Goz-12 - 5CC - Large map - Space Race

I agree with Bucephalus. The only time we will be safe with Germany is when they are in the hisotry books. Wreck all the AI on our continent, nuke the Hittites into the stone age, disband extra units, convert four of our cities to research factories by irrigating everythng and joing workers, and finish it ourselves. We could probably get it done faster by settling with Germany but since this is not GOTM, we can finish any time/way we want.

Bucephalus, my turn to throw down a gauntlet: Can we completely eradicate the Germans and all the other AI on our landmass in 20 turns?
 
Bucephalus, my turn to throw down a gauntlet: Can we completely eradicate the Germans and all the other AI on our landmass in 20 turns?

That all depends how many of those turns are yours! :lol:

I know we pulled it off in 'Madagascar', and in some ways this is easier - Maya were in better shape than Germany is, and the logistics are easier on this map - but it could be a tall order without Combat Settlers; some of those German cities will need to be pounded down with Bombers/Arty if we're to avoid casualties, which I think we must. On the other hand, we have a pile of cash no longer needed for spy missions, which would rush a lot of tactical nukes; or is that a little unstylish? :mischief:

All considered, I'd say yes if we can use nukes, maybe if we can't. I'm up for it, either way.

BTW, did you re-mobilize after making peace?
 
We are mobilized. If we nuke it should be "all war" on our continent by nuking the two visible Bab uranium resources first. There are a few others out there but would need colonies. I cut off the Aztecs (btw they and the Hits wouldn't talk the whole set) visible uranium along with their aluminum.

The remaining German cities will require a few turns to take due to cultural borders so slow plodding movement with arty and bombers will be the order of business there. You may need to move the airfield I've set up forward to hit them all.

BTW make sure to check culture. I noticed after I left the game yesterday the Germans were at ~81,000 but weren't gaining any new culture.
 
Bucephalus you have a point about combat settlers. But...

if we build bombers and airports we should be able to empty a big city with bombers and walk right in, saving the slog in some cases. So if one group (bombers and army/a few MA and cavs maybe) work on the big culture expanded cities and the other (artillery with defense and some MA) works on the non or less expanded cities, then maybe you can get 10-15 cities. I can repeat for the rest. It should be close. Keep the nukes in reserve for fun later. Also possible - if you clear out Iro, Babs and Celts then we can use nukes on Germany as another option. (It would be OK with me if we sit on the nukes.)

Just do the best you can, chop down their stacks and cities, and I'll take care of the rest.
 
OK. Can you clarify what you want me to build, since you will use them; bombers or nukes? Or I could rush a couple of nukes in each city then build bombers.
I'm thinking that I should concentrate my efforts on the Germans; left alone, they will grow stronger in a few turns, than the others will.

Edit@Whomp.

Are those Bab Uranium deposits vulnerable to the Germans?
Do we have any on-going deals with Babs?
 
Three turns left on a MA with the Babs.

The Germans seems to be hunkered down and I don't recall any Bab or Celt cities falling. I would keep bombing the nearby northern cities (I had some units within striking distance of Munich next turn) by moving airfields forward as you go. A second attachment can work from the south with the arty. There's only 2 cities left outside of their core.

The only place they seem to be attacking is the new oil and aluminum colonies to their south. They have some rails into that area whereas I've cut off most all other rail access that they have.

Though the Germans haven't attempted any settlers whatsover the Babs, Aztecs and Celts have. The Babs just cut off our rails to that new aluminum colony so I sent another Mech over to help defend just in case. The Germans have mainly focused on attacking the oil colony. It was their only rail access that leads out to the open areas (without going through us, unroaded tiles or through the Babs or Celts) so I've consistently whittled them down to one redliner left on unroaded tiles. You'll see two of them near that colony.
 
I'm not sure about that. I can't remember shooting off any nukes other than a chieftain game when I first played just to see how they worked.
I was building ICBMs anyhow so distance should not be an issue.
 
I'm not sure about that. I can't remember shooting off any nukes other than a chieftain game when I first played just to see how they worked.
I was building ICBMs anyhow so distance should not be an issue.

The reason I ask is because TN's are much cheaper, and if they can move like cruise - as I seem to recall they can - we'd get more for our money.
 
lurker's comment: In a recent game of mine, IIRC, I moved tac nukes via railnet, but was unable to load them onto a transport to get to the other continent (needed a nuclear submarine for loading, I think). IOW, I can't confirm with 100% certainty, but maybe 75%?

Edit: You may want to wait for stronger confirmation than I can offer.
 
This is out of my realm since I honestly can't remember what happens when you shoot one off (other than starting a World War :lol: ).

When I looked at which to build in the civilpedia it said that TN's had a 6 tile range (or used on nuclear subs iirc) versus unlimited range for ICBMs but rails or airfields I'm not sure.
 
I never could figure out how to load them on subs. I have used them maybe once but pretty sure they can move on the railnet. If we are far enough along, just build one and find out. We can afford it.
 
I never could figure out how to load them on subs. I have used them maybe once but pretty sure they can move on the railnet. If we are far enough along, just build one and find out. We can afford it.

lurker's comment: Yes, they can move on railnet and you can load them on subs like normal units into transports.
 
lurker's comment: I don't think that you can unload nukes once they're on a sub. But I've been wrong before. :rolleyes:

Are you guys still in Republic? Would Facism or Commie end the ww and give you better unit support? Just wondering.

Amazing game, gentlemen. :salute:
 
lurker's comment: I don't think that you can unload nukes once they're on a sub.
There is one way to unload them :mischief:

We are still in republic - since Whomp got all those extra luxuries we can afford to stay in it a while longer. If we eliminate Germany in 20 turns we won't need to make a switch.
 
@Zerksees:

OK, I've had a close look at the save, and Whomp has left things in fine order (thank you, Whomp), we've got two cities that can produce 1-turn MA, and the bombers can reach 4 core cities without being moved; so I say, yes we can do it. Challenge accepted.

These are likely to be slow turns, so it might take a couple of days.
 
@Zerksees:

OK, I've had a close look at the save, and Whomp has left things in fine order (thank you, Whomp), we've got two cities that can produce 1-turn MA, and the bombers can reach 4 core cities without being moved; so I say, yes we can do it. Challenge accepted.

These are likely to be slow turns, so it might take a couple of days.
Buce remember the capital can run 1 turn MA's by disbanding one slave in the city. The airfield can probably be moved to a mountain or hill near Munich once you've taken that city.
 
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