http://www.civfanatics.net/uploads10/GR7-950AD.zip
910 AD
I killed 16 units. I redline another army trying to stay alive by Choke Triangle. An elite swordsman dies to a 1 HP sword. (67-7)
I achieved a tactical success in clearing out all the Egyptian troops behind our lines. The Egyptian landing is cleared out from Grand River.
I hate spending cash to rush, but I felt I had to get a barracks in Choke Triangle. Our troops need to heal faster, or this area could break. I have to many armies down for healing.
(IT) I am getting tired of Portuguese knights killing our fortified spears behind walls with catapult support. We lost 2 and the AI lost 2. (69-9)
920 AD
I killed 18 units while losing 1. I continue to push they armies in the Choke Triangle to the limit and redlined another one. I just can't get this area stabilized. One bad round of RNG luck and it may break. (87-10)
Would you like to guess what leader I saw again? For a hint, read my last turn log. I planted another MW army.
The Chalcedon area has been a great leader farm this round. I would have preferred another sword army that could survive better in AI territory, but there aren't enough swords in that area.
(IT) I got a major scare, but the MDI simply retreated our sword army. If a knight had attacked it, we would have lost it. As I keep saying, I have to push the armies to hard.
We lost another unit in that area. I can't get fresh troops there fast enough. (87-11)
When is the initial blast from Portugal going to end, and where are the Maya still coming up with so many troops from?
930 AD
I killed 10 more units. The horrid catapults at Chalcedon limited my attacks. (97-11)
I see the first Roman units start to arrive at the choke point area.
Forest Choked is formed. I abandon Tikal and get rid of the Mayan citizen. Silks are us is formed. I get the joy of fixing all the cities again.
(IT) I killed 4, and lost 3 units. We really need pikes in the Choke Area. (101-14)
Egypt is coming back in force at Chalcedon just as I was thinking offensive may be possible soon.
940 AD
I killed 12 units. I lost an elite sword to an injured EW. I captured a catapult. I gladly will take no support costs bombard units. (113-15)
I finally get a chance to pillage a road tile that should hopefully make it harder for knights to get in range of Choke Triangle.
Rodentville is formed.
(IT) I actually get a turn free of attacks. I watch the Romans start to arrive in force. At least they are sending horses that are a lot easier to kill. There are still a ton of Sumerian units wandering around. Endiku Warriors are just too cheap to build.
950 AD
I killed 22 units. (135-15)
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Summary:
Don't forget the Vikings are in the game. They WILL attack coastal cities with Berserks. We need to get every core coastal city up to 2 units to reduce the risk of a surprise. IMO we will have to risk the corrupt cities such as Hilly Billy. There is a limit how many troops we can afford to tie down in coastal defense.
Invention may be close; the only question is how close are the Vikings. The other danger is Spain landing conquistadors. There are spots they could land and take out empty cities unless they die on the beach.
Once we get feudalism I would like to see some pikes up to the Choke Triangle area. I am not sure what tech makes sense next. We can get 2 attack @3 MW for less that one attack @4 knight. I would love engineering to stop having the rivers slow us down.
The good news is two less civs with my killing the Byzantines, and the Koreans going away.
We are getting close to some specialist cities. I can't wait to have some on-line to speed up our science rate.
This is no question in my mind that the next push is toward Sumeria and Egypt. Portugal has knights and the great wall. The Maya have MDI. The Romans have feudalism, so you know MDI are getting close. We haven't seen much of them, but the Netherlands are coming from the south.
Sumeria is backwards and way behind us in tech. Egypt is slightly behind us. I would prefer to knock out 2 civs before we try three of four superior civs. Especially when it would give up the killing zone. I have actually started moving addition troops toward the north. The other plus is the MW armies are probably a lot safer in the north. I have seen very litte fast units up north.
We really want to let the courthouses complete. We can use the short-term production boast, and some century the Peoples Republic of the Iroquois will appreciate them.
What is crazy is that we have 10% of the world's population. With 27 civs in the game it should be 3 or 4%.
Signed up:
Greebley
ThERat
LKendter
Matt_G (currently playing)
Markh (on deck)
Sir Bugsy