overhauled global warming mechanics.
 
New update:
- fixed Italian tech preferences
- improved AI around missionaries
- removed Cape in Somalia
 
Back
Top Bottom