hg3: Plain Ol' Diety

Wait! Can a republic be overthrown? I thought it couldn't...
 
It can't (10 char. limit).
 
Well, I found out my football camp that I was talking about goes from 8:00 AM to around 9:00 PM so I will have to be skipped due to lack of time to be able to play my turns (man, I've been a disgrace to 2 SGs already this week! :blush: ).
 
Heh. Well, it WAS vanilla civ, before the patches...but I definatley slipped into anarchy because of my warmongering.

Take us forward, King Alexander!
 
Ok, I'll play tomorrow(some relatives came to see me).
 
>>SAVE<<

670 AD (1)
Nothing.

680 AD (2)
Nothing yet. Keep on infrastructure.

690 AD (3)
Worker moves.

700 AD (4)
More worker moves.

710 AD (5)
FP in 4 turns.
Unfortunately, most civs learned Democracy this turn(I watched them closely the previous turns), and we needed 8 more turns to get Democracy. So, I’m going to trade.
Germany doesn’t want to trade either for Democracy or Steam Power: same with Greece, England, BUT, there is one civ who’ll trade for both!!!
That’s right! The beautiful Cleo is willing to trade!!!
Give Cleo Nationalism for Democracy + Steam Power + WM.
At 30% science that we previously had for Democarcy, we need 39 turns to get Electricity, so I lower the science to 10% (40 turns to Electricity), but we make +149gpt.

The major civs(England, Germany, Greece, Egypt) know Steam Power. I forgot to say: we have 2 sources of coal, but are all unconnected, and there are 2 more coal sources(1 source between the gap in our coastal southern cities and 1 more to the north after the mountains). We can try to settle between the English and Greek coastal cities to the north (iron + coal = Iron works).

I’ll try to connect our sources asap: Greece has an unconnected coal source, but needs border expansion to take it(unless Alex makes a colony), Egypt has no coal, and France has an unconnected source.

I give Democracy to Carthage for 14gpt + WM.


I’ll stop here, because I need some advice before I play the 5 remaining turns.
Here’s the deal:
1) Should I trade Democracy + Steam Power to France for Communism + 7gpt? When I offer Joan Democracy, she gives 50-55gpt! The major civs know those techs.
Germany is the only civ that knows Industrialization, Electricity, but isn’t willing to trade yet.
2) We have only 1 source of iron. We could settle on the north coast to capture 1 more source (+ coal, after we rush temple + library for border expansion).
3) Is it good to settle 1 more city between the gap to our southern cities, so we secure 1 more coal source, or make a colony?
4) I hope, someone is going to trade us soon Electricity, so we can start a pre-build for ToE.
I’ll post the save, so you can take a look, if you want.
 
King Alexander said:
3) Is it good to settle 1 more city between the gap to our southern cities, so we secure 1 more coal source, or make a colony?

I would say just settle an extra city to boost income a little bit.

Edit: Wait, we aren't in Democracy yet, are we?
 
I'd say get the coal hooked up however possible. Settling another city works just as well as any other idea. If we can get multiple sources hooked up, we can proabably use that to our advantage in trades.

I would say trade Joan Democracy for the large gpt. We have no reason to get communism, and the gpt will help us to better swing a deal for electricity in the future. I also agree with putting scienceon minimum for Electricity for the moment. We can use the time to build up gold for a trade for it.
 
Go for the gpt. We don't need communism.

As for the city, it's hard to say without seeing a screenshot to see how close it is to other cities. If it's not just 2 tiles away from a city, then I'm all for settling the city site.
 
In PTW, Police stations don't help with corruption, right? Then we don't need communism. Set up the town if it will grab us more resources.
 
I don't remember if they do in PTW. Even if they do, I doubt our outlier cities have even built courthouses yet. We won't be able to get police stations out there at 160 shields unless we get Hoover.

Plus, we can always trade for it in a later deal as a bonus when a civ can't pay enough.
 
Kiech said:
In PTW, Police stations don't help with corruption, right? Then we don't need communism. Set up the town if it will grab us more resources.

I though they did help corruption. I'll have to check the PTW Civilopedia.
 
Check the editor instead. The civilopedia is often wrong.
 
Ok, I'll trade Joan Democracy for that gold gpt.
I'll try to settle(or prepare) 2 more cities. We really need 1 more iron source, in case we "lose" the one we currently have.

Screenshots: it's a bit difficult to upload a screenshot, because every time it "stacks" there for at least 10-15min(I have a bad connection), and after that I can't wait anymore. Anyway, I always try to post it.

If I trade Joan Democracy for 50 or 55gpt, we go at over 200gpt! I hope Bismark will trade us Electricity some time.

Should I begin a pre-build already for ToE?

EDIT: @homeyg: we're a republic, I didn't go for Democracy. I hope when we get the FP in 4 turns, things will be better.
 
>>SAVE<<

Pre-turn
I give Democracy to Joan for WM + 20g + 55gpt.
France and Egypt sign peace treaty: Egypt declares on France again(oh well…)

720 AD (6)
A rifleman and a settler are on their way.

730 AD (7)
Nothing interesting.

IBT
Greece declares on France.
An Hoplite enters inside our borders coming from Phocaea, maybe he’s trying to get to a Greek Galleon on the coast.

740 AD (8)
Germany has RP, because I can see an Infantry in New Munich(near Moscow).
I give Cleo incense for WM + 2g + 14gpt.
I give Carthage Nationalism for WM + 7g + 7gpt(before someone else take his money).

750 AD (9)
Forbidden Palace completes in Sevastopol.
Furs deal ends, and I renew it. I give Carthage Steam Power for WM + 26g + 3gpt + furs.
I give Cleo Gems for WM + 7g + 18gpt.
I forgot to write: the Iroquis exist no more. Carthage took them out.
I don’t get it: Bismark won’t trade either for Industrialization or Electricity, despite the tremendous gpt that we make; + 395gpt.

760 AD (10)
We get a nice palace expansion.
I don’t know for how long France it’ll hold: everybody is at war with Joan.

We have connected 2 coal sources. Soon we’ll have 2 more sources. Let’s see who doesn’t have coal.
Greece and Carthage doesn’t have coal, but they have no money to pay for it. I leave it to the next player to decide what to do.
I looked every tile of Egypt: they don’t have coal, but someone must supply them. We need to keep an eye on Egypt, so if any deal expires, we sell them our coal.

We have 1664g + 400gpt, but Bismark is unwilling to trade. I don’t know; maybe next player will decide to rush courts and other city improvements.

EDIT: A pair settler/rifleman are 1 tile away from iron + coal city.
1 settler is standing on coal mountain and another one is going to fill the gap between the east coastal cities. The previous 2 settlers went unescorted: 2 riflemen are already in production, to go there.
 
Why did you trade Nationalism and Steam power for such paltry sums? The AI does trade below face value, but it will *not* trade Nationalism for just 147 gold. The techs get much more expensive in the Industrial ages.

Germany won't trade most likely because he has a monopoly. Since we are scientific, I would push for Libraries and Universities in all of our cities and go for self research. We should probably go for TOE and then Espionage so that we can steal some techs if Otto-man coninues to pull away.
 
Checked the Editor. Police stations do help us with corruption, so they can go on the to-build list. Self-research at this point sounds best. We definatley want to grab ToE and Hoover ASAP.
 
I'd say keep building up or cash until one of the other AI gets Electricity. If it's Greece, we can sell our coal along with gpt and likely get it for a decent price. At that point, then we burn it towards Scientific Method as fast as we can, with a prebuild ready to go.
 
@Yom: ok, it was a bad move to trade for such a price(I didn't want someone else to take his money and the furs).

When are we going to trigger our GA?
 
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