Govern and make war

No chance for the zip file uploaded here.
Read rules of civfanatics....

And if you give me one adress to host this I will be able (and that doesn't delete it). But I don't think we can (35 Mo...and more downloads no host will accept that free).

For Civilopedia as I have put on the website...
As you know if you use GMW (Govern & make war) for long time there's no civilopedia. So if someone is interresting into completing this tell me (I will make that but as I said it is not my priority). I search also someone who wants to develop a scenario for GMW.
 
i have downloaded and installed the game over 6 times and it still crashes about the year 200ad, i downloaded tgmw102.exe and gmw102with uninstall.exe they both crashed. i have reinstalled civ111, at least 4 times and same thing crashes. i am using 1.21; a red box apeares around the inside of the city after i build walls. i traid to send a email but that did not work(saved game)
 
I have received your mail....
Look at my mail answer...
 
i got your email an went to the link, i sent you a new replay to you link and a new email, i think the fix maybe to install patch 1.17 then patch 1.21, and reinstall tgmw102.exe
 
All problems with Shults' save are fixed.
You can take the patch on the website...

It corrects some bugs and add some units animations.
 
Hey do the files on the first page of this thread include the graphics? I was going to give it a shot, but I want to know where all of the files are first.
 
Originally posted by Moss321
Hey do the files on the first page of this thread include the graphics? I was going to give it a shot, but I want to know where all of the files are first.

on my FTP not on the first page...
Cause lack of place

I will try next time with free hosting, but with all errors (geocities corrupt files that have been renaming) I have done by past I have to test and test more than once.

Well for a complement of info go to civ3.fr.fm
look at the news from may 25th.

Download:

So now I have repair downloads. So now you can take the mod from Civfanatics or here.

GMW (on civfanatics)
The mod, just the mod, and only the mod.
Civfanatics
7 parts (18.4 Mb)

TGMW (on my FTP)
The mod with the special graphics and the uninstaller.
FTP
1 file of 35 mo


For GMW installation pack: look on civfanatics all is explained.

For TGMW installation pack follow instruction below.



TGMW uninstallation: Plz follow these instruction carefully.

1.) Open your control panel and choose add/remove programs. Run GMW ininstaller from this panel.

2.) Open your Civilization III main directory. Delete the GMW folder.

3.) Run the uninstaller by the add/remove programs panel a second time. Answer yes to delete the entry.

4.) All is done. You can play at Civilization III original game.
 
So if I copy everything on your FTP to my computer it should work?

Or do I just need: TGMW102.exe and not the rest of the folders?
 
dont take the rest cause you will be on my FTP for one year :)
and i don't laugh (yes i laugh he he!)

More seriously you can't enter anywhere you want...
You have to take TGMW102.exe and the fix 110beta1.exe.
Install first TGMW102 after the 110beta1... as I said here and on my website...
 
Well I prepare the next version but it will be long.

I will add Veritech (finally !), and think about other units.
I would study a litlle the units tree to improve it yet.

I have to study some suggestions also.
 
Whenever I try and download one of the files in the modpack it says that it's not a valid archive and to try and download it again. How can I download it?
 
You have to follow the download instructions
Download all files, after rename them and install...

If u have any difficult with renamming files see this: http://forums.civfanatics.com/showthread.php?s=&postid=293132#post293132

See also first post for entire instructions.

And there's a new version I prepare (with some corrections).
It will be released as a patch for the GMW 102 (as before with version 0.x I have kept all files that have been chaged).
I hope to finish my work for the july 10th. But very big work to do on it !
 
Originally posted by tpasmall
Ohh yeah, pesoloco is creating an engineer unit which is not yet finished, but is close that too would be a great addition.

Also, the Louvre as a small or great wonder depending on how good you want to make it.

I just noticed this thread. the engineer has been finished for a long time now in case anyone still wondered about it.
see link in signature.
 
you don't need winzip or other program !!!
Read the first post PLZ !!!!!!!!!

If you don't want to follow instruction I can't help u and u won't be able to play
Understood?

All is written on the first POST !!!!!!
Read and follow instructions
 
i would like to say cheers for a satisfing and worthy addition to civ3, if only fireaxis could show the same dedication and attention to detail as you have in this mod...

Although iam with you for most of the mod i would like to make a few comments...

firstly the monarchy in the game is provided earlier than fuedalism govt, being as monarchy in this mod is the absolutist version, which was a response to the shortcomings of fuedalism, it should always follow the fuedal system not precede it.

The use of units such as bandits and other early raiders that dont require a declaration of war to attack is clever but later to difficult to handle, i find myself fighting battles of survival and constant undeclared war against special ops and SAS units......perhaps make them disband after an attack or return to capital, not be able to capture a city and raze it to the ground...clearly not something that has happened with these units in reality

The government system I have not playtested at length nut one question...why does fascism see your growth levels of your cities fall as if in anarchy?

A general issue and iam not sure can be solved, is that technologies turnover too soon, i find large segments of possible units lost due to being obselete...perhaps slow down tech paradigm if it is possible in civ3, so as to enjoy the variety of units you offer.

of course some basic explainations of what the many small wonders do would be great, im sure a patch is in the pipeline

Cheers anyway ive enjoyed your mod
 
Thx for the compliment.

Well now answers...

firstly the monarchy in the game is provided earlier than fuedalism govt, being as monarchy in this mod is the absolutist version, which was a response to the shortcomings of fuedalism, it should always follow the fuedal system not precede it.

You are all right. I will think about this change...

The use of units such as bandits and other early raiders that dont require a declaration of war to attack is clever but later to difficult to handle, i find myself fighting battles of survival and constant undeclared war against special ops and SAS units......perhaps make them disband after an attack or return to capital, not be able to capture a city and raze it to the ground...clearly not something that has happened with these units in reality

SAS units have been correcting and are no longedr hidden nationality units... (1.10 beta 2 so it would be in the 1.10 final).

The government system I have not playtested at length nut one question...why does fascism see your growth levels of your cities fall as if in anarchy?

Cause Fascism let countries ravaged.... and with less people in it... So I would wanted to have an effect to growth more slowly.

A general issue and iam not sure can be solved, is that technologies turnover too soon, i find large segments of possible units lost due to being obselete...perhaps slow down tech paradigm if it is possible in civ3, so as to enjoy the variety of units you offer.

I work on it (1.10 beta 2 and it will have more beta for that)

of course some basic explainations of what the many small wonders do would be great, im sure a patch is in the pipeline

You can find the rules on the website. As I have said I search someone to complete the civilopedia cause I am french so my english isn't the best and moreover because I am too busy to make that. So I have regrouped all info into a pdf file (avalaible now on the website sorry for the dead link).
I will complete it with the 1.10 final.
 
well, i would just like to say that this is a great mod it makes Civ 3 really different to play.( different in a good way :) )
however i would i to download the rules to see what the new stuff does, but i can't download it off you website could you help.
Thanks for a great mod!:goodjob:
 
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