Mattius41
Chieftain
I do feel there are two areas your Mod could expand into to become more detailed and realistic..
As far as governments go I would be useful to have tension between socialist and capitalist governments(in the form of bad relations and economic blokade) and once the UN wonder is built for all military dictatorship/fascists to be sanctioned and have awful reputation....perhaps certain governmental differences between nations would allow the use of covert ops and espionage without declaring war when the nation is in revoultionary state....freedom of intervention.
Another important area largely neglected by fireaxis is that of religion. For the pre-industrial world (and still today) religion is a major driving force in culture. I would see the following areas in civ
1. Civ specific religion (i.e arabs with islam, european powers start catholic some turn protestant, india is hindu, ect) with specific wonders and improvements. all civs start pagan.
2. Religious differences between nations a cause of war and poor relations
3. Each main religion has technological advances tree, the more advances, city improvements and wonders the hgher culture rating
4. if possible combine religion into culture rating and make it so one religion can convert other nations cities, either fully or partially, without taking control of it. therefore your civ has to deal with religious and ethnic minorities. Make it possible for these divisions in time of weaknesss, to cause civil war...in thats possible in civ3
I feel these changes would be difficult to make but would be worth it for those looking for more realistic interaction between powers, thus more realistic alliance systems, not always about a raw power struggle
Please tell me Ralendil what you think.
Matt
As far as governments go I would be useful to have tension between socialist and capitalist governments(in the form of bad relations and economic blokade) and once the UN wonder is built for all military dictatorship/fascists to be sanctioned and have awful reputation....perhaps certain governmental differences between nations would allow the use of covert ops and espionage without declaring war when the nation is in revoultionary state....freedom of intervention.
Another important area largely neglected by fireaxis is that of religion. For the pre-industrial world (and still today) religion is a major driving force in culture. I would see the following areas in civ
1. Civ specific religion (i.e arabs with islam, european powers start catholic some turn protestant, india is hindu, ect) with specific wonders and improvements. all civs start pagan.
2. Religious differences between nations a cause of war and poor relations
3. Each main religion has technological advances tree, the more advances, city improvements and wonders the hgher culture rating
4. if possible combine religion into culture rating and make it so one religion can convert other nations cities, either fully or partially, without taking control of it. therefore your civ has to deal with religious and ethnic minorities. Make it possible for these divisions in time of weaknesss, to cause civil war...in thats possible in civ3
I feel these changes would be difficult to make but would be worth it for those looking for more realistic interaction between powers, thus more realistic alliance systems, not always about a raw power struggle
Please tell me Ralendil what you think.
Matt