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Git Update Log

New update:
- added Bon as the Tibetan pagan religion
- second Pagan UHV goal for Bon: control 50 peaks
- Tributaries: removed +25% trade route yield, added +50% trade route yields with vassals
- removed full years of peace trade route yield modifier at the beginning of a scenario
- Porcelain Tower does not grant access to trade routes with independent cities
- added notifications when temporary unhappiness decays (or is about to decay) in a city
 
New update:
- fixed WB settings for enabled civs
- fixed second Roman UHV goal
- excluded part of the Egyptian coast from the Byzantine flip zone
 
New update:
- added Mugyo (pagan temple: Sadang) as the Korean pagan religion
- Mugyo second URV goal: make your capital the city with the most settled great people in the world
- added Songhai dynamic name for Mali
- added Almoravid and Saadi dynamic names for Moors
- added Kingdom of Cambodia dynamic name for Khmer
- added Akkadian dynamic name for Babylonia
- added Mycenaean dynamic name for Greece
- fixed a bug that displayed temporary unhappiness having decayed in cities that have just been acquired
- removed leftover code from the old Ottoman UP that resulted in graphical errors with culture coverage
 
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New update:
- fixed first Congolese UHV goal display
- religion spread by the Arabian UP has the intended side effects
- corrected Persian dynamic names
- fixed resource disappearance and route spawns
- acquiring a vassal at war does not trigger enemy defensive pacts
 
New update:
- made AIs prioritise Nuclear Plants more if they want to build ICBMs
- fixed a bug that made saving fail for lists of cities
- made the Roman spawn more consistent across game speeds
 
New update:
- MacDonald's favourite civic is Individualism
- Rome or Byzantium will still be called Roman Empire if the other exists, if it is their vassal
- fixed a bug that made conquerors spawn on islands
- added a civilopedia description for Revolutionism
- added a notification for collapses or secessions that happen independent of stability
- fixed a bug that caused units to be deleted instead of relocated when cities secede
- players lose parts of their army during partial collapses
 
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New update:
- fixed a crash
- fixed a bug that caused another collapse to be triggered while a collapse is already ongoing
 
New update:
- made sure that seceding cities who changed owner cannot be part of a scheduled collapse
- fixed a bug that caused spies to sometimes receive 100x the experience
- independents and natives can never suffer from strikes (that force them to delete units)
- corrected the Kelebolo strategy text
- fixed second Mandinka UHV goal
- fixed Iranian communist name
- fixed culture level civilopedia section
- Akbar appears later
- reduced enforced peace at scenario start to five turns
 
New update:
- fixed a division by zero error
- Russian UP also affects hidden nationality units
- fixed third Tamil UHV goal
- re-enabled Krak des Chevaliers effect
- fixed a bug where Iron Dome prevented air units from acquiring promotions or experience
- fixed third Catholic URV goal display
- fixed second Russian UHV goal
 
New update:
- fixed mass disappearance of corporations due to swingy spread rules
- added dynamic names for Masqat
 
Merged a pull request by Alexius08: fixed issues with BUG's automatic unit naming
 
Merged a pull request by merijn_v1: corporation resource limit configurable per corporation
 
New update:
- horses spawn in Northern Mexico
- fixed a Python error in the Mexican UHV
- added Zhang Sixun as a Chinese great engineer
- increased volume of Polish unit response voices
- slaves cannot be captured until the first civ is able to adopt Colonialism (except Aztec UP)
- enabled fractional trade
 
New commit:
- fixed expiry of the second German UHV goal
- clarified description of the Sagrada Familia effect
- hidden nationality units on land (i.e. Oghuz) only appear as barbarian outside of cultural borders or in foreign territory without open borders
 
New update:
- fixed a Python error in the Oriental Pearl Tower effect
- fixed the Iranian republican dynamic name
 
New update: added BUG config options to control which notification messages are displayed.

You can read about this in more detail here.
 
New update:
- fixed a bug that prevented privateers from attacking or blockading civs you have open borders agreements with
- added wonder movies from Chronicles of Mankind (credit to Zeta Nexus and the AND team): Apadana Palace, Cheomseongdae, Crystal Palace, Flavian Amphitheatre, Forbidden Palace, Gardens by the Bay, Hubble Space Telescope, Neuschwanstein Castle, Al-Khazneh, San Marco Basilica
- fixed the Large Hadron Collider wonder movie (was erroneously assigned to CERN Research Complex)
- fixed some wonder movies that didn't work in the compressed released version of the mod
 
New update: adjusted leader favourite civics:
  • Saladin: Vassalage
  • San Martin: Nationhood
  • Vargas: Public Welfare
  • Justinian: Citizenship
  • Basil II: Monasticism
  • Trudeau: Multilateralism
  • Hiram: Merchant Trade
  • Hannibal: Republic
  • Bolivar: Revolutionism
  • Cleopatra: Redistribution
  • Nasser: Revolutionism
  • Ramesses: Deification
  • Elizabeth: Regulated Trade
  • Victoria: Colonialism
  • Charlemagne: Manorialism
  • Charles V: Clergy
  • Castilla: Individualism
  • Ashoka: Monasticism
  • Meiji: Secularism
  • Santa Anna: Centralism
  • Kublai Khan: Merchant Trade
  • Ibn Tughluq: Conquest
  • Mehmed: Conquest
  • Suleiman: Tolerance
  • Casimir: Manorialism
  • Ahoeitu: Deification
  • Afonso Henriques: Regulated Trade
- MacDonald has no preferred religion
- spawned units receive additional experience from civics, wonders, etc.
 
New update: one city respawns cannot succeed when the controlling civ is stable*

*and you can quote me on that
 
New update:
- fixed a Python error during city flips
- fixed a bug during unit relocations
- fixed Incan UHV tile tooltip
 
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