Git Update Log

Merged a pull request by merijn_v1: CNM viewer for settlers
 
New update: fixed a Python error for the Russian Vladivostok spawn.
 
New, religion flavoured update:
- scripted religion spread obeys spread rules (i.e. Judaism will not spread for civs with no non-state religion spread)
- long distance religion spread obeys spread rules (i.e. spread to e.g. the Americas only when non-state religion spread allowed)
- long distance religion spread requires contact with a civ of that state religion
- better spread of religions under Secularism (previously hurt by the assumption of there being a state religion)
- added the Deccan to the Muslim religious periphery (making it easier to spread there if controlled by civ with Muslim state religion)
 
New update:
- merged the HR tech tree into develop

Use the v1.14.4 release tag for the develop state before the merge. v1.14.5 tags the state right after this merge.
 
New updates:
- prevent double improvement degradation from plague
- reduced Light Swordsman cost
- renamed Nicholas II to Alexander II
- increased Cog strength to 4
- increased Caravel strength to 6
- increased Galleon strength to 6
- increased East Indiaman strength to 8
- Ironclad can enter Ocean
 
New updates:
- minor religions do not replace Pagan Temples on spread
- units lose all promotions when upgraded
- upgraded units get experience refunded based on the combat strength difference between old and new unit
- great general units always get the full experience refunded
 
New update:
- fixed Taoist URV goal display
- the second pagan URV goal (used to be controlling ten non-religious wonders) is now unique for each pagan religion
 
New update: fixed a C++ error on great person birth
 
New update:
- Hotel now increases trade yield per culture level
- removed old tech text
- fixed pagan temple removal / replacement on religion spread
- fixed capital commerce change with Tributaries civic
 
Merged a pull request by merijn_v1: pedia text changes.
 
New update:
- added some religion/civic stability combinations
- Indonesia now spawns in 650 AD
- Khmer now spawns in 800 AD
 
New update:
- civs will switch civics after respawn without anarchy
- number of wonders in a city limited by culture level (two per level)
- number of national wonders in a city limited by culture level (one per level starting with developing)
 
New update:
- obsoletion techs for wonders
- new espionage advisor (credit to Xyth)
- fixed the 1700 AD scenario
 
New update: adjusted some UU abilities.
 
Merged a pull request by merijn_v1: strategy texts for units.
 
New update: added a camel resource.
 
Merged a pull request by merijn_v1: actual specialist info takes happiness into account.
 
New updates (this breaks savegame compatibility):
- replaced all spice plantations with spice orchards in 1700 AD scenario
- city unrest after conquest depends on culture level
- new implementation for capital commerce (attempt to fix overflow errors)
- fixed a Python exception that occurred for pagan URVs
 
New update:
- show all techs in the Roman UHV display
- adjusted Mazdaist Temple and Asatru Hof sizes
- reduce English Royal Exchange gold modifier to reflect Bank changes
- female Prophets can build the Jewish shrine
- Arabian core changes with Education
- Roman UHV now requires Scholarship instead of Theology
- 600 AD Byzantium starts with Machinery instead of Theology
- orchards give +1 food regardless of irrigation
- new capitals always receive a palace
 
New updates:
- fixed schism event text
- shrines do not count toward wonder limit
- correct original owners for wonders in the 600 AD and 1700 AD scenarios
- correct religion founding dates for religions in the 600 AD and 1700 AD scenarios
- fixed limit of military happiness to half the city size
 
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