Git Update Log

New update: fixed a bug during unit relocation after a partial collapse
 
New update:
- added diplo music for Bumin, Alp Arslan, Tamerlane
- reduced Galleon movement to 5
- increased Torpedo Boat movement to 7
- increased Transport movement to 9
- added Steamship unit: requires Thermodynamics and Coal, 7 moves, 3 cargo, 12 strength
- increased Taj Mahal size
- changed the first Holy Roman UHV goal: Control Saint Peter's Basilica in 1000 AD, the Church of the Anastasis in 1200 AD and All Saint's Church in 1550 AD
- new second Holy Roman UHV goal: Have three Catholic vassals in Europe by 1650 AD
- changed the third Holy Roman UHV goal: Settle a total of eight great artists and statesmen in Vienna and have friendly relations with six independent civilisations in Europe by 1850 AD

I haven't had much time to test the new Holy Roman UHV yet, so please share your feedback.
 
New update:
- fixed a Python exception (with the Holy Roman UHV)
- corrected Steamship upgrades
- reduced the Holy Roman core
 
New update:
- made sure Mayan third goal cannot be won by meeting European ships in the Atlantic
- prevented AI from founding Orthodoxy before human Ethiopia has even spawned
- new third Incan UHV goal: allow no foreign cities in South America in 1700 AD
- players resurrected by conquerors spawn receive free technology (similar to respawns)
 
New update:
- wars with minors do not trigger defensive pacts
- discouraged vassals from conquering independent cities outside their historical territory
- Despotism: removed happiness from Palace and Monument
- Monarchy: added -25% city distance maintenance modifier
- Monarchy: added double production for Jail and Constabulary
- Citizenship: removed double production for Jail and Forge
- Citizenship: added double production for Theatre
- Citizenship: increased maintenance to high
- Citizenship: reduced happiness in largest cities to +1
- Constitution: added double production for Courthouse
- Central Planning: added double production for Hydro Plant, Electrical Grid, Automated Factory (have your fully automated luxury communism)
- Secularism: added double production for Observatory and Supercomputer

I'm still trying to address the early game utility of Republic, more updates to come.
 
New update:
- Meritocracy: removed +50% experience within own borders
- Meritocracy: -25% experience required for unit promotions
- Republic: at least one slot for Artist, Scientist, Merchant, Statesman
- fixed a bug that prevented building Solar Collectors
- enabled winning an already won game again after switching civs

Note: this update breaks savegame compatibility.
 
New update:
- fixed a Congresses Python error
- balanced Iranian modifiers
- corrected culture displayed in the city screen
- clarified spare city option text
- corrected Turkic vassal name
- corrected Egyptian dynamic names
 
New update:
- adjusted Iranian core and historical area
- made Japanese UP more AI friendly (previously did not benefit from human techs, does not require contact for the AI)
- balanced the Japanese research modifier
- increased Portuguese maintenance modifiers
- increased Dutch maintenance modifiers
- increased Russian maintenance modifiers
- improved German research modifier
- increased German maintenance modifier
- Inca UP does not apply after respawn
- reduced Latin American starting techs
 
New update:
- more suitable Turkic core in the 1700 AD scenario
- improved Turkic starting situation in the 1700 AD scenario
- corrected city raze effects (e.g. barbarian cities do not incur raze penalties)
- corrected newlines for city names displayed in tile tooltip when a settler is selected
 
New update:
- merged a pull request by merijn_v1: show victory maps in world builder and small fixes
- merged a pull request by Steb: split of Holy Roman and Prussian great people, additional great people names for Mongolia and various other civilisations
- Mongol conquerors spawn with Mangudai
- corrected Scythian barbarian adjective
- barbarian Oghuz receive no adjective
- fixed a Python exception
- fixed congress occurrence
- increased Babylonian UP to five free technologies
 
New update:
- third Russian UHV goals counts civilisations that have a communist dynamic name
- razing cities is not immediate (population is reduced until it reaches zero and then the city is destroyed)
- corrected the Meritocracy tooltip
- fixed scenario starting leaders
- revert starting Galley for Vikings
- Citizenship: remove largest city happiness
- Vassalage: +2 happiness for largest cities
- Vassalage: remove Castle happiness
- Republic: remove unit hurry ability
- Citizenship: can hurry units with gold
- Meritocracy: +1 commerce per specialist
- Isolationism: +50% espionage in capital
 
New update:
- fixed starting level of units placed from scenario file
- removed fishing boats from hill near Isfahan in 1700 AD scenario
- fixed a Python error in the Russian UHV
- fixed 0 city population bug
 
New update: fixed 0 population bug (second incarnation)
 
New update:
- Vikings start with Settler in a Galley in the 3000 BC scenario
- Longships can no longer transport other ships
- corrected Holy Roman UHV end turns
- removed Legion combat bonus against Axemen
- improved Legion AI related to building roads

Previously, Roman Legions could start with UNITAI_WORKER, which was the only AI that allowed them to build roads but also made them do nothing but build roads. Now, they cannot be UNITAI_WORKER, but other common unit AIs (reserve, attack, city attack) can now build roads to connect cities if there is no immediate danger in the vicinity. It seems to work quite well, but let me know if they still behave strangely.
 
New update:
- Totalitarianism: no resistance on city conquest
- renamed Ideology to Revolutionism
- Revolutionism: no temporary city unhappiness

This update breaks savegame compatibility
 
New update:
- Brazil starts with Colonialism
- removed Islam from Mysore in the 1700 AD scenario
- Constitution: removed great people rate modifier, added +1 free specialist in all cities
- Democracy: removed free specialist, added +50% great people rate in all cities
- updated civics strategy texts
- Phoenicia can always hurry units with gold
- fixed Man-of-War model
 
New update:
- fixed espionage advisor city selection
- corrected continent areas for the English and Portuguese UHVs
- added a starting navy for Canada
- added AI for new civic effects
 
New update: fixed city raze bug
 
New update:
- updated stability explanations in the civilopedia
- more accurate wonder limit display in city screen
 
New update: defensive wonders (e.g. Theodosian Walls) are protected from being destroyed if a city has been bombarded
 
Back
Top Bottom