hg3: Plain Ol' Diety

The save.

Apparently, I wasn't able to get to this as soon as I hoped to. :blush:

Preflight: Settle, block, pray. Got it. Our economy really stinks...eh. Move lux down a point, we don't need it.

IBT: Moscow settler -> warrior

(1)1750: Workers start to connect Kiev, settle Minsk, and start a warrior. Ok, incence, gems, or blockade city for the settler? Very tough choice. Heh, well, going for the blockade city...don't hate me. I tell the warrior who decided to become a mountainman to join him.

IBT: :sleep:

(2)1725: I cave to joans offer of writing...6gpt and 120g. No one has the techs in the next branch yet, I go for lit@min.

IBT: :sleep:

(3)1700: moscow warrior > settler

(4)1675: road to keiv finishes, start roading to the incense.

(5)1650: kiev, minsk > worker

(6)1625: Minsk wont grow before the worker is made...switch to warrior.

IBT: Greeks make oracle.

(7)1600: Moscow makes another settler to complete the choke. One more is really needed to grab the silks...but I think the new citiies can make one.

(8)1575: I think I found paris. MM a little.

(9)1550: new warrior in moscow goes for second choke.

(10)1525: St peter finally makes a granary...good, make a settler too!

Ok, I made a few maps of where to settle. We can make very good use of that lake with its cannal/trade route ability. The other civs have philosophy now. The gems area is going to really be the most difficult area to use settlers on, but they are close, and I think my map best shows how to use that land. Go ahead and settle right ON TOP of the silks as I have marked. In fact you may want to have the settler going for the desert choke to go their first, as England should be considering a southern build about now. The 'free' worker is the only one who is NOT under orders right now, so use him to develop our main cities a little more.
 
pod04edit.jpg

pod02incense.jpg

pod03gems.jpg


One last note...if you can, get a settler on top of the hill with the river in that first pic. It looks like a nice plot of land!
 
Which Hill?

I'll play this later today, going for prime spots first and block the Germans from settling in our land. I agree with your dotmap, but I think we should be irrigating Kiev rather than hooking up the incense. We'll need it sooner or later, but we can run a lux tax for now. Also, I'm going to see if I can set up the 6 turn settler/warrior factory. I think it'll help us fill in our land better than going straight settlers.
 
Yom said:
Which Hill?
Sorry, I didn't notice the spot till after I had made the pics.
Look at the orange dot.

Feel free to take as many workers as you like, though I suggest leaving at least one to connect the incense.

I really hope you know of a way to score us the great library...

pod04edit.jpg
 
Sorry, I forgot to ask the team: Do we want the Great Library? If this were conquests, I'd go for it, but in PTW the AIs research Literature earlier, so we may not have a shot. What do you guys think? I think we shouldn't and just expand like crazy.
 
Sorry for the delay, playing now.
 
Turn 0 - Switch Moscow to a spearman to get the Settler/warrior factory running again.
Whoah! We are down a lot of techs! Namely, everything visible except for literature. Luckily Jean has Philosophy over everyone else, so we get Philosophy@2nd for our WM, 54 gold, and 10 gpt. Philosophy@3rd along with our WM and 3 gold gets us Ironworking and masonry. We have iron outside of Kiev and 2 sources in the major mountain range. Philosophy@4th with our WM gets us 80 gold, CB, Warrior code and his TM. Wow, his empire is HUGE! So, we got 5 techs and 17 gold for 10 gpt. We are now down The Wheel, Mysticism and Map Making. I lower luxes to 10% and we are losing 2 gpt. with 10% science we are losing 5 gpt, so I set a scientist in St. Petersburg for now.

Turn 1 - After seeing Germany's size and expansion, I don't think we can get the hill Kiech pointed too, so the Northernmost settler will head for the Silks. Hmm...Some units are on goto. Please don't use gotos that will last longer than your turns, it's common courtesy. With its new MP, I can take off the scientist in St. Pete's and use the slider without losing any extra gold. Hmm...I notice Lizzie is behind Mysticism, but there are no possible deals. Once we found our new cities, we should be able to afford Mysticism and get a 2fer or 3fer.

Turn 2 - Moscow:Spearman->Warrior (next is a settler and then we should go all settler/warriors. Please don't discontinue the 6-turn settler/warrior pump this time).
Kiev:Worker->Granary (then pump settlers).

Moscow's growth requires a 20% lux tax.

Turn 3 - Minsk:worker->Granary (unit support is killing us, we need to found those cities soon).
I hawk our WM around for pocket change.

Turn 4 - Moscow:Warrior->Settler.
Hawk our WM for 2 gold (it may seem like a paltry sum, but it's like +2gpt.)

Turn 5 - The English complete the Pyramids.
Hawk our WM for another 2 gold.
Settler in place to found next turn, should net us +5 gpt (+4 for the support and +1 since there's no more settler).
Lux at 30% to satisfy Moscow (wow, -11 gpt!)

Turn 6 - St. Petersburg:Settler->Settler(it can be a 6-turn settler farm if you do 3-3-4 food from 3-4 and 4-5. That way it will pick up 2 extra shields from growth.)
I send the Settler from St. Petersburg North. It should found either the Gems city, or the Northern choke city next to the gold, cattle and fish. Moscow's settler will take care of the other city site.
Found Smolensk on silks, set to warrior.
I fortify our warrior in place to block another choke.
We're only bleeding 6 gpt now, and have 51 gold in the pot. We should easily make keep our economy afloat until the 20-turn deals run out. Just remember to lower lux taxes when settlers are built.

Turn 7 - Hawk our WM and notice that the AIs now also have CoL and Mathematics. Lizzie still only has The Wheel, MM, and Mysticism over us though. We can't get either CoL or Math, even at 10.0.0

Turn 8 - Moscow:Settler->Warrior
Lower lux tax to 20%
Hawk our WM for 5 gold this time by selling after each new improvement on our land. That way, we get 2 gold for what the AI would pay just 1 gold for (that is, if you improve 2 tiles, the AI will pay 1 gold, but if you improve a tile, sell, improve again, and sell again, you make 2 gold).
Wow, I see that the Germans have just settled New Berlin! They're gonna become an 800 lb gorilla if the other AI don't put up a fight soon.

Turn 9 - A german spearman comes out of the fog from BEHIND our choke...wonder what he was doing there.

Turn 10 - Moscow:Warrior->Settler (oops, accidentally went 4-4 on the warrior, but it doesn't make a difference since we made 6 shields at 4 food anyway).
Remember- 3-3-4 food for both Moscow and St. Petersburg. Go 4-3-3 when Moscow's building a warrior, and 3-3-4 for the settler (though it may not make a difference with all its shields). ALWAYS keep St. Petersburg on 3-3-4 food and never take it off settlers. Moscow will provide all the MP and military.

Found our next city on Blue dot next turn, and use the two settlers to found at the gems and where our warrior is fortified. I would send the next Settler from Moscow to 1 SE of the Northern cow near the Whales, and send all Settlers from St. Pete's to the West and our core (maybe incense city next so we can lower the lux tax). To avoid Wasting tiles, we should also have a city 3 West of Blue Dot. Don't forget to MM Moscow and St. Petersburg! They need constant attention. Also, I would keep Kiev on the mined grassland even though the extra shield is corrupted because, when the mine completes on the interturn, it will pick up that shield and get 3 shields that turn rather than 2. Our workers should gradually work toward Minsk and Incense city, as St. Pete's and Moscow need no more work, but Minsk and Kiev need more mines and irrigation before they can pump settlers.
Our economy should stop bleeding when you found at blue dot, but don't forget to oscillate the lux slider between 30 and 20 percent. Sorry for the rant, but we're really falling behind.
 
Here's a dot map. Orange dot overlaps with red, but reclaims A LOT of wasted Grassland and coast tiles. There's still a little waste in between red and Green, but Pink covers the area best, I think.

Edit: You can't tell in the picture, but Pink dot is on the Coast.
 

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Roster:

1. homeyg <--On vacation until 6/20
2. Kiech <--On Deck.
3. Yom <--Just Played
4. Kaiser Berger <--UP NOW
5. Open Space (looking for a player)

Not much time in between player turns with just 3 players.
BTW, New Berlin was settled 2 NE of Orange dot, so we're either going to waste some of those jungle tiles or we'll have to squeeze in a half-city once our land is completely settled (It'll take a looooong time for that to happen with our gigantic backyard - settle choice sites first, because the AI is about to start sending settlers on boats to our lands now that their lands are full.
 
With the blue dot covered, take the green dot first. It has a lot of nice bonuses.
 
There are two settlers already on the way (in that stack), and since Red dot is closer, it'll be invariably founded first. We should probably send the next two settlers from Moscow to fill in Orange and pink dots, and then just fill in the rest of our core and backyard with Moscow's 3rd settler and all of St. Petersburg's settlers. Actually, once Minsk and Kiev finish their Granary builds, I would have them pump out settlers too. 3 6-turn settler factories and 1 settler/warrior factory would be great!
 
[lurk]Hi guys, I've managed to run my computer again, though, I don't know for how long it'll work without problems!!!
If you can't find a player after a while, I'd be happy to play again[/delurk]
 
Preturn- All looks good

IT- Nothing

Turn 1

Found Odessa on Blue dot. Set to worker

Move settlers toward their appropriate spots
MM Moscow and St. Petersburg appropriately. Raise lux to avoid riot in Moscow.

IT- Nothing

Turn 2

Settlers move, scout explores.
MMing
I sell our WM around for 3g. Not much, but if we do it every turn, it'll add up.

IT- St. P- Settler-settler

Turn 3

Move settler west towards incense. We can have St. P start filling in our hinterland while Moscow takes care of the spots to the NE.

IT- Moscow-settler-warrior

Turn 4

Nothing much. Move settlers around.
Manage to pull in 2g for our WM.

IT- The French are building the Great Lighthouse.

Turn 5

Lower lux.
Moves settlers.
Get 3g for our WM.

IT- Moscow-warrior-settler
Smolensk-warrior-worker

Turn 6

Found Sevastopol by Gems. Set to worker.
Move more units around.
Get 3g from WM.

IT- Germany demand our WM and 22g. I would have figured he's seen enough of our WM by now. I cave, naturally.

Turn 7

Found Tblisi by incense. Set to worker.
Raise lux.
Another 3g comes in from WM trades.

IT- nothing

Turn 8

Not much new. Move workers towards Tblisi.
1g for our maps.

IT- ZZZ

Turn 9

Not much. Settlers move into position.
3g for WM.

IT- Moscow-settler-warrior
St. P- settler-settler
A German settler pair and galley come into view by the choke.

Turn 10

Sverdlovsk founded. Set to worker
Get usual 3g from maps.
I move the new settler from St. P East, to the SE of Moscow. Once forest is cleared there, it will be a great site.
Not much else

IT- Odessa-worker-temple
Germans are building Great Wall
Unexpectedly, the Germans found New Konigsberg right next to the choke

I decide to take an extra turn to get us to 1000BC.

Turn 11

Whoa, we now have contact with Greece. Germany has contact with the others, but France and England don't.
Trade time:

WM and 80g to Greece for contact w/Rome
WM to Rome fore contact w/Egypt and 30g
WM to Egypt for Contact w/ Carthage, TM and 4g
WM to Carthage for Contact w/Iroquois, The Wheel, and 5g
Wm to Iroquois for Horseback Riding and Mysticism
WM, Contact w/Rome and 40g to France for Math
Math and Contact w/Rome to England for CoL, TM and 5g
CoL and contact w/England to Carthage for Map Making and TM
Contact w/Carthage, Egypt, and Iroquois to France for TM and 190g
WM to Rome for TM and 5g
WM and 65g to Greece for TM
CoL to Iroquois for WM
WM to France for WM and 20g
WM to England for WM and 30g

Whew!

That was fun. We're at tech parity with everyone except from Germany and Greece, who are up Construction, and we're up Math on the Iroquois.

Afterthoughts

We have settlers on the way to the orange and pink dots from the earlier dotmap. We should have incense hooked up in a turn or so. It looks like the rest of our continent is mostly taken, so we're likely to experience one hell of a settler flood from the AI very soon.
 
:goodjob: Solid turns and excellent trading! We want to sell our WM as often as possible to squeeze as much gold as possible out of it. It's something like 3 gpt if we do it every turn (and now it'll be like 6 or 7 gpt with the new contacts). As to the Settler in the South, we may want to move him one north so that he's on the river.

I agree on the AI settler flood getting ready to begin, there's already a german Galley on its way here! (let's hope it doesn't settle any choice spots).
 
Wow...good turns KB. I will take my turns in the AM. I am going to take a bit and look at the rest of the map to see if there are any spots left near our area that MUST be settled.

KA, I wouldn't mind if you came back. Will wait for homeyg to see what he thinks.
 
Well, I'm back. I obviously couldn't find another player since I was out of town so King Alexander, you're welcome to come back!

Whose turn is it now?

Edit: King Alexander, you can fill our open spot after Kaiser Berger. That means you're up now (sorry Kiech). We are back to a full team again!
 
Save

Preflight: Realize that our game is in PTW...so I can use Ainwoods trade assist program. :wallbash: Ok, 2 6-turn factories and 1 warrior-settler factory. Lit is comming in 11. No way to speed up our techs...heh. Kiev has iron after it expands. The rest of the nearby iron seems to be in horrible locations. Wonder where germany is gonna try to settle?

(1)975: Found Yakutsk. Moscow warrior >settler. Kiev granary>settler. Start Yakutsk on a harbor, I think its time to establish our forien trade routes. France has the Republic, and Germany/Greece are up construction. I can nab construction for 29gpt and 210g from Greece...what a ripoff. The republic is OFF the table. Our scout in enemy territory has completed its purpose, so I kill it.

(2)950: Decide the iron is worth it, and move workers to road it. Kiev switches to a temple.

(3)925: Move workers, settlers, and MM.

IBT: new munic is founded in the desert N of moscow...must be oil or salt there.

(4)900: Vladivostok founded.

(5)850: England has a worker for sale 50g & wm. France wants a lot more for theirs. Take St. Peter's settler and decide to take the only source of horses in our area. Iron will be connected soon, but kiev has several turns to go on the temple. I whip it for 2 citizens, bringing them down to 5.

IBT: More German settlers appear at the choke. They must be going for that godawful spot in the jungle.

(6)825: Germany is up polytheism, and we can get construction for all of our gold and 14gpt. Waiting is good. Move settler blockers around. Change Odessa to a warrior, to complete the block.

IBT: Greece moves in on our godforsaken land and appears to want to settle near the gems in the big mountain range. Lighthouse and Great Wall complete.

(7)800: Continuing to move settler north...if I can't get the spot I wanted, then I will move north to a nice hill. They still have a boat moving around in our area, I guess there is another settler pair trying to move in on us. Novogrod founded. I trade around wm and get about 80g.

IBT: Forbidden palace popup. England wants WM and 30 gold...fine.

(8)775: Doubtful that greece will actually found on a wheat tile, so next turn we will get one of our gem spots. Westbound settler finds a nice place to settle, and will move there next turn. No one is building any wonders, and we will get lit first....if moscow stops making settlers, we can score the library.

IBT: Greece moves PAST where I thought they were going...heh, maybe they are going for the horses instead.

(9)750: Krasnoyarsk founded. I moscow settler>temple...feel free to change it if you wish, but we will have a monopoly on lit next turn, and we have a good chance of grabbing the library.

IBT - The Frogs get lit at the same time as us, and begin the GL...heh. In that case, I leave the next turn to whomever is next.

Aftermath: We truly need to start on infastructure and military now. I think there are a few GOOD spots to settle left to the west of us. The settler near the horses should be built ON the horses or 1 tile, it will never get very big no matter what we do, and this way we get 2 gold hills. There is one settler next to minsk that should probably go to the grass up above Kras. The settler above moscow is planned for the desert tile just a few tiles N.

I suggest someone make up a new roster as well. Go Ruskies!
 
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