Git Update Log

New update:
- removed obsolete civ appearance configuration entries
- improved "leading producer of tin" message text
- removed free units from birth protection if you are declared upon through a defensive pact from a war you initiated
- fixed diplomacy editor for defensive pacts in platybuilder
- shorter birth protection for Mali if Moors are player controlled, to help with the Moorish UHV
- fixed check for the second Dutch UHV goal
- fixed Byzantine UP popup
- fixed Iranian peoples name
- fixed a bug with the Salsal Buddha effect that enabled trade with barbarians
- reduced birth protection duration to 10 turns if player controlled
 
New update: fixed civ switch popup
 
New update:
- Mexico starts with Grenadiers and Colombia starts with Albion Legions
- added dawn of man texts for Mexico and Colombia
 
New update:
- Persia starts with Immortals
- AI European civs start with Crossbowmen
- Poland starts with an additional siege unit
- fixed combined goals listing their end date multiple times
- fixed check for the third Italian UHV goal
- fixed goal requirements not scaling with game speed
- war declarations triggered by defensive pacts do not cancel own defensive pacts
- reborn civilizations start with the correct leader
- fixed trading company conquerors for cities adjacent to the target tiles
- more defensive units for Italy in case they are attacked
- fixed Colombian starting visibility
- unit starting experience only applies for combat units
- if starting units have enough initial experience to be promoted, they can be promoted initially
- naval units that are relocated before a city flip can only be relocated to coastal cities
- reduced additional unit spawns to limit Arabian long term strength
 
New update:
- fixed assigning population and culture during advanced start
- fixed Marathon inflation rate to match other game speeds
- fixed civ expansion checks and expiry
 
New update:
- congress assigned cities are assigned fewer defenders if they are on one tile islands
- birth protection duration reduced to 10 turns after the Renaissance
- the Phoenician buildings in capital goal expires when another civilization builds the Great Cothon
- fixed checks for the first Polynesian UHV goal
- fixed a bug that incorrectly labeled all games as losses in the hall of fame screen
- fixed a bug resulting from expansion spawns for civilizations that are about to collapse
- corrected the description of the second Pagan URV goal
- added an option to remain as the current civilization in the switch civilization dropdown menu
- fixed a bug preventing the Pesedjet URV goal from being checked
- limited barbarian losses stability penalty and increased the rate at which it decays
- Canada (and other independence civs) can spawn even if there are no cities in their birth area
- Qiqihar and Lasa have starting defenders in the 1700 AD scenario
- fixed 1700 AD Kingdom of Mysore name
- increased Arabian war map values in North Africa
- restricted city claims after collapse based on being the original owner
- fixed defensive pacts being cancelled for entering into war with the vassals of the original attacker
- Sagrada Familia requires Catholicism
- fixed check for the Brazilian nature reserve goal
- fixed raze stability penalty affecting non-human civilizations
- expansion unit spawns require visibility and contact
- made sure that Turkic conquerors can include Lancers

I also received some reports commenting on several UHV goals having slightly inaccurate or misleading descriptions. Unfortunately, this issue is not easily fixed. The cause of it is a fix to another problem that is already a hack, and I do not want to stack another hack on top of it. So I want to invest more time into it to address and restructure it properly. This will not happen before the custom map branch is merged back into develop, so that I don't have too many things going on unfinished at the same time.
 
New update: fixed a Python error.
 
New update:
- Maya UP scales with game speed and expires in the medieval era
- restore previous Marathon inflation modifier
- fixed Pesedjet URV goal checks (would be disabled after saving and loading the game)
 
New update: merged the custommap branch

In case you haven't been keeping up with its development thread, this mostly means you can now start a new game from the Start Now button instead of Play Scenario. I have also reduced the number of concurrently active slots to 32 to improve performance.

This update is not savegame compatible.
 
New update:
- renamed transport role to avoid collision with the constant for the transport unit
- removed rebirth code
- stability is reset when a new civilization is assigned to a player
 
New update:
- new civilizations start with appropriate leaders and religious victory goals
- stability of and espionage invested against new civilizations are reset
 
New update:
- fixed setup of historical victory goals
- fixed victory goal checks
- fixed early expiration of the first Ottoman UHV goal
 
New update:
- fixed Python error when receiving gold for accepting the trading company city request
- reenabled aggressive AI and no tech brokering game options
- corrected natural food and irrigation requirements for improvements
- fixed Aztec starting units
- fixed Python error during setup of the 1700 AD scenario
- corrected expired (unbuildable) wonders at the beginning of a scenario
 
New update:
- water tiles only flip during spawn if within range of a flipped city
- fixed a Python error in observer mode
- corrected the wording of the 600 AD Korean dawn of man text
- vassals cannot trigger expansion wars
- birth protected civs cannot be targeted by expansion wars
- expansion war declarations trigger a diplomacy screen
- minor units get destroyed instead of expelled during flips
- corrected city flips for civs with extended birth areas
- Elective does not affect city tiles
- Elective grants double production speed for Barracks and Stables
 
New update:
- fixed assignment of starting units
- prevented barbarians from being relocated into another civ's territory
- fixed city name formatting in messages during city flips
- fixed Brazilian starting units
- included Santa Fe in the Mexican birth area
 
New update:
- fixed a bug that allowed barbarians to move their units twice per turn
- expansion wars can now only target players that the aggressor is allowed to declare war on
- fixed a Python error triggered by sacrificing Aztec slaves
 
New update:
- fixed a Python error after civ switch
- corrected Arabian birth area
- fixed leader name as unit owner in the tile tooltip
- fixed DLL leaderhead constants
 
New update:
- fixed city culture bar and its tooltip, including a C++ error
- removed set civ enabled button from world builder
- included the Sinai peninsula in the Arabian birth area
 
New update:
- fixed possible locations for expansion units to spawn
- added a notification when expansion units spawn
- expansion area within a civilization is removed when making peace with them
- fixed Moorish starting leader
- limited amount of units a birth protected civilization can receive to balance its strength against an attacker
- fixed a bug where units in own territory can be pushed away due to being in another civilization's birth area
- fixed a bug that duplicated specialist commerce when moving a city using world builder
 
New update: fixed city culture bar (freezing game) when there is no culture in a city
 
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