Git Update Log

New update: fixed a Python error.
 
New update: Wagner sucks
 
New update:
- fixed a Python error
- female Great Prophets can conduct a Great Mission as intended
- fixed Golden Age after completing two UHV goals, and corrected the interface message
- removed an outdated entry in the complete list of features
- 1700 AD Turks start with all UHV goals expired
- clarified Turkic UP effect description
 
New update:
- fixed Tamil UHV display
- clarified third Russian UHV goal, the goal now also requires you to run Central Planning
- quarries can be built on Rainforest
- fixed a rounding error in the city culture bar tooltip
- obsolete building effects (e.g. experience) are no longer shown in the unit tooltip
- Aztecs will keep defenders in their capital right after founding it
 
Merged a pull request by merijn_v1: fixed two Python errors
 
New update:
- changed Modifiers.py to match civ spawn order
- fixed a Python error
- fixed Ottoman dawn of man text
- added unique diplo greetings for Turkic leaders
- improved civ switch popup (cleaned up code, better popup layout, made NO the first and default option)
- North Sea Empire dynamic name for Vikings
- added Kremlin and Old Synagogue the 1700 AD scenario
- corrected expired wonders in the 600 AD and 1700 AD scenarios
- minor civilisations cannot be involved as the otehr player in events
- core cities do not flip back to their previous owners after collapse
- fixed Mongol great general art paths in Varietas Delectat
 
New update:
- slight balance changes for China
- corrected GP discovery button display text
- removed options to disable stability
- added civ specific Hagia Sophia art to Varietas Delectat
 
Merged a pull request by Steb: fifth part of the French translation
 
Merged a pull request by Alexius08: correct event texts to match new criteria and effects
 
New update:
- the "Charismatic" event does not expire anymore
- fixed a Python exception related to Trading Company conquerors
- fixed inflation rates between scenarios, later scenarios will now have the same inflation rate as the 3000 BC scenario
- increased starting GP and GG thresholds in the later scenarios
 
New update:
- fixed GP threshold change in later scenarios
- fixed double city flip during the Canadian spawn
 
New update:
- Neuschwanstein requires Journalism and only restores 25% GPP
- Nobel Prize does not affect own great people
- reduced GPP awarded from Nobel Prize
- Golden Gate Bridge, Brooklyn Bridge and Delta Works require both river and coast as intended
- wonders that require coast now require large bodies of water
- reduced cost of Bourse and Crystal Palace
- changed Metropolitain effect: +1 commerce for every +2 culture on buildings in the city
- increased Crystal Cathedral effect to +2 commerce per priest
 
New update;
- fixed an error in the resource trading AI
- reduced starting improvements in the 1700 AD scenario
- removed some 1700 AD scenario starting techs
- peace vassals cannot have empire names
- moved fish near Lisbon 1W
- civilisations can share GP lists based on era
 
New update:
- changed spy experience rules: base experience now depends on the performed mission, modified by its success chance (this should yield at least one experience for all but the trivial missions)
- failed persecution does not cause unrest in the city
- reorganised AI continents on the map: Denmark and the Scandinavian peninsula are each considered as separate continents, Maghreb is considered as part of Africa instead of Europe (as the rest of the Middle East is)
- opened another route across the Andes when the Inca are discovered (near Cuzco)
- the second Argentine UHV goal now requires legendary culture in Buenos Aires
- the third Argentine UHV goal now requires six golden ages
- aircraft can only be stationed in other civilisations that are vassals or defensive pact partners
- undiscovered cities are not displayed in the tech trade section of the diplomacy interface
 
New update:
- added an interface message when cities secede from another civilisation
- obsolete wonders also give fail gold
- scripted spread of Judaism to North America starting in the 19th century
- fixed an error in the attitude stability calculation
- added some stability effects for Isolationism: positive when combined with Meritocracy, positive when combined with Confucianism, negative when used in the Industrial era or later
- adjusted the British Empire dynamic name requirements to account for the new 1700 AD scenario starting techs
- building stability effects are displayed in their tooltip
- plot culture effects on expansion stability are displayed in the city culture bar tooltip
- weighted stability population affecting expansion stability is displayed in the city bar tooltip
- replaced Redcoats in the 1700 AD scenario with Arquebusiers
- made wording of independence popup more consistent with actual game behaviour
- adjusted UHV goal to the new wonders
 
Merged a pull request by merijn_v1: do not display plot culture stability effects for Persia to account for their UP

(This was DoC's 250th PR by the way!)
 
New update:
- adjusted other scenarios and starting civics to starting tech changes
- AI considers enabled wonders for civic value
- changing the Phoenician core requires at least one city in their current core
- new third American UHV goal: control 75% of the world's commerce and military power between you, your vassals and allies by 1990 AD
 
Merged a pull request by merijn_v1: fixed an error in the new American UHV goal
 
New update:
- occupation time now depends on the culture level of the captured city as intended
- occupation time now scales with game speed
 
New update: removed cap on city occupation time
 
Back
Top Bottom