
We're going to the Super Bowl!!!
Ok I digress...
Pre-turn: Check around to see what we need to reduce our lux at 50%. We have furs, gems, dyes and ivory.
Here's the Germans military situation.
Check the wonder screen and see Manhattan and Internet being built.
Cash is not great at 17912 +74gpt but investigate Leipzig for 416g. As you can see they have Manhattan due in five however they only have 2 uranium resources.
Sabotage will cost 8092 so I decide to find their uranium sources. See them at Niagra Falls, Skannasomething and Franfurt. That's weird it only shows two in the box.
My plan is to sweep through our east to gooble up resources and luxs and such. I'll need to clear some roads. Find a few stacks that I avoid for now
Whack a TOW, injured MA and create some rails between two Iroquois cities for free movement. By disbanding one slave to the capital we can get 1 turn MA.
IT lose a slave to a TOW.
1772 Objective is to reestablish our dominance in the east, eliminate both uranium sources and reestablish luxs. Germans have 4 MAs, 204 MI 15 marines and 81 TOWs to start. Here we go...
Bombard both units in Niagra Falls. Raze it. Take out a MA on the uranium. On to Skannuketate. Bombard a MI and a MA sitting on the uranium and take them both. On to Tzintuzten for wines. Take two more units. Find anoter MA on a airfield and take it back. They're down to 1 MA.
See an infantry in Aztec Jilozingo and raze it so we can grab silks. Establish colonies on wines, silks and incense. Find another Aztec city with oil so I raze it and capture a second oil source. Notice Salamanca is within striking distance and four wonders. Two valuable ones with Hoovers and Hanging Gardens. Take a stack of 8 TOWs but lose 2 MA in the process. Build an airfield on a mountain to hit the other uranium source and all their frontline cities. Lower lux to 20% with some clowns and a scientist on nuclear power. Germans lost 5 mechs, 3 MA, 10 TOW and 2 marines to our 2 MA losses. Not a bad beatdown.
IT Lose a mech to a marine on a counter but take another.
1774 Germans gain 11 Tows they're back to 82 TOWs, 1 MA, 14 Marines and 199 Mechs.
Objective is to destroy the uranium resource at Frankfurt and cut the Germans in half through Salamanca, Grand River, Akwesasne, and Oka. Start by searching and find the last elite MA on an airfield and destroy it.
Bombard a TOW and the uranium tile and destroy them. Nice, they're out of uranium.
Babs have some at Elippi and Ebla. Celts have some but I can't find it so maybe they're getting it from the Babs.
Start with Grand River and capture 2 arty.
At Akwesasne and another arty.
They're cut off.
Come back around to Oka and take it.
Bombard Salamanca but don't have enough since they have 5 units inside.
Germans at 192 Mechs, 78 TOWs and 13 marines. No losses.
IT Iroquois and Hits peace and later redeclare. Aztecs send out a settler. Germans send 16 TOWs and 3 Marines right outside our border.
1776Germans add 5 TOWs. 83 TOWs, 190 Mechs, 14 marines.
Bombard Salamanca. Raze it with a pile of Wonders.
Come back around to the west and bombard Zamua and raze it.
Then Canterbury along with some arty.
Take out Ramrod (sp?) but redline to 1 our army doing it.\
Bombard the stack outside our borders.
Germans at 62 TOWs, 184 Mechs and 10 Marines. Lost 2 MAs
IT
1778
184 Mechs, 66 TOWs and 11 Marines. They've added a nuclear sub.
Take New Konigsberg, Verulamium Ixtapalluca, Alesia, Glanum and Entremont along with a bunch more Wonders.
Forget to take a count
IT Lose a couple units and take a couple.
1780
167 Mechs, 72 TOWs and 11 Marines. Starts some nukes.

Take Frankfurt, Mauch Chunk, Eboracum, Tepetlaoxtoc, lose 2 at Cattaraugus but take the city.
Germans left with 155 mechs, 59 TOWs and 8 marines.
IT Lose an injured MA to a TOW. They're running into our territory with a pile of units. Cancel MA vs. Germans with Celts.
1782
Germans 155 mechs, 65 TOWs and 8 Marines. My plan is to take spices at Chicago.
Take Miami, Cincinnati and of all places I raze Chicago. Plant a colony on the spices and now we have 8.
Take Teotihuacan and Universal Suffrage is burnt to the ground. Texcoco falls. Move some units into the German core at Salzburg.
Lux drops to 20%.
Germans at 145 mechs, 52 TOWs and 5 Marines.
IT Cancel ROP with Celts.
1784 Germans get genetics. That's not much help since both wonders are worthless imo.
They have 145 Mechs, 55 TOWs and 7 Marines.
Detroit, Philly, Dyrrachium (lose a MA). Bombard Salzburg and destroy one mech and 2/4 two others. We take them and a marine and there goes a core German city. DC goes down along with Smiths, Seattle and New York.
They have 128 mechs, 52 TOWs and 6 marines.
IT
1786
Germans 127 Mechs, 55 TOWs and 8 Marines.
Take Sardica, Atlanta, Naisussus, Trezibond, Caesarea, Heraclea and Tepexpan.
German 111 Mechs, 53 TOWs and 8 Marines.
IT Riot since our spices are lost due to Aztecs planting near our spices.
1788
Germans 111 Mechs, 57 TOWs and 7 Marines
Tyendenaga, Kahnawake and Chalco. We've cleared the east of German cities with rails.
Here's our eastern colonies...
and
and
Take Aztecs Tlapanloya.
IT Celts and Hits make peace and then redeclare on them. UN elections come up and deny them. Don't renew our ROP with the Iroquois but we can if the next player wants. Forgot to get a headcount.
1790 Need to notch up lux to 30% again.
Germans 102 Mechs, 55 TOWs and 6 Marines.
Take Dortmund on the south of the empire.
Decide to rail into the remaining Southeast German cities.
Take Nicacea, Adrianople and Chalcedon. Run out of arty so blockade the two others.
Finish with 93 Mechs, 53 TOWs and 6 Marines.
Summary
It was a rout. The Germans are a shell of their once mighty empire. They lost the majority of their empire 101 Mechs, 18 less TOWs and 9 Marines than at the start with less than ten losses on our behalf. We have plenty of luxs and resources now so all we need is the Germans to research the right techs. We have nukes next turn but I'm not sure we need to use them. We still have 3 turns left on our alliance with the Babs. I'm not sure what we can do from here to get a faster finish other than have the Germans research for us. The risk is they gain access to uranium or oil. I'm pretty sure the Babs are selling the Celts uranium since I see two in Bab land but none in Celt land.
Here's a picture of the minimap and military situation for our lurkers.