The Justice Guild received an arrow asking them to intercept a bank robbery which would take place at 3 PM, however they were attacked by a sniper and car bomb right outside their front door.
Synapse acquired the first warning of the attack, but failed to notify the Guild before bullets were flying by Desperado.
Neckbeard and Alice successfully breached the structure where the sniper was located, defeated his hired thugs, and took down the sniper.
Fear located and dealt with a car bomb positioned to kill the Guild after the sniper had pinned them down.
Shortly before the fight, the Guild met a new ally: Abram Kolonki or Browncoat. Browncoat distinguished himself well, scoring at least two hits upon the sniper and destroying the car bomb.
While all this was going on, a mysterious force possessed both Desperado and Nashiru, however Synapse was able to hold it at bay with only minor damage to Desperado.
Upon returning the sniper to the Hall of Justice, the Guild discovered that the sniper, self-identified as "Hex" used to work with Alice...and that he was Desperado's old war buddy, Sean MacLeary.
Furthermore, Hex belongs to an organization known as the Black Candle, which is known primarily for bombings with no clear method or purpose.
The Shuveni captive Tunisra was driven insane by Desperado's desperate questioning, and then he died of blood loss after Patriot attempted a more physical follow-up examination.
During the...questioning...Desperado retrieved a set of coordinates from Tunisra where he claimed to have killed Alexi. Perhaps these can be investigated after dealing with the bank robbery and smugglers.
Neckbeard fled the insanity at the Hall of Justice for a quick drink, and received a tip about some smugglers bringing drugs into Hopeville later that night. However, the bartender stressed that the smugglers were kids in way over their heads, not hardened criminals.
SP:
Synapse, Fear, Nashiru, Browncoat, Neckbeard, Desperado and Alice get 5SP each.
Paragon receives 2SP.
Patriot gives me a rather significant conundrum. On the one hand, he showed up and remained in-character, and thus should receive SP. On the other hand, he interfered with Desperado and Nashiru's backstories, placing four of their missions into limbo. Patriot would receive 3SP for showing up and being in-character, but his interference in Desperado and Nashiru's backstory quests reduces that to 1SP.
To be perfectly clear, Patriot's SP penalty is NOT because he tortured and killed a captive, or because he has killed before - the Hero Rule offers a bonus, but does not penalize for failure. Patriot's SP penalty is for placing player backstory missions into a limbo which I must resolve through somewhat convoluted methods.
It is one thing to go out on mission, rescue a family from a tough squad of thugs by killing them, and then rationalize the family must have been in on it and kill them too. This is a sin which the character will burn for in future missions, but the player will not be penalized for. It is something different to destroy fellow players' backstory missions, something which borders on trolling and for which players will burn for far more than their characters will.
Again, to be clear: Nashiru and Desperado becoming intimately involved in each other's backstories, or Fear and Synapse helping Alice learn who she was, are not the same thing as Patriot killing Nashiru's only link to her people's plans and one of Desperado's few links to his past. The former is interacting with and enjoying your fellow players' backstories, the latter is truncating them.
On a final SP note, if Desperado had not tortured Tunisra and Patriot had not tortured and killed Tunisra, the entire team would have received bonus SP.
Feat Opportunities:
Character: Desperado
Name: Steyr SSG-X1
Cost: 3SP
Effects: Upgrade Sniper Rifle to 22-30 damage (+ WIS MOD), Long Range, Vehicle-Killer, Tank-Buster
Description: Desperado could choose to learn the specifics of firing and maintaining Hex's weapon, the uncommon Steyr SSG-X1 13.2mm (.55 cal) Anti-materiel rifle. Honestly, the primary difficulty in usage from the Tac-50 .50 cal to the Steyr SSG-X1 is compensating for the SSG-X1's significantly increased recoil, different scope, and increased weapon weight. The problem is that the SSG-X1 is a special order weapon unused by any military and illegal in most civilized countries, so it will take some groundwork to establish a steady supply of ammunition and replacement parts.
Next mission Saturday at 5PM, if you spend SP please post so in the thread.