Turn 0 - Change St. Petersburg from a scout to a worker, we'll need to improve our lands to get the factories up.
Turn 1 - Exploring. I notice a Scout is on auto-move, please don't do this in SGs, it's common courtesy.
Turn 2 - More Exploring, Settler in 2.
Turn 3 - Settler in 1. I notice Moscow isn't set up well, should've MMed at the beginning of my turns. It can be a six turn warrior/settler farm.
Turn 4 - Moscow:Settler->Warrior Settler heading for 1 SW of Blue dot.
Turn 5 - Exploring.
Turn 6 - Moscow:Warrior->Warrior
St. Petersburg:Worker->Granary.
Turn 7 - Our scouts show that the eastern peninsula is longer than it seems.
Turn 8 - Moscow:Warrior->Warrior (Next time to settler, that way it can produce settlers from 5->6, getting us the most income).
Turn 9 - Water inbetween 2 peninsulas is actually a lake.
Turn 10 - Moscow:Warrior->Settler
Found Kiev, set to Worker.
Turn down science, alphabet in 1 at 10% (remember to up science when we start research again).
Set the governor to emphasize production so we'll pick up a forest when we grow.
Actually, I change Moscow to a scout. Let the scout complete, going 4-3-3 for food so that Moscow will grow in 3. When the scout completes, if you run 3 food (working the forest), moscow will pick up 10 shields with the growth, then if you run 4-3-3 again, it will drop back down to 5 when you build the settler. Then, you can build another warrior/scout and repeat the process.
Sorry for sounding condescending, but the 6 turn settler/warrior factory needs to be watched carefully (including some weird choices like working a 2 food 1 gold grass over a forest for 4 fpt for one turn).
St. Petersburg won't become a settler factor for some time. You may want to switch it to a worker before the granary. Next city should probably be one west of the river cattle, though it will waste 2 desert tiles and 1 flood plain, but it will bring in more mountains and hills for later shields.
Edit

Kiech: I hope you haven't played your turns yet, play from mine please. Sorry for the delay.