zerksees
in remission
IBT
Hittites and Germany sign MPP
I see German mech inf moving about
Hittites DOW Iroquois
Iroquois to build a city on the ruins of the last one I took
Seoul: tank -> tank; Pyong: tank -> tank; Nampo: tank -> tank
Turn 5: 1475 AD
Celts will talk. Make peace trading refining for 895 gold and world map
With some trepidation I disband our cav army in Nampo on a TOW infantry
Change Rojo palace pre-build to army build – will be done in 2
Gift mot transp to Byzantines – they get computers as their free tech
Buy computers from them for rocketry and 6600 gold
Sell mot transp to Babs at fire sale prices: collect a French worker, 41 gold and world map
They also get computers as their free tech – argh!
Sell computers to Iroquois for 11500 gold and world map to avoid further dilution
Gift mot transp to Russians – she gets fission as her free tech – finally. The bad news is she will not sell it for computers, rocketry and 23000 gold
Trade rocketry to Germans. Collect amphibious war and 2550 gold. I could have taken all their 8000 gold but decided the AW might be worth more in trade
Tried a spy plant in Russia. It fails and she DOW on us
Sell amphibious war to the Byzantines for 3900 gold
Sell amphibious war to Iroquois for 2900 gold
Change Rojo to SETI – still hope to build UN there
Convert our leader into an army and fill with tanks
Upgrade our flaks to mobile SAMs, and about half the inf upgrade to mech inf
IBT
Iro pop a city as predicted
BB: tank -> arty; Nampo: TOW inf -> tank
The people love zerksees and our palace gets another expansion. Can we trade that in for a tank?
Turn 6: 1480 AD
Sell chemistry to Hittites for 110 gold
Update rest of inf to mech inf
Tried spy plant on Iroquois – it fails. No DOW at least
IBT
Babs and Germans MA vs Russia
Iro and Russia make peace
Byz and Russia make peace
Iro kick us out and we leave
Seoul: tank -> tank; Pyong: tank -> mobile SAM
Turn 7: 1485 AD
Iroquois now have fission
Another spy plant on Iro fails.
I am desperate for some success on spy plants. So I put embassy in Hittite capital spending 128 gold. They have 69 spears and 66 3-man chariots. Tried a spy plant, and it works. Finally a good spy plant!
IBT
Byz want WM trade – no thanks
Celts and Germans make peace
Iro want MPP – we decline
Seeing panzers for the first time
BB: arty -> tank; Nampo: tank -> tank
Turn 8: 1490 AD
Finally success planting spy on Iroquois. They have 46 infantry, 16 TOW inf, 8 arty and a few misc units
For 4510 we safely steal a tech from them – choosing fission.
We have two uranium in our borders. Most the others have it too. This is bad. There is one unclaimed near German border – put a cav on it to keep control of it.
We do not have aluminum. Germans have 3 extra.
Attack Chebalynsk and raze it (Russian city just off our east border). Take out two rifle and a guerilla, costing one elite cav.
Germans will give 7190 gold, silks, aluminum and 152 gpt for fission. I think we should give our pre-build a couple more turns to build before trading fission
IBT
Celts and Russia embargo against us
Babs wreck the new Iro city with their cav stack
Seoul: tank -> tank; Pyong: mobile SAM -> mobile SAM
Turn 9: 1495 AD
Sell amphibious war to Babs for 1236 gold
Sell steel to Celts for 31 gold, 12 gpt and 4 workers
IBT
Babs want MA vs Celts – no thanks
BB: tank -> research lab; Nampo: tank -> research lab
Turn 10: 1500 AD
No trades made
We have a few units moving north in Russian territory
UN due in 4 turns
We have our tank army and 7 other tanks.
Summary
-Gold gained from:
Russia +45
Byz +3964 -6600
Iro +17842
Babs +1310
Celts +926
Germans +2500
Hittites +110
(does not count gpt payments we are receiving)
-Techs gained: Motorized transportation, rocketry, computers, fission
-Useless techs gained: democracy, free artistry, fascism
We are caught up in tech
Failed attack on Grand River
Next turnset:
-We may want to take control of the Russian aluminum. Send some more units and a worker up there to build a colony. Wait until we need it to take the city. Maybe rebuild a road on the north coast or build a transport to send the worker up there?
-Decide when/if we want to sell fission to Germany.
Could not get out of the 300 gpt payments to Iroquois – look for chances to get out of this.
Expect Germans, Iro, Aztecs to be the first with space flight. We should not have to give in to anymore demands as far as I can tell. I guess we could consider it if the Germans make small demands.
Germans may be in their golden age (could they have triggered it long ago with a wonder?)
Keep our gold up if possible so we can buy alliances, steal techs or sabotage.
Whomp I believe you are next
Hittites and Germany sign MPP
I see German mech inf moving about
Hittites DOW Iroquois
Iroquois to build a city on the ruins of the last one I took
Seoul: tank -> tank; Pyong: tank -> tank; Nampo: tank -> tank
Turn 5: 1475 AD
Celts will talk. Make peace trading refining for 895 gold and world map
With some trepidation I disband our cav army in Nampo on a TOW infantry
Change Rojo palace pre-build to army build – will be done in 2
Gift mot transp to Byzantines – they get computers as their free tech
Buy computers from them for rocketry and 6600 gold
Sell mot transp to Babs at fire sale prices: collect a French worker, 41 gold and world map
They also get computers as their free tech – argh!
Sell computers to Iroquois for 11500 gold and world map to avoid further dilution
Gift mot transp to Russians – she gets fission as her free tech – finally. The bad news is she will not sell it for computers, rocketry and 23000 gold
Trade rocketry to Germans. Collect amphibious war and 2550 gold. I could have taken all their 8000 gold but decided the AW might be worth more in trade
Tried a spy plant in Russia. It fails and she DOW on us
Sell amphibious war to the Byzantines for 3900 gold
Sell amphibious war to Iroquois for 2900 gold
Change Rojo to SETI – still hope to build UN there
Convert our leader into an army and fill with tanks
Upgrade our flaks to mobile SAMs, and about half the inf upgrade to mech inf
IBT
Iro pop a city as predicted
BB: tank -> arty; Nampo: TOW inf -> tank
The people love zerksees and our palace gets another expansion. Can we trade that in for a tank?
Turn 6: 1480 AD
Sell chemistry to Hittites for 110 gold
Update rest of inf to mech inf
Tried spy plant on Iroquois – it fails. No DOW at least
IBT
Babs and Germans MA vs Russia
Iro and Russia make peace
Byz and Russia make peace
Iro kick us out and we leave
Seoul: tank -> tank; Pyong: tank -> mobile SAM
Turn 7: 1485 AD
Iroquois now have fission
Another spy plant on Iro fails.
I am desperate for some success on spy plants. So I put embassy in Hittite capital spending 128 gold. They have 69 spears and 66 3-man chariots. Tried a spy plant, and it works. Finally a good spy plant!
IBT
Byz want WM trade – no thanks
Celts and Germans make peace
Iro want MPP – we decline
Seeing panzers for the first time
BB: arty -> tank; Nampo: tank -> tank
Turn 8: 1490 AD
Finally success planting spy on Iroquois. They have 46 infantry, 16 TOW inf, 8 arty and a few misc units
For 4510 we safely steal a tech from them – choosing fission.
We have two uranium in our borders. Most the others have it too. This is bad. There is one unclaimed near German border – put a cav on it to keep control of it.
We do not have aluminum. Germans have 3 extra.
Attack Chebalynsk and raze it (Russian city just off our east border). Take out two rifle and a guerilla, costing one elite cav.
Germans will give 7190 gold, silks, aluminum and 152 gpt for fission. I think we should give our pre-build a couple more turns to build before trading fission
IBT
Celts and Russia embargo against us
Babs wreck the new Iro city with their cav stack
Seoul: tank -> tank; Pyong: mobile SAM -> mobile SAM
Turn 9: 1495 AD
Sell amphibious war to Babs for 1236 gold
Sell steel to Celts for 31 gold, 12 gpt and 4 workers
IBT
Babs want MA vs Celts – no thanks
BB: tank -> research lab; Nampo: tank -> research lab
Turn 10: 1500 AD
No trades made
We have a few units moving north in Russian territory
UN due in 4 turns
We have our tank army and 7 other tanks.
Summary
-Gold gained from:
Russia +45
Byz +3964 -6600
Iro +17842
Babs +1310
Celts +926
Germans +2500
Hittites +110
(does not count gpt payments we are receiving)
-Techs gained: Motorized transportation, rocketry, computers, fission
-Useless techs gained: democracy, free artistry, fascism
We are caught up in tech
Failed attack on Grand River
Next turnset:
-We may want to take control of the Russian aluminum. Send some more units and a worker up there to build a colony. Wait until we need it to take the city. Maybe rebuild a road on the north coast or build a transport to send the worker up there?
-Decide when/if we want to sell fission to Germany.
Could not get out of the 300 gpt payments to Iroquois – look for chances to get out of this.
Expect Germans, Iro, Aztecs to be the first with space flight. We should not have to give in to anymore demands as far as I can tell. I guess we could consider it if the Germans make small demands.
Germans may be in their golden age (could they have triggered it long ago with a wonder?)
Keep our gold up if possible so we can buy alliances, steal techs or sabotage.
Whomp I believe you are next