Nukeknockout
Rusty Hinge
I am kinda a late joiner, but...
Okay. Here we go...
Finances For SP purposes, you need to pick either level two or three. You can make up your own name for that level of wealth if you want, and this offer retroactively extends to the other players.
Stats:
STR: 4
DEX: 4
INT: 6
WIS: 6
CHA: 1
AIM: 9 for gun-related activities, otherwise 1. Unfortunately, this is not possible. You can take a feat which causes this effect, but AIM is 0-10, it in and of itself does not vary based on the task.
Feats:
Burning Soviet Past: For as long as INT is above or equal to 5, you can convert and throw any handheld object (Table lamps, pistols, even bottles of MILK), and have it act like a Molotov cocktail. It cost 2 action points instead of just 1. Brilliant feat idea, exactly the sort of creativity I was trying to encourage. INT requirement is 6, SP cost is 5.
The Motherland's Dakka: For the current and next two turns, using the AK-47 in either automatic or single shot costs just half of a action point. Effect does not stack onto itself. Inventive idea, but ridiculously imbalanced in present format. Ruled as: Once per combat, as a free action, gain two additional actions which can only be used to fire the AK-47. Those actions dissipate if not used on the turn they are acquired. Costs 6SP.
Equipment:
Brown long coat, which is heavily padded to ignore weak blunt damage. 4SP for 1/10 chance of ignoring blunt damage attacks, 2SP with wealth 6 or higher. 0SP for no armoring effect.
Dark gray combat boots.
Dark gray combat trouser.
Dark gray gas mask, with a orange visor. Ruled as requiring wealth level 5 or 2SP. Protects against inhaled gas and items used against the eyes.
Dark gray ushanka.
Stylized AK-47, with the wooden parts painted red and a yellow hammer-and-sickle painted on the side. Firing while automatic counts as firing three times, but the AIM is divided in third for the damage calculation (So when firing while automatic, it will make the aiming calculation under AIM being 3, instead of 9) Difference between weapons which fire rapidly and weapons which fire slowly is already factored in. Compatibility alteration for existing system: Single shot mode has greater effective range, higher guaranteed damage in exchange for 1/3rd potential damage. Ruled as acceptable for wealth 3.
A satchel for holding magazines, vodka and junk.
Bio is detailed, excellent. Will work it into the plot.
SP: 29/40
Mission 1 results:
Yesterday, the infamous super-criminal Streak robbed a bank. Our heroes, the Justice Guild, intervened and prevented the thieves from escaping with the money. As usual, Streak herself escaped custody.
During the fight, an alien vessel crashed into the combat zone, bringing an extraterrestrial to Earth and initiating first contact, a fact which was quickly covered up by the HPD. A woman was injured by the crash landing, she is currently recovering in Gerani Tower.
This is Crystal Carson, signing off from Action 11.
SP totals: 5SP for the entire team minus Browncoat and Patriot.
Feat opportunity: None.