Preflight: Upped science to 60% and lux to 40%
IBT:
(1)3000 BC: Granry > Settler
MM to get settler in 4
IBT:
(2)2950 BC:
IBT:
(3)2900: worker finishes road and starts mining
IBT:
(4)2850: MM some more. Northern warrior seems to have found a straight leading N. Southern warrior moves to get a look at the lands around our settler factories.
IBT: Settler > Scout
(5)2800: Although I am tempted to put the settler on the desert square, I resist temptation and send him down the river. Sci 90 lux 10
IBT:
(6)2750: Is it too late to be agricultural? We are surrounded by mountain, desert and tundra...
IBT: scout > warrior
(7)2710: Tell scout to go nuts and explore for us. Settler in position. Warrior finds a much more interesting straight to the East. Scout finds a different straight, and heads for it. Lux back to 30.
IBT:
(8)2670: St peter founded. Start on the great work 'scout'. Moving S warrior cause there doesn't seem to be anything down south.
IBT: Warrior > Settler
(9)2630: Scout sees the end of the straight...oh well.
IBT:
(10)2590: Warrior moves into St. peter. Scout decides to make sure there is no land bridge to the north.
I think the current scout building is the last one we need. Possibly move the southern warrior to moscow, so we can keep lux low.
Guess there are absolutly NO barbs or goodie huts, kinda kills the whole reason for being expansionist...well, lets hope our scouts to find some habitable lands, and some juicy contacts.
The save.