Preturn: Switch all corrupt towns with less than 12 shields to Workers (excluding towns building ships - I leave them). If we can get rails up faster we can boost production sooner and have communication between core and the front sooner as well. It will also boost science towns to support more scientists.
Some MM brings Steam down to 3.
Move a few more Armies toward the front. I can move the remaining armies as needed to guard the coast.
1430 AD: Armies healing or moving for the most part. Kill one Musket in Newcastle. Lose 2 Cav taking out 1 Knight. Decided to try for Newtons. Noone is working on it yet.
IBT:
The Chinese have been destroyed. It has been a war-filled game. Lose a Frigate to a Caravel. We have been really unlucky at sea so far.
1435 AD: Army drops to 1 hp (couldn't hurt the stupid Pike after killing 2 Muskets fairly easily) but we Raze Newcastle(English). Other Army Covers 1HP one.
Lauwersoog (Dutch) Razed.
IBT: We get Steam and start Industrialization. We have plenty of Coal, but no worthwhile ironwork sight
1440 AD: Raze Berwick (English). Raze Rotterdam (Dutch Capitol)
IBT: Lose 2 more Caravel vs Frigate battles, win 1.
1445 AD: Long line of Rails is starting to form. Auto-destroy Tilburg(New Dutch town).
1450 AD: Armies healing. I am also killing the Knights from Dutch and English as the show up.
1455 AD: More mountains to deal with. I finally reach the new Dutch capitol of Gronigen and attack it.
1460 AD: Lose Frigate vs Galley doing no damage.
Attack Hastings and Londong (English)
Raze Gronigen
IBT: Meet Arabia and Declare War.
English landing near Fort Benning
1465 AD: Rail to Capitol and Improve surrounding lands.
Attack Warwick. Raze Hastings and London (English).
Move toward Breda (Dutch)
IBT:
Japan is Destroyed.
Greek landing near Fort Wayne. Drop off a settler
1470 AD: Warwik Razed (English)
Breda and Enscheda Razed (Dutch)
IBT: War declared with India.
1475 AD: York is Razed (English)
Notes:
MM'ed for scientists and got science down to 40% with Indust next turn (7 beaker overrun).
Many towns are building Banks. These are prebuilds for Factories and can be switched next turn (none will finish so no need to look ahead).
AI seems way behind in tech. Noone is building Newtons and the cities are middle ages. I haven't seen a Cavalry or Cannon yet, though I haven't seen an Iroquois landing recently.
Iroquois are very big and have the potential to crank out culture. We are currently 1/2 of theirs; I think it a good idea to keep us there so they cannot win by culture.
Note that the Iroquois have 11% of the world (compared to our 25%). 11% is huge on this map.
We have a lot of workers now - 286 - but a ton of lands to improve. Not all cities are connected by rail yet.
Started a lot of towns on Aquaducts now we have enough Workers. With rails the number of scientists can be increased by growing past size 6. It also increases unit support.
I think we could go for Economics next. No civ is listed as building a wonder on F7. I bet we can beat the AI there even if they start it soon. We have rails and they do not.
Pictures of the current front and our core:
I am trying a new upload site. Hope this works:
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