GR23 - AWDG vs 30 Civs

Fair enough. :goodjob: But Nottingham is completely English and needn't be at negative food (if that's what Greebley meant), so that town at least should be adjusted.

Was that the size 11 one? I thought there was a size 11 English town that couldn't be at even food and also contain scientists to keep it content (entertainers not being useful), but I did look quickly.
 
No, Nottingham is at size eight, and just needs an extra MP unit to feed itself without disorder. Atico is at size eleven, but completely in resistance, and not really relevant to the discussion. You may be thinking of Warwick, which is at size ten and out of resistance. It too could be kept content and fed by the addition of an MP unit (and there are plenty available in Auditorium), but we're starving it down because three of the pop points are Japanese and an MP unit might be lost to a flip, I assume.
 
I'm about to start travelling, so I'll check out of the roster now. :wavey: September 1 would probably be a realistic date for me to re-enter the rotation. I imagine that we'll still be playing then, but OTOH with a few quick turnarounds you gentlemen might be able to wrap this one up before I get back. :hammer: It's unlikely that the three civs we haven't met are more advanced than the ones we know, and nothing else should seriously trouble us. Bombers can be a considerable tactical nuisance but they're not a strategic threat. Just bear in mind that when we start invading other continents, we should make one huge landing, not a major one and a useless minor one. That's our commonest error in the later game.
 
I am stuffed with work at the moment, so I will need the full week to finish my set. I just had a short look and will start playing tonight.
 
I am sure you can take all the time you need or even turn in a short set. We all do it from time to time.
 
wake some artillery units and ping the stack of muskets at Atico

IBT : a lot of fighting among the AIs, we are not invloved in one battle

Military Academy complete

1) 1505AD : 9th kills a Samurai and longbow (2-0)
5th tramples a Korean longbow (3-0)
16th takes down a pike in Tatung and a MDU near this city (5-0)
cavs kill 6 Spanish muskets and a pike at London (12-0)
cav army reduces the Japanese Army by 2 rifles, a samurai and MDI (16-0)
cav takes down a samurai (17-0)

IBT : hm, Atico is taken by a Incan knight killing one of ours (17-1)

2) 1510AD : kill a Babylonian musket near Back to Desert (18-1)
bring down a Spanish pike at Fischerdorf (19-1)
cavs take down another Spanish pike and MDI (21-1)
12th runs over a Samurai and musket (23-1)
cavs and knights trample a Japanese musket, MDI and 2 longbows (27-1)
knight kills an Incan MDI near Nottingham (28-1)
a rifle of anotzer nationality dies at Flood Lines (29-1)
cavs strike 2 Spanish muskets at London (31-1)
cav dies attacking a redlined Incan knight (31-2)
a second hardly gets it down, but promotes elite (32-2)
cav dies attacking a wounded Samurai near Flood Lines (32-3) :cry:
an elite legion finishes that one off (33-3)
cav kills a wounded Samurai at London (34-3)
another cav is unable to do this (34-4) :mad:
cav takes down a Japanese longbow at London (35-4)
cav kills that cav killing Samurai at London (36-4)
another Samurai goes down there (37-4)
uh, I hate it, another cav cannot kill a redlined Samurai (37-5) :gripe:
another cav finishes the last damn Samurai at London (38-5)
cav hardy kills an Incan knight at London (39-5)
there was another redlined Sam hiding North of London, but a cav catches it (40-5)
cav takes down a Jap musket at Flood Lines (41-5)
19th takes back Atico, killing a musket and 2 knights (44-5), but goes from green to red on the last wounded defending Incan knight
oh, gosh another cav bites the dust on an Incan knight (44-6) :aargh:
another cav is doing better on another Incan knight (45-6)
cav smashes a musket at Burglar (46-6)
cav army takes down a pike in Tatung (47-6)
16th kills another pike there and we raze the city (48-6), found a replacement city
21st brings down 2 muskets in Andahuaylas (50-6)
oh, a cav kills an Incan knight clean near Atico (51-6)
cavs take down seven wounded Spanish muskets near Atico without losses this time (58-6)
22nd kills the remaining musket in Andahuaylas and we raze the city (59-6), found a replacement city
cav army smashes two muskets in Ollantaynabo (61-6)
cav army kills another musket and longbow and the city is razed (63-6), found a replacement city
18th catches an Incan musket and MDI (65-6)
cav army kills two more Samurais (67-6)

IBT : lose an exposed cav (67-7)
Coventry flips to China ??, we lose a legion that way (67-8)

3) 1515AD : take back Coventry killing a Chinese spear (68-8)
oh, man, RNG still not good. a cav army hardly kills a Japanese Samurai on flat ground (69-8). 2 HPs left :vomit:
kill a Japanese stack of 3 muskets, 2 MDIs and a longbow (75-8), BTW the longbow retreated a cav
cav army almost dies attacking Shanghai defended by a pike (76-8)
cav dies attacking a Samurai (76-9)
another cav smashes that sucker (77-9)
17th takes down a Japanese rifle and Samurai at Flood Lines (79-9)
cav goes down attacking an Incan musket at Atico (78-10)
cav kills that muslet (79-10)
14h has problems taking down a Chinese MDI (80-10)
21st brings down an Incan knight and longbow (82-10)
another cav bites the dust attacking a wounded Samurai (82-11)
a second cav hardly kills the redlined Samurai (83-11)
5th kills a Korean musket near Back to Desert osing half it's HPs (84-11)
an ecav retreats attacking a Japanes MDI doing no damage, are these Japanese guys on steroids or what ?????? :wallbash:
another ecav takes it down (85-11)
cav runs over another Japanese MDI (86-11)
cav army loses a lot of HPs killing a wounded Samurai on flat ground (87-11), is this normal ?

Sorry, I just managed to play 3 turns. I had a lot of unexpected family business the last days, so I could not concentrate on the game so much. It is better I hand it over now.
 
lurker's comment: Lousy RnG, that is for sure. Samurai do have an extra defense point and since they are fast units, there is no retreat chance. My last game vs them had similar luck, so some of it probably just has to do with those added features.
 
lurker's comment: Lousy RnG, that is for sure. Samurai do have an extra defense point and since they are fast units, there is no retreat chance. My last game vs them had similar luck, so some of it probably just has to do with those added features.

I can understand losses against Sams when you attack healthy ones, but I bombed all to at least 2HPs before attacking. So we had full healthy ecavs leaderfishing against wounded Sams on flat ground. Not nice RNG.
 
Are we sure it is a good plan to try to hold Inca cities? The are flip risk, I would imagine. They will take a lot of time to pacify and have to shrink way down. Could we not make a new town and get to the same point with no flip risk and no need to sit on them?

I know you love to try to get those extra scientist, but I don't see the need to spent real time on those cities, unless they are the last ones. Even then it is a danger as we have seen as they can flip to someone else. It is not like we won't have plenty anyway?
 
I haven't looked at the position, but for me the real question is how much longer the Incans will be around. If they are within 5 turns of being eliminated, I don't think I would starve them down at all - to starve them means quelling resisters which means risking a unit on a flip.

If the Incans will be hard to kill off any time soon, then it probably depends on whether there is need to build an aquaduct. It is worth starving if we can keep the Aquaduct as a new city will be limited to size 6 for a very long time. For this case, if the city can be replaced by a new city on a river, then replacing is worth doing.

I will decide on keeping or not when I see the game.
 
Yes that is all true, but that is not my point. I am saying the marginal gain is not really worth the trouble to a) sit on the place b) take a poor location (often) in relation to CxxC c) deal with flip.

By sit on it, I am not just talking about units that have to either be on hand or inside, but the player keeping track of it.

If his was a std map, the extra gain would be the way to go. Here have massive umbers of towns and scientist and will be getting more. The aqua can be build by 2 CE's fairly quick, if that makes sense. If not 3 beakerheads is good.

Elimination of that nation is not a guarantee that the place will not flip. This is not Monarch or Emperor. These boys have gigantic culture edge on us.

What I am saying is we could get a bit more for a small risk, but why fool with it at this stage. I would prefer to raze and fill our gaps with new towns.
 
Elimination of that nation is not a guarantee that the place will not flip. This is not Monarch or Emperor. These boys have gigantic culture edge on us.

:confused:
I can't ever recall a city flipping that was part of a dead civ. It's pretty much a given any cultural borders are being rolled back quickly.
 
We already had one. The town flip to China, not the nation it was when we took it. So it is possible that that Inca city could flip to China or Japan or anyone still in the game. I have had flip to nation that were far off.

I just prefer to avoid the hassle and give up any little gain.
 
Well, you gentlemen are talking about different situations. We did, I think, have an English town flip to China after Lizzie was eliminated, but it had Chinese population. A city whose population belongs entirely to an extinct civ can't flip, setting aside the separate issue of cultural encroachment.
 
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